Merge pull request #1127 from wallyweek/wallyweek

Updated *nix man pages.
This commit is contained in:
Vas Crabb 2016-07-23 23:21:05 +10:00 committed by GitHub
commit ac9001694f
9 changed files with 157 additions and 32 deletions

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@ -6,7 +6,7 @@
.\" Cesare Falco <c.falco@ubuntu.com>, February 2011
.\"
.\"
.TH CASTOOL 1 2015-07-22 0.164 "MESS Generic cassette manipulation tool"
.TH CASTOOL 1 2016-07-21 0.176 "MESS Generic cassette manipulation tool"
.\"
.\"
.\" NAME chapter

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@ -6,7 +6,7 @@
.\" Ashley T. Howes <debiandev@ashleyhowes.com>, February 2005
.\" updated by Cesare Falco <c.falco@ubuntu.com>, February 2007
.\"
.TH CHDMAN 1 2015-07-22 0.164 "MAME Compressed Hunks of Data (CHD) manager"
.TH CHDMAN 1 2016-07-21 0.176 "MAME Compressed Hunks of Data (CHD) manager"
.\"
.\" NAME chapter
.SH NAME

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@ -6,7 +6,7 @@
.\" Cesare Falco <c.falco@ubuntu.com>, April 2014
.\"
.\"
.TH FLOPTOOL 1 2015-07-22 0.164 "MESS Generic floppy manipulation tool"
.TH FLOPTOOL 1 2016-07-21 0.176 "MESS Generic floppy manipulation tool"
.\"
.\"
.\" NAME chapter

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@ -6,7 +6,7 @@
.\" Cesare Falco <c.falco@ubuntu.com>, February 2011
.\"
.\"
.TH IMGTOOL 1 2015-07-22 0.164 "MESS media image manipulation tool"
.TH IMGTOOL 1 2016-07-21 0.176 "MESS media image manipulation tool"
.\"
.\"
.\" NAME chapter

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@ -8,7 +8,7 @@
.\" References
.\" http://aarongiles.com/?p=159
.\"
.TH JEDUTIL 1 2015-07-22 0.164 "MAME JEDEC file utilities"
.TH JEDUTIL 1 2016-07-21 0.176 "MAME JEDEC file utilities"
.\"
.\" NAME chapter
.SH NAME

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@ -3,7 +3,7 @@
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
.\"
.TH LDRESAMPLE 1 2015-07-22 0.164 "MAME laserdisc audio manipulation tool"
.TH LDRESAMPLE 1 2016-07-21 0.176 "MAME laserdisc audio manipulation tool"
.\"
.\" Please adjust this date whenever revising the manpage.
.\"

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@ -5,7 +5,7 @@
.\" Man page created from source and usage information by
.\" Cesare Falco <c.falco@ubuntu.com>, August 2008
.\"
.TH LDVERIFY 1 2015-07-22 0.164 "MAME laserdisc data checker"
.TH LDVERIFY 1 2016-07-21 0.176 "MAME laserdisc data checker"
.\"
.\" NAME chapter
.SH NAME

