by17,hankin,st_mp100,st_mp200: used same display method as by35.

This commit is contained in:
Robbbert 2014-08-18 00:16:16 +00:00
parent 275270a66e
commit acb2c7168e
8 changed files with 255 additions and 225 deletions

View File

@ -42,7 +42,6 @@ public:
, m_io_x4(*this, "X4")
{ }
DECLARE_DRIVER_INIT(by17);
DECLARE_READ8_MEMBER(u10_a_r);
DECLARE_WRITE8_MEMBER(u10_a_w);
DECLARE_READ8_MEMBER(u10_b_r);
@ -56,20 +55,21 @@ public:
DECLARE_WRITE_LINE_MEMBER(u11_cb2_w);
DECLARE_INPUT_CHANGED_MEMBER(activity_test);
DECLARE_INPUT_CHANGED_MEMBER(self_test);
TIMER_DEVICE_CALLBACK_MEMBER(u10_timer);
TIMER_DEVICE_CALLBACK_MEMBER(timer_x);
TIMER_DEVICE_CALLBACK_MEMBER(u11_timer);
private:
UINT8 m_u10;
UINT8 m_u10_a;
UINT8 m_u10_b;
UINT8 m_u11_a;
UINT8 m_u11_b;
UINT8 m_u10a;
UINT8 m_u10b;
UINT8 m_u11a;
UINT8 m_u11b;
bool m_u10_ca2;
bool m_u10_cb2;
bool m_u10_timer;
bool m_u11_cb2;
bool m_timer_x;
bool m_u11_timer;
UINT8 m_digit;
UINT8 m_segment;
UINT8 m_counter;
UINT8 m_segment[5];
virtual void machine_reset();
required_device<m6800_cpu_device> m_maincpu;
required_device<pia6821_device> m_pia_u10;
@ -308,8 +308,10 @@ INPUT_CHANGED_MEMBER( by17_state::self_test )
WRITE_LINE_MEMBER( by17_state::u10_ca2_w )
{
m_u10_ca2 = state;
if (!state)
m_counter = 0;
}
WRITE_LINE_MEMBER( by17_state::u10_cb2_w )
{
}
@ -321,36 +323,36 @@ WRITE_LINE_MEMBER( by17_state::u11_ca2_w )
WRITE_LINE_MEMBER( by17_state::u11_cb2_w )
{
m_u11_cb2 = state;
}
READ8_MEMBER( by17_state::u10_a_r )
{
return m_u10_a;
return m_u10a;
}
WRITE8_MEMBER( by17_state::u10_a_w )
{
static const UINT8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543
m_segment = data >> 4;
m_u10_a = data;
m_u10 = (data & 15) | (BIT(m_u11_a, 0) << 4);
m_u10a = data;
if (!m_u10_ca2)
{
if (!BIT(m_u10, 0))
output_set_digit_value(m_digit, patterns[m_segment]);
m_counter++;
if (m_counter==1)
m_segment[0] = data>>4;
else
if (m_u10==0x1d)
output_set_digit_value(8+m_digit, patterns[m_segment]);
if (m_counter==3)
m_segment[1] = data>>4;
else
if (m_u10==0x1b)
output_set_digit_value(16+m_digit, patterns[m_segment]);
if (m_counter==5)
m_segment[2] = data>>4;
else
if (m_u10==0x07)
output_set_digit_value(24+m_digit, patterns[m_segment]);
if (m_counter==7)
m_segment[3] = data>>4;
else
if (!BIT(m_u10, 4))
output_set_digit_value(32+m_digit, patterns[m_segment]);
if (m_counter==9)
m_segment[4] = data>>4;
}
}
@ -358,28 +360,28 @@ READ8_MEMBER( by17_state::u10_b_r )
{
UINT8 data = 0;
if (BIT(m_u10_a, 0))
if (BIT(m_u10a, 0))
data |= m_io_x0->read();
if (BIT(m_u10_a, 1))
if (BIT(m_u10a, 1))
data |= m_io_x1->read();
if (BIT(m_u10_a, 2))
if (BIT(m_u10a, 2))
data |= m_io_x2->read();
if (BIT(m_u10_a, 3))
if (BIT(m_u10a, 3))
data |= m_io_x3->read();
if (BIT(m_u10_a, 4))
if (BIT(m_u10a, 4))
data |= m_io_x4->read();
if (BIT(m_u10_a, 5))
if (BIT(m_u10a, 5))
data |= m_io_dsw0->read();
if (BIT(m_u10_a, 6))
if (BIT(m_u10a, 6))
