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cps1.cpp: Add daimakair DIP switches (#11400)
Added missing 'Starting Level' and 'Stop' switches.
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@ -1210,6 +1210,34 @@ static INPUT_PORTS_START( daimakai )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( daimakair )
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PORT_INCLUDE(ghouls)
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PORT_MODIFY("DSWC")
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PORT_DIPNAME( 0x0f, 0x0f, "Starting Level" ) PORT_DIPLOCATION("SW(C):1,2,3,4")
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PORT_DIPSETTING( 0x0f, "Level 1-1 (3 lives)" )
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PORT_DIPSETTING( 0x0e, "Level 1-2 (4 lives)" )
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PORT_DIPSETTING( 0x0d, "Level 2-1 (5 lives)" )
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PORT_DIPSETTING( 0x0c, "Level 2-2 (6 lives)" )
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PORT_DIPSETTING( 0x0b, "Level 3-1 (3 lives)" )
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PORT_DIPSETTING( 0x0a, "Level 3-2 (4 lives)" )
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PORT_DIPSETTING( 0x09, "Level 4-1 (5 lives)" )
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PORT_DIPSETTING( 0x08, "Level 4-2 (6 lives)" )
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PORT_DIPSETTING( 0x07, "Level 5-1 (3 lives)" )
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PORT_DIPSETTING( 0x06, "Level 5-2 (4 lives)" )
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PORT_DIPSETTING( 0x05, "Level 6 (5 Lives)" )
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PORT_DIPSETTING( 0x04, "Level 6 (6 Lives)" )
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// PORT_DIPSETTING( 0x03, "INVALID" )
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// PORT_DIPSETTING( 0x02, "INVALID" )
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// PORT_DIPSETTING( 0x01, "INVALID" )
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// PORT_DIPSETTING( 0x00, "INVALID" )
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PORT_MODIFY("DSWB")
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PORT_DIPNAME( 0x80, 0x80, "Freeze" ) PORT_DIPLOCATION("SW(B):8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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/* "Debug" features to be implemented */
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static INPUT_PORTS_START( strider )
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PORT_INCLUDE( cps1_3b )
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@ -14760,7 +14788,7 @@ GAME( 1988, lostwrldo, forgottn, forgottn, forgottn, cps_state, init_cps1,
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GAME( 1988, ghouls, 0, cps1_10MHz, ghouls, cps_state, init_cps1, ROT0, "Capcom", "Ghouls'n Ghosts (World)", MACHINE_SUPPORTS_SAVE ) // "EXPORT" // Wed.26.10.1988 in the ROMs
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GAME( 1988, ghoulsu, ghouls, cps1_10MHz, ghoulsu, cps_state, init_cps1, ROT0, "Capcom", "Ghouls'n Ghosts (USA)", MACHINE_SUPPORTS_SAVE ) // "EXPORT" // Wed.26.10.1988 in the ROMs
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GAME( 1988, daimakai, ghouls, cps1_10MHz, daimakai, cps_state, init_cps1, ROT0, "Capcom", "Daimakaimura (Japan)", MACHINE_SUPPORTS_SAVE ) // Wed.26.10.1988 in the ROMs
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GAME( 1988, daimakair, ghouls, cps1_12MHz, daimakai, cps_state, init_cps1, ROT0, "Capcom", "Daimakaimura (Japan Resale Ver.)", MACHINE_SUPPORTS_SAVE ) // Wed.26.10.1988 in the ROMs // 12MHz verified
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GAME( 1988, daimakair, ghouls, cps1_12MHz, daimakair, cps_state, init_cps1, ROT0, "Capcom", "Daimakaimura (Japan Resale Ver.)", MACHINE_SUPPORTS_SAVE ) // Wed.26.10.1988 in the ROMs // 12MHz verified
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GAME( 1989, strider, 0, cps1_10MHz, strider, cps_state, init_cps1, ROT0, "Capcom", "Strider (USA, B-Board 89624B-2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1989, striderua, strider, cps1_10MHz, stridrua, cps_state, init_cps1, ROT0, "Capcom", "Strider (USA, B-Board 89624B-3)", MACHINE_SUPPORTS_SAVE )
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GAME( 1989, strideruc, strider, cps1_10MHz, stridrua, cps_state, init_cps1, ROT0, "bootleg (Capcom)", "Strider (USA, B-Board 90629B-3, buggy Street Fighter II conversion)", MACHINE_SUPPORTS_SAVE ) // various bugs even on PCB, see ROM load
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