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Star Castle drone sound improvement from Jim Hernandez.
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@ -9,6 +9,8 @@
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6/27/99 Jim Hernandez -- 1st Attempt at Fixing Drone Star Castle sound and
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pitch adjustments.
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6/30/99 MLR added Rip Off, Solar Quest, Armor Attack (no samples yet)
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11/04/08 Jim Hernandez -- Fixed Drone Star Castle sound again. It was
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broken for a long time due to some changes.
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Bugs: Sometimes the death explosion (small explosion) does not trigger.
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@ -114,7 +116,7 @@ static void generic_init(running_machine *machine, void (*callback)(UINT8, UINT8
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last_frame = 0;
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/* reset Star Castle pitch */
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current_pitch = 0x20000;
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current_pitch = 0x10000;
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/* register for save states */
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state_save_register_global(sound_control);
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@ -868,15 +870,15 @@ static void starcas_sound_w(UINT8 sound_val, UINT8 bits_changed)
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/* latch the drone pitch */
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target_pitch = (current_shift & 7) + ((current_shift & 2) << 2);
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target_pitch = 0x10000 + (target_pitch << 12);
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target_pitch = 0x5800 + (target_pitch << 12);
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/* once per frame slide the pitch toward the target */
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if (video_screen_get_frame_number(Machine->primary_screen) > last_frame)
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{
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if (current_pitch > target_pitch)
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current_pitch -= 300;
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current_pitch -= 225;
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if (current_pitch < target_pitch)
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current_pitch += 200;
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current_pitch += 150;
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sample_set_freq(4, current_pitch);
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last_frame = video_screen_get_frame_number(Machine->primary_screen);
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}
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