data |= m_io_dsw1->read();
if (BIT(m_u10_a, 7))
if (BIT(m_u10a, 7))
data |= m_io_dsw2->read();
if (m_u10_cb2)
@ -390,100 +392,111 @@ READ8_MEMBER( by17_state::u10_b_r )
WRITE8_MEMBER( by17_state::u10_b_w )
{
m_u10_b = data;
m_u10b = data;
}
READ8_MEMBER( by17_state::u11_a_r )
{
return m_u11_a;
return m_u11a;
}
WRITE8_MEMBER( by17_state::u11_a_w )
{
m_u11_a = data;
m_u11a = data;
m_digit = 0xff;
if BIT(data, 2)
m_digit = 4;
else
if BIT(data, 3)
m_digit = 3;
else
if BIT(data, 4)
m_digit = 2;
else
if BIT(data, 5)
m_digit = 1;
else
if BIT(data, 6)
m_digit = 0;
else
if BIT(data, 7)
m_digit = 5;
if (!m_u10_ca2)
{
if BIT(data, 2)
m_digit = 5;
else
if BIT(data, 3)
m_digit = 4;
else
if BIT(data, 4)
m_digit = 3;
else
if BIT(data, 5)
m_digit = 2;
else
if BIT(data, 6)
m_digit = 1;
else
if BIT(data, 7)
m_digit = 0;
if (BIT(data, 0) && (m_counter > 8))
{
static const UINT8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543
output_set_digit_value(m_digit, patterns[m_segment[0]]);
output_set_digit_value(10+m_digit, patterns[m_segment[1]]);
output_set_digit_value(20+m_digit, patterns[m_segment[2]]);
output_set_digit_value(30+m_digit, patterns[m_segment[3]]);
output_set_digit_value(40+m_digit, patterns[m_segment[4]]);
}
}
}
WRITE8_MEMBER( by17_state::u11_b_w )
{
m_u11_b = data;
switch (data & 15)
m_u11b = data;
if (!m_u11_cb2)
{
case 0x0: // chime 10
m_samples->start(1, 1);
break;
case 0x1: // chime 100
m_samples->start(2, 2);
break;
case 0x2: // chime 1000
m_samples->start(3, 3);
break;
case 0x3: // chime 10000
m_samples->start(0, 4);
break;
case 0x4:
break;
case 0x5: // knocker
m_samples->start(0, 6);
break;
case 0x6: // outhole
m_samples->start(0, 5);
break;
// from here, vary per game
case 0x7:
case 0x8:
case 0x9:
break;
case 0xa:
case 0xb:
case 0xc: // bumpers
m_samples->start(0, 0);
break;
case 0xd:
case 0xe:
case 0xf:
break;
switch (data & 15)
{
case 0x0: // chime 10
m_samples->start(1, 1);
break;
case 0x1: // chime 100
m_samples->start(2, 2);
break;
case 0x2: // chime 1000
m_samples->start(3, 3);
break;
case 0x3: // chime 10000
m_samples->start(0, 4);
break;
case 0x4:
break;
case 0x5: // knocker
m_samples->start(0, 6);
break;
case 0x6: // outhole
m_samples->start(0, 5);
break;
// from here, vary per game
case 0x7:
case 0x8:
case 0x9:
break;
case 0xa:
case 0xb:
case 0xc: // bumpers
m_samples->start(0, 0);
break;
case 0xd:
case 0xe:
case 0xf:
break;
}
}
}
void by17_state::machine_reset()
{
m_u10_a = 0;
m_u10_b = 0;
m_u10a = 0;
m_u10b = 0;
m_u10_cb2 = 0;
m_u11_a = 0;
m_u11_b = 0;
m_u10_timer = 0;
m_u11a = 0;
m_u11b = 0;
m_timer_x = 0;
m_u11_timer = 0;
}
DRIVER_INIT_MEMBER( by17_state, by17 )
{
}
// zero-cross detection
TIMER_DEVICE_CALLBACK_MEMBER( by17_state::u10_timer )
TIMER_DEVICE_CALLBACK_MEMBER( by17_state::timer_x )
{
m_u10_timer ^= 1;
m_pia_u10->cb1_w(m_u10_timer);
m_timer_x ^= 1;
m_pia_u10->cb1_w(m_timer_x);
}
