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https://github.com/holub/mame
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gp9001.cpp : Make tilemap drawing routine related to cliprect, buffered_spriteram16 for sprite RAM (#4317)
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@ -241,6 +241,16 @@ TILE_GET_INFO_MEMBER(gp9001vdp_device::get_tile_info)
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//tileinfo.category = (attrib & 0x0f00) >> 8;
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}
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//-------------------------------------------------
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// device_add_mconfig - device-specific machine
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// configuration addiitons
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//-------------------------------------------------
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void gp9001vdp_device::device_add_mconfig(machine_config &config)
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{
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BUFFERED_SPRITERAM16(config, m_spriteram);
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}
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void gp9001vdp_device::create_tilemaps()
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{
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m_tm[2].tmap = &machine().tilemap().create(*this, tilemap_get_info_delegate(FUNC(gp9001vdp_device::get_tile_info<2>),this),TILEMAP_SCAN_ROWS,16,16,32,32);
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@ -255,16 +265,12 @@ void gp9001vdp_device::create_tilemaps()
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void gp9001vdp_device::device_start()
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{
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m_sp.vram16_buffer = make_unique_clear<uint16_t[]>(SPRITERAM_SIZE/2);
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create_tilemaps();
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m_vint_out_cb.resolve();
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m_raise_irq_timer = timer_alloc(TIMER_RAISE_IRQ);
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save_pointer(NAME(m_sp.vram16_buffer), SPRITERAM_SIZE/2);
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save_item(NAME(m_scroll_reg));
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save_item(NAME(m_voffs));
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for (int i = 0; i < 3; i++)
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@ -613,12 +619,10 @@ READ_LINE_MEMBER(gp9001vdp_device::fblank_r)
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void gp9001vdp_device::draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect, const uint8_t* primap )
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{
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uint16_t *source;
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uint16_t const *source = (m_sp.use_sprite_buffer) ? m_spriteram->buffer() : m_spriteram->live();
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if (m_sp.use_sprite_buffer) source = m_sp.vram16_buffer.get();
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else source = &m_spriteram[0];
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int total_elements = gfx(1)->elements();
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int total_colors = gfx(1)->colors();
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int const total_elements = gfx(1)->elements();
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int const total_colors = gfx(1)->colors();
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int old_x = (-(m_sp.scrollx)) & 0x1ff;
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int old_y = (-(m_sp.scrolly)) & 0x1ff;
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@ -721,7 +725,6 @@ void gp9001vdp_device::draw_sprites( bitmap_ind16 &bitmap, const rectangle &clip
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color %= total_colors;
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const pen_t *paldata = &palette().pen(color * 16);
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{
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int yy, xx;
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const uint8_t* srcdata = gfx(1)->get_data(sprite);
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int count = 0;
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int ystart, yend, yinc;
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@ -753,11 +756,11 @@ void gp9001vdp_device::draw_sprites( bitmap_ind16 &bitmap, const rectangle &clip
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xinc = 1;
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}
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for (yy=ystart;yy!=yend;yy+=yinc)
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for (int yy = ystart; yy != yend; yy += yinc)
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{
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int drawyy = yy + sy;
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for (xx=xstart;xx!=xend;xx+=xinc)
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for (int xx = xstart; xx != xend; xx += xinc)
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{
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int drawxx = xx + sx;
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@ -796,12 +799,9 @@ void gp9001vdp_device::draw_sprites( bitmap_ind16 &bitmap, const rectangle &clip
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Draw the game screen in the given bitmap_ind16.