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@ -13,7 +13,7 @@
.\" and updated by Andrew Burton <burtona@gol.com>, July 2003
.\"
.\"
.TH MAME 6 2015-07-22 0.164 "MAME \- The Multiple Arcade Machine Emulator"
.TH MAME 6 2016-07-21 0.176 "MAME \- The Multiple Arcade Machine Emulator"
.\"
.\"
.\" NAME chapter
@ -281,6 +281,16 @@ the MAME executable). If the Crosshair is set to default in the menu,
MAME will look for gamename\cross#.png and then cross#.png in the
specified crosshairpath, where # is the player number. Failing that,
MAME will use built\-in default crosshairs.
.TP
.B \-pluginspath \fIpathname
Specifies a single path within which to find plugins. The default
is 'plugins' (that is, a directory 'plugins' in the same directory as
the MAME executable).
.TP
.B \-languagepath \fIpathname
Specifies a single path within which to find language files. The default
is 'language' (that is, a directory 'language' in the same directory as
the MAME executable).
.\"
.\" *******************************************************
.SS Output Directory Options
@ -632,15 +642,19 @@ Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
.SS Vector rendering options
.\" *******************************************************
.TP
.B \-[no]antialias, \-[no]aa
Enables antialiased line rendering for vector games. The default is ON
(\-antialias).
.B \-beam_width_min \fIvalue
.TP
.B \-beam \fIvalue
Sets the width of the vectors. This is a scaling factor against the
standard vector width. A value of 1.0 will keep the default vector line
width. Smaller values will reduce the width, and larger values will
increase the width. The default is 1.0.
.B \-beam_width_max \fIvalue
Sets the minimum and maximum width of the vectors. This is a scaling factor
against the standard vector width, which is interpolated between minimum and
maximum according to the beam's intensity. A value of 1.0 will keep the
default vector line width. Smaller values will reduce the width, and larger
values will increase the width. The default is 1.0.
.TP
.B \-beam_intensity_weight \fIvalue
Applies an exponential weight to the minimum and maximum beam width. For
positive values the interpolated scaling factor will affect lines with higher
intensity more than lines with lower intensity. The default is 0.0.
.TP
.B \-flicker \fIvalue
Simulates a vector "flicker" effect, similar to a vector monitor that
@ -666,7 +680,10 @@ output on some cards.
.br
\fBnone\fR does no drawing and is intended for CPU benchmarking.
.br
Default is SOFT.
Default is 'soft'.
.TP
.B \-numscreens \fR[\fI1-4\fR]
Number of screens to create; usually, you want just one. Default is '1'.
.TP
.B \-[no]window, \-[no]w
Run MAME in either full screen or a window. This is a fully\-featured window
@ -693,6 +710,18 @@ Allow non\-integer stretch factors. Video purists should stay far, far away
from this option, while everyone else will be happy to know that it lets you
fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
.TP
.B \-[no]unevenstretchx, \-[no]uesx
Act as \-[no]unevenstretch on horizontal basis only.
.TP
.B \-[no]intoverscan, \-[no]ios
Allow overscan on integer scaled targets.
.TP
.B \-intscalex, \-sx
Set horizontal integer scale factor.
.TP
.B \-intscaley, \-sy
Set vertical integer scale factor.
.TP
.B \-[no]centerh
Center horizontally within the view area. Default is ON (\-centerh).
.TP
@ -745,7 +774,7 @@ Default is NONE.
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.B NOTE:
All the options in this group are available only with OpenGL video
rendering subsystem, i.e \fB\-video opengl\fR or \fB\-video opengl16\fR.
rendering subsystem, i.e \fB\-video opengl\fR.
.TP
.B \-[no]filter, \-[no]glfilter, \-[no]flt
Enable bilinear filtering on screen output. Default is ON (\-filter).
@ -783,10 +812,6 @@ Preferred custom OpenGL GLSL shader set mame bitmap (from 0 to 9).
.B \-glsl_shader_screen[0\-9]
Preferred custom OpenGL GLSL shader screen bitmap (from 0 to 9).
.TP
.B \-gl_glsl_vid_attr
Enable OpenGL GLSL handling of brightness and contrast. Better RGB game
performance for free. Default is ON.
.TP
.B \-screen
Explicit name for all screens; 'auto' here will try to make a best guess.
.TP
@ -816,6 +841,51 @@ format is \fIwidth\fRx\fIheight\fR[@\fIrefreshrate\fR] or 'auto'.
Preferred view for the first|second|third|fourth screen.
.\"
.\" *******************************************************
.SS BGFX post\-processing options
.\" *******************************************************
.B NOTE:
All the options in this group are available only when BGFX video
post\-processing is enabled, i.e \fB\-video bgfx\fR. For full info on BGFX
please visit official MAME documentation page:
.br
http://docs.mamedev.org/advanced/bgfx.html
.TP
.B \-bgfx_path \fIpathname
This is where your BGFX shader files are stored.
The default is 'bgfx' (that is, a directory "bgfx" in the same directory
as the MAME executable).
.TP
.B \-bgfx_backend \fIauto\fR|\fIopengl\fR
Selects a rendering backend for BGFX to use. The default is 'auto',
which will let MAME choose the best selection for you.
.TP
.B \-bgfx_debug