// 555 timer for display refresh
@ -516,7 +529,7 @@ static MACHINE_CONFIG_START( by17, by17_state )
MCFG_PIA_CB2_HANDLER(WRITELINE(by17_state, u10_cb2_w))
MCFG_PIA_IRQA_HANDLER(DEVWRITELINE("maincpu", m6800_cpu_device, irq_line))
MCFG_PIA_IRQB_HANDLER(DEVWRITELINE("maincpu", m6800_cpu_device, irq_line))
MCFG_TIMER_DRIVER_ADD_PERIODIC("timer_z", by17_state, u10_timer, attotime::from_hz(120)) // mains freq*2
MCFG_TIMER_DRIVER_ADD_PERIODIC("timer_x", by17_state, timer_x, attotime::from_hz(120)) // mains freq*2
MCFG_DEVICE_ADD("pia_u11", PIA6821, 0)
MCFG_PIA_READPA_HANDLER(READ8(by17_state, u11_a_r))
@ -627,13 +640,13 @@ ROM_END
/---------------------------------------------------------------*/
GAME( 1976, bowarrow, 0, by17, by17, by17_state, by17, ROT0, "Bally", "Bow & Arrow (Prototype)", GAME_IS_SKELETON_MECHANICAL)
GAME( 1977, freedom, 0, by17, by17, by17_state, by17, ROT0, "Bally", "Freedom", GAME_MECHANICAL)
GAME( 1977, nightrdr, 0, by17, by17, by17_state, by17, ROT0, "Bally", "Night Rider (rev. 21)", GAME_MECHANICAL)
GAME( 1977, nightr20, nightrdr, by17, by17, by17_state, by17, ROT0, "Bally", "Night Rider (rev. 20)", GAME_MECHANICAL)
GAME( 1978, blackjck, 0, by17, by17, by17_state, by17, ROT0, "Bally", "Black Jack (Pinball)", GAME_MECHANICAL)
GAME( 1977, evelknie, 0, by17, by17, by17_state, by17, ROT0, "Bally", "Evel Knievel", GAME_MECHANICAL)
GAME( 1978, matahari, 0, by17, by17, by17_state, by17, ROT0, "Bally", "Mata Hari", GAME_MECHANICAL)
GAME( 1977, eightbll, 0, by17, by17, by17_state, by17, ROT0, "Bally", "Eight Ball", GAME_MECHANICAL)
GAME( 1978, pwerplay, 0, by17, by17, by17_state, by17, ROT0, "Bally", "Power Play (Pinball)", GAME_MECHANICAL)
GAME( 1978, stk_sprs, 0, by17, by17, by17_state, by17, ROT0, "Bally", "Strikes and Spares", GAME_MECHANICAL)
GAME( 1976, bowarrow, 0, by17, by17, driver_device, 0, ROT0, "Bally", "Bow & Arrow (Prototype)", GAME_IS_SKELETON_MECHANICAL)
GAME( 1977, freedom, 0, by17, by17, driver_device, 0, ROT0, "Bally", "Freedom", GAME_MECHANICAL)
GAME( 1977, nightrdr, 0, by17, by17, driver_device, 0, ROT0, "Bally", "Night Rider (rev. 21)", GAME_MECHANICAL)
GAME( 1977, nightr20, nightrdr, by17, by17, driver_device, 0, ROT0, "Bally", "Night Rider (rev. 20)", GAME_MECHANICAL)
GAME( 1978, blackjck, 0, by17, by17, driver_device, 0, ROT0, "Bally", "Black Jack (Pinball)", GAME_MECHANICAL)
GAME( 1977, evelknie, 0, by17, by17, driver_device, 0, ROT0, "Bally", "Evel Knievel", GAME_MECHANICAL)
GAME( 1978, matahari, 0, by17, by17, driver_device, 0, ROT0, "Bally", "Mata Hari", GAME_MECHANICAL)
GAME( 1977, eightbll, 0, by17, by17, driver_device, 0, ROT0, "Bally", "Eight Ball", GAME_MECHANICAL)
GAME( 1978, pwerplay, 0, by17, by17, driver_device, 0, ROT0, "Bally", "Power Play (Pinball)", GAME_MECHANICAL)
GAME( 1978, stk_sprs, 0, by17, by17, driver_device, 0, ROT0, "Bally", "Strikes and Spares", GAME_MECHANICAL)