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***************************************************************************/
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void gp9001vdp_device::draw_custom_tilemap( bitmap_ind16 &bitmap, int layer, const uint8_t* priremap, const uint8_t* pri_enable )
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void gp9001vdp_device::draw_custom_tilemap( bitmap_ind16 &bitmap, const rectangle &cliprect, int layer, const uint8_t* priremap, const uint8_t* pri_enable )
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{
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tilemap_t* tilemap = m_tm[layer].tmap;
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int width = screen().width();
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int height = screen().height();
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int y,x;
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bitmap_ind16 &tmb = tilemap->pixmap();
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uint16_t* srcptr;
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uint16_t* dstptr;
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@ -810,7 +810,7 @@ void gp9001vdp_device::draw_custom_tilemap( bitmap_ind16 &bitmap, int layer, con
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int scrollx = tilemap->scrollx(0);
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int scrolly = tilemap->scrolly(0);
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for (y=0;y<height;y++)
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for (int y = cliprect.top(); y <= cliprect.bottom(); y++)
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{
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int realy = (y + scrolly) & 0x1ff;
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@ -818,7 +818,7 @@ void gp9001vdp_device::draw_custom_tilemap( bitmap_ind16 &bitmap, int layer, con
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dstptr = &bitmap.pix16(y);
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dstpriptr = &this->custom_priority_bitmap->pix8(y);
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for (x=0;x<width;x++)
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for (int x = cliprect.left(); x <= cliprect.right(); x++)
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{
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int realx = (x + scrollx) & 0x1ff;
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@ -860,9 +860,9 @@ void gp9001vdp_device::render_vdp(bitmap_ind16 &bitmap, const rectangle &cliprec
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m_gfxrom_bank_dirty = false;
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}
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draw_custom_tilemap(bitmap, 0, gp9001_primap1, batsugun_prienable0);
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draw_custom_tilemap(bitmap, 1, gp9001_primap1, batsugun_prienable0);
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draw_custom_tilemap(bitmap, 2, gp9001_primap1, batsugun_prienable0);
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draw_custom_tilemap(bitmap, cliprect, 0, gp9001_primap1, batsugun_prienable0);
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draw_custom_tilemap(bitmap, cliprect, 1, gp9001_primap1, batsugun_prienable0);
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draw_custom_tilemap(bitmap, cliprect, 2, gp9001_primap1, batsugun_prienable0);
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draw_sprites(bitmap, cliprect, gp9001_sprprimap1);
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}
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@ -870,7 +870,7 @@ void gp9001vdp_device::render_vdp(bitmap_ind16 &bitmap, const rectangle &cliprec
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void gp9001vdp_device::screen_eof(void)
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{
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/** Shift sprite RAM buffers *** Used to fix sprite lag **/
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if (m_sp.use_sprite_buffer) memcpy(m_sp.vram16_buffer.get(),m_spriteram,SPRITERAM_SIZE);
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if (m_sp.use_sprite_buffer) m_spriteram->copy();
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// the IRQ appears to fire at line 0xe6
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if (!m_vint_out_cb.isnull())
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@ -6,6 +6,8 @@
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#pragma once
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#include "video/bufsprite.h"
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class gp9001vdp_device : public device_t,
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public device_gfx_interface,
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public device_video_interface,
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@ -22,7 +24,7 @@ public:
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auto vint_out_cb() { return m_vint_out_cb.bind(); }
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void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, const uint8_t* primap);
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void draw_custom_tilemap(bitmap_ind16 &bitmap, int layer, const uint8_t* priremap, const uint8_t* pri_enable);
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void draw_custom_tilemap(bitmap_ind16 &bitmap, const rectangle &cliprect, int layer, const uint8_t* priremap, const uint8_t* pri_enable);
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void render_vdp(bitmap_ind16 &bitmap, const rectangle &cliprect);
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void screen_eof();
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void create_tilemaps();
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@ -64,6 +66,7 @@ public:
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DECLARE_WRITE16_MEMBER(pipibibi_bootleg_scroll_w);
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protected:
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virtual void device_add_mconfig(machine_config &config) override;
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virtual void device_start() override;
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virtual void device_reset() override;
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virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
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@ -123,7 +126,6 @@ private:
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void set_scrolly_and_flip_reg(uint16_t data, uint16_t mem_mask, bool f);
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bool use_sprite_buffer;
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std::unique_ptr<uint16_t[]> vram16_buffer; // vram buffer for this layer
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};
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int get_tile_number(int layer, int index)
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@ -159,7 +161,7 @@ private:
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uint16_t m_gfxrom_bank[8]; /* Batrider object bank */
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required_shared_ptr_array<uint16_t, 3> m_vram;
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required_shared_ptr<uint16_t> m_spriteram;
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required_device<buffered_spriteram16_device> m_spriteram;
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devcb_write_line m_vint_out_cb;
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emu_timer *m_raise_irq_timer;
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