Enables BGFX debugging features. Most users will not need to use this.
.TP
.B \-bgfx_screen_chains \fIdefault\fR|\fIunfiltered\fR|\fIhlsl\fR[,...]
This dictates how to handle BGFX rendering on a per\-display basis.
For each display specify one of the possible choices:
.br
\fBdefault\fR default bilinear filterered output
.br
\fBunfiltered\fR nearest neighbor unfiltered output
.br
\fBhlsl\fR HLSL display simulation through shaders
.br
Separate directives for each window with a comma (,) and for each physical
screen with a colon (:). For example, for an emulated game with 3 displays
emulated on 3 windows on your monitor,
.B \-bgfx_screen_chains default,unfiltered,default
specifies to apply default filter on what is been rendered on the first
and third window and leave the content of the second window unfiltered.
.TP
.B \-bgfx_shadow_mask \fIfilename
This specifies the shadow mask effect PNG file. Default is 'slot-mask.png'.
.TP
.B \-bgfx_avi_name \fIfilename
This specifies a filename for BGFX output logging.
.\"
.\" *******************************************************
.SS Full screen options
.\" *******************************************************
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
@ -973,9 +1043,27 @@ set \fItime\fR to 0 to obey driver or give a positive value to set impulse time.
.\" SDL specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.TP
.B \-uimodekey, \-umk
.B \-uimodekey, \-umk \fIvalue
Specifies the key used to toggle between full and partial UI mode.
.TP
.B \-uifontprovider \fIauto\fR|\fIsdl\fR|\fInone
Provider for ui font.
.TP
.B \-output \fIconsole\fR|\fInetwork\fR|\fInone
Provider for output.
.TP
.B \-keyboardprovider \fIauto\fR|\fIsdl\fR|\fInone
Provider for keyboard input.
.TP
.B \-mouseprovider \fIauto\fR|\fIsdl\fR|\fInone
Provider for mouse input.
.TP
.B \-lightgunprovider \fIauto\fR|\fInone
Provider for lightgun input.
.TP
.B \-joystickprovider \fIauto\fR|\fIsdl\fR|\fInone
Provider for joystick input.
.TP
.B \-[no]keymap
Enable keymap for non\-QWERTY keyboards. Used in conjunction with
\fB\-keymap_file\fR. Default is OFF (\-nokeymap).
@ -995,17 +1083,23 @@ Default is 'auto'.
Use special handling for PS3 Sixaxis controllers.
Default is OFF (\-nosixaxis).
.TP
.B \-lightgun_index[1\-8]
Map lightgun to specific index in MAME.
.B \-mouse_index[1\-8]
Map mouse to specific index in MAME.
.TP
.B \-videodriver, \-vd \fIx11\fR|\fIdirectfb\fR|\fIauto\fR
SDL video driver to use; auto selects SDL default.
.B \-keyb_idx[0\-8] \fIkeyboard
With these options you can assign a keyboard to a specific index in MAME.
.TP
.B \-audiodriver, \-ad \fIalsa\fR|\fIarts\fR|\fIauto\fR
SDL audio driver to use; auto selects SDL default.
.B \-videodriver, \-vd \fIauto\fR|\fIx11\fR|\fIdirectfb
SDL video driver to use; 'auto' selects SDL default.
.TP
.B \-gl_lib \fIalsa\fR|\fIarts\fR|\fIauto\fR
Alternative libGL.so to use; auto selects SDL default.
.B \-renderdriver, \-rd \fIauto\fR|\fIsoftware\fR|\fIopengl\fR|\fIdirectfb
SDL render driver to use; 'auto' selects SDL default.
.TP
.B \-audiodriver, \-ad \fIauto\fR|\fIalsa\fR|\fIarts
SDL audio driver to use; 'auto' selects SDL default.
.TP
.B \-gl_lib \fIauto\fR|\fIalsa\fR|\fIarts
Alternative libGL.so to use; 'auto' selects SDL default.
.\"
.\" *******************************************************
.SS Input automatic enable options
@ -1081,6 +1175,22 @@ the same time as \-log to output the log data to both targets as well.
Default is OFF (\-nooslog).
.\"
.\" *******************************************************
.SS Communication options
.\" *******************************************************
.TP
.B \-comm_localhost
Local address to bind to.
.TP
.B \-comm_localport
Local port to bind to.
.TP
.B \-comm_remotehost
Remote address to connect to.
.TP
.B \-comm_remoteport
Remote port to connect to.
.\"
.\" *******************************************************
.SS Misc options
.\" *******************************************************
.TP
@ -1117,6 +1227,9 @@ to its built\-in UI font. On some platforms \fIfontname\fP can be a system
font name instead of a BDF font file. The default is 'default' (use
the OSD\-determined default font).
.TP
.B \-ui \fIsimple\fR|\fIcabinet
Type of UI.
.TP
.B \-ramsize, \-ram \fIvalue
Size of RAM (if supported by driver).
.TP
@ -1142,6 +1255,18 @@ File containing scripting to execute after machine boot.
.TP
.B \-[no]console
Enable emulator LUA console. Default is OFF (\-noconsole).
.TP
.B \-[no]plugins
Enable LUA plugin support. Default is ON (\-plugins).
.TP
.B \-plugin \fIvalue
List of plugins to enable.
.TP
.B \-noplugin \fIvalue
List of plugins to disable.
.TP
.B \-language, \-lang \fIvalue
Display language. Default is 'English'.
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.\" SDL specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++

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@ -9,7 +9,7 @@
.\" References
.\" http://www.mame.net/mamefaq.html
.\"
.TH ROMCMP 1 2015-07-22 0.164 "MAME romset checking tool"
.TH ROMCMP 1 2016-07-21 0.176 "MAME romset checking tool"
.\"
.\" NAME chapter
.SH NAME