View File

@ -111,7 +111,7 @@ private:
bool m_u11_cb2;
bool m_timer_x;
bool m_u11_timer;
bool m_6d;
bool m_7d;
UINT8 m_digit;
UINT8 m_counter;
UINT8 m_segment[5];
@ -449,7 +449,7 @@ WRITE8_MEMBER( by35_state::u11_a_w )
if (!m_u10_ca2)
{
if (!m_6d & BIT(data, 1))
if (m_7d & BIT(data, 1))
m_digit = 6;
else
if BIT(data, 2)
@ -550,12 +550,12 @@ void by35_state::machine_reset()
DRIVER_INIT_MEMBER( by35_state, by35_6 )
{
m_6d = 1;
m_7d = 0;
}
DRIVER_INIT_MEMBER( by35_state, by35_7 )
{
m_6d = 0;
m_7d = 1;
}
// zero-cross detection

View File

@ -7,7 +7,7 @@
ToDo:
- High score isn't saved or remembered
- Display should be flouro blue 9-segment
- Display should be flouro blue 12-segment
- Sound
- Mechanical
@ -52,13 +52,13 @@ public:
TIMER_DEVICE_CALLBACK_MEMBER(timer_x);
private:
bool m_timer_x;
UINT8 m_ic10a;
UINT8 m_ic11a;
bool m_ic11_ca2;
bool m_ic10_cb2;
UINT8 m_counter;
UINT8 m_digit;
UINT8 m_segment;
UINT8 m_ic10a;
UINT8 m_ic11a;
UINT8 m_segment[5];
virtual void machine_reset();
required_device<m6802_cpu_device> m_maincpu;
required_device<m6802_cpu_device> m_audiocpu;
@ -254,7 +254,15 @@ WRITE8_MEMBER( hankin_state::ic10_a_w )
if BIT(data, 7)
m_digit = 0;
m_counter++;
if (BIT(data, 0) && (m_counter > 8))
{
static const UINT8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543
output_set_digit_value(m_digit, patterns[m_segment[0]]);
output_set_digit_value(10+m_digit, patterns[m_segment[1]]);
output_set_digit_value(20+m_digit, patterns[m_segment[2]]);
output_set_digit_value(30+m_digit, patterns[m_segment[3]]);
output_set_digit_value(40+m_digit, patterns[m_segment[4]]);
}
}
}
@ -298,28 +306,26 @@ WRITE_LINE_MEMBER( hankin_state::ic10_cb2_w )
WRITE8_MEMBER( hankin_state::ic11_a_w )
{
static const UINT8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543
m_ic11a = data;
if (!m_ic11_ca2)
{
if (m_counter==3)
output_set_digit_value(m_digit, patterns[m_segment]);
m_counter++;
m_segment = data >> 4;
if (m_counter==4)
output_set_digit_value(10+m_digit, patterns[m_segment]);
if (m_counter==1)
m_segment[0] = data>>4;
else
if (m_counter==6)
output_set_digit_value(20+m_digit, patterns[m_segment]);
if (m_counter==3)
m_segment[1] = data>>4;
else
if (m_counter==8)
output_set_digit_value(30+m_digit, patterns[m_segment]);
if (m_counter==5)
m_segment[2] = data>>4;
else
if (m_counter==10)
output_set_digit_value(40+m_digit, patterns[m_segment]);
if (m_counter==7)
m_segment[3] = data>>4;
else
if (m_counter==9)
m_segment[4] = data>>4;
}
}

View File

@ -66,6 +66,7 @@ private:
bool m_u11_timer;
UINT8 m_digit;
UINT8 m_counter;
UINT8 m_segment[5];
virtual void machine_reset();
required_device<m6800_cpu_device> m_maincpu;
required_device<pia6821_device> m_pia_u10;
@ -519,28 +520,26 @@ READ8_MEMBER( st_mp100_state::u10_a_r )
WRITE8_MEMBER( st_mp100_state::u10_a_w )
{
static const UINT8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543
m_u10a = data;
if (!m_u10_ca2)
{
m_counter++;
UINT8 segment = data >> 4;
if (m_counter==1)
output_set_digit_value(m_digit, patterns[segment]);
m_segment[0] = data>>4;
else
if (m_counter==3)
output_set_digit_value(10+m_digit, patterns[segment]);
m_segment[1] = data>>4;
else
if (m_counter==5)
output_set_digit_value(20+m_digit, patterns[segment]);
m_segment[2] = data>>4;
else
if (m_counter==8)
output_set_digit_value(30+m_digit, patterns[segment]);
if (m_counter==7)
m_segment[3] = data>>4;
else
if (m_counter==10)
output_set_digit_value(40+m_digit, patterns[segment]);
if (m_counter==9)
m_segment[4] = data>>4;
}
}
@ -612,7 +611,15 @@ WRITE8_MEMBER( st_mp100_state::u11_a_w )
if BIT(data, 7)
m_digit = 0;
m_counter++;
if (BIT(data, 0) && (m_counter > 8))
{
static const UINT8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543
output_set_digit_value(m_digit, patterns[m_segment[0]]);
output_set_digit_value(10+m_digit, patterns[m_segment[1]]);
output_set_digit_value(20+m_digit, patterns[m_segment[2]]);
output_set_digit_value(30+m_digit, patterns[m_segment[3]]);
output_set_digit_value(40+m_digit, patterns[m_segment[4]]);
}
}
}

View File

@ -72,9 +72,10 @@ private:
bool m_timer_x;
bool m_u11_timer;
bool m_su; // speech unit fitted yes/no
bool m_6d; // 6-digit display yes/no
bool m_7d; // 7-digit display yes/no
UINT8 m_digit;
UINT8 m_counter;
UINT8 m_segment[5];
virtual void machine_reset();
required_device<m6800_cpu_device> m_maincpu;
optional_device<s14001a_device> m_s14001a;
@ -362,31 +363,26 @@ READ8_MEMBER( st_mp200_state::u10_a_r )
WRITE8_MEMBER( st_mp200_state::u10_a_w )
{
static const UINT8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543
m_u10a = data;
if (!m_u10_ca2)
{
m_counter++;
UINT8 segment = data >> 4;
if (m_6d && !m_digit && (m_counter < 6))
m_digit = 6; // handle 6-digit display
if (m_counter==1)
output_set_digit_value(m_digit, patterns[segment]);
m_segment[0] = data>>4;
else
if (m_counter==3)
output_set_digit_value(10+m_digit, patterns[segment]);
m_segment[1] = data>>4;
else
if (m_counter==5)
output_set_digit_value(20+m_digit, patterns[segment]);
m_segment[2] = data>>4;
else
if (m_counter==8)
output_set_digit_value(30+m_digit, patterns[segment]);
if (m_counter==7)
m_segment[3] = data>>4;
else
if (m_counter==10)
output_set_digit_value(40+m_digit, patterns[segment]);
if (m_counter==9)
m_segment[4] = data>>4;
}
}
@ -440,7 +436,7 @@ WRITE8_MEMBER( st_mp200_state::u11_a_w )
if (!m_u10_ca2)
{
if BIT(data, 1)
if (m_7d & BIT(data, 1))
m_digit = 6;
else
if BIT(data, 2)
@ -461,7 +457,15 @@ WRITE8_MEMBER( st_mp200_state::u11_a_w )
if BIT(data, 7)
m_digit = 0;
m_counter++;
if (BIT(data, 0) && (m_counter > 8))
{
static const UINT8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543
output_set_digit_value(m_digit, patterns[m_segment[0]]);
output_set_digit_value(10+m_digit, patterns[m_segment[1]]);
output_set_digit_value(20+m_digit, patterns[m_segment[2]]);
output_set_digit_value(30+m_digit, patterns[m_segment[3]]);
output_set_digit_value(40+m_digit, patterns[m_segment[4]]);
}
}
}
@ -531,19 +535,19 @@ void st_mp200_state::machine_reset()
DRIVER_INIT_MEMBER( st_mp200_state, st_mp200 )
{
m_6d = 0;
m_7d = 1;
m_su = 0;
}
DRIVER_INIT_MEMBER( st_mp200_state, st_mp201 )
{
m_6d = 0;
m_7d = 1;
m_su = 1;
}
DRIVER_INIT_MEMBER( st_mp200_state, st_mp202 )
{
m_6d = 1;
m_7d = 0;
m_su = 0;
}

View File

@ -57,76 +57,76 @@
</bezel>
<!-- Player 2 Score -->
<bezel name="digit13" element="digit">
<bezel name="digit15" element="digit">
<bounds left="10" top="105" right="44" bottom="144" />
</bezel>
<bezel name="digit12" element="digit">
<bezel name="digit14" element="digit">
<bounds left="54" top="105" right="88" bottom="144" />
</bezel>
<bezel name="digit11" element="digit">
<bezel name="digit13" element="digit">
<bounds left="98" top="105" right="132" bottom="144" />
</bezel>
<bezel name="digit10" element="digit">
<bezel name="digit12" element="digit">
<bounds left="142" top="105" right="176" bottom="144" />
</bezel>
<bezel name="digit9" element="digit">
<bezel name="digit11" element="digit">
<bounds left="186" top="105" right="220" bottom="144" />
</bezel>
<bezel name="digit8" element="digit">
<bezel name="digit10" element="digit">
<bounds left="230" top="105" right="264" bottom="144" />
</bezel>
<!-- Player 3 Score -->
<bezel name="digit21" element="digit">
<bezel name="digit25" element="digit">
<bounds left="10" top="165" right="44" bottom="204" />
</bezel>
<bezel name="digit20" element="digit">
<bezel name="digit24" element="digit">
<bounds left="54" top="165" right="88" bottom="204" />
</bezel>
<bezel name="digit19" element="digit">
<bezel name="digit23" element="digit">
<bounds left="98" top="165" right="132" bottom="204" />
</bezel>
<bezel name="digit18" element="digit">
<bezel name="digit22" element="digit">
<bounds left="142" top="165" right="176" bottom="204" />
</bezel>
<bezel name="digit17" element="digit">
<bezel name="digit21" element="digit">
<bounds left="186" top="165" right="220" bottom="204" />
</bezel>
<bezel name="digit16" element="digit">
<bezel name="digit20" element="digit">
<bounds left="230" top="165" right="264" bottom="204" />
</bezel>
<!-- Player 4 Score -->
<bezel name="digit28" element="digit">
<bezel name="digit35" element="digit">
<bounds left="10" top="225" right="44" bottom="264" />
</bezel>
<bezel name="digit27" element="digit">
<bezel name="digit34" element="digit">
<bounds left="54" top="225" right="88" bottom="264" />
</bezel>
<bezel name="digit26" element="digit">
<bezel name="digit33" element="digit">
<bounds left="98" top="225" right="132" bottom="264" />
</bezel>
<bezel name="digit25" element="digit">
<bezel name="digit32" element="digit">
<bounds left="142" top="225" right="176" bottom="264" />
</bezel>
<bezel name="digit24" element="digit">
<bezel name="digit31" element="digit">
<bounds left="186" top="225" right="220" bottom="264" />
</bezel>
<bezel name="digit29" element="digit">
<bezel name="digit30" element="digit">
<bounds left="230" top="225" right="264" bottom="264" />
</bezel>
<!-- Credits and Balls -->
<bezel name="digit35" element="digit">
<bezel name="digit44" element="digit">
<bounds left="10" top="345" right="44" bottom="384" />
</bezel>
<bezel name="digit34" element="digit">
<bezel name="digit43" element="digit">
<bounds left="54" top="345" right="88" bottom="384" />
</bezel>
<bezel name="digit32" element="digit">
<bezel name="digit41" element="digit">
<bounds left="186" top="345" right="220" bottom="384" />
</bezel>
<bezel name="digit37" element="digit">
<bezel name="digit40" element="digit">
<bounds left="230" top="345" right="264" bottom="384" />
</bezel>

View File

@ -37,62 +37,62 @@
<!-- Player 1 Score -->
<bezel name="digit0" element="digit">
<bezel name="digit5" element="digit">
<bounds left="10" top="45" right="44" bottom="84" />
</bezel>
<bezel name="digit5" element="digit">
<bezel name="digit4" element="digit">
<bounds left="54" top="45" right="88" bottom="84" />
</bezel>
<bezel name="digit4" element="digit">
<bezel name="digit3" element="digit">
<bounds left="98" top="45" right="132" bottom="84" />
</bezel>
<bezel name="digit3" element="digit">
<bezel name="digit2" element="digit">
<bounds left="142" top="45" right="176" bottom="84" />
</bezel>
<bezel name="digit2" element="digit">
<bezel name="digit1" element="digit">
<bounds left="186" top="45" right="220" bottom="84" />
</bezel>
<bezel name="digit1" element="digit">
<bezel name="digit0" element="digit">
<bounds left="230" top="45" right="264" bottom="84" />
</bezel>
<!-- Player 2 Score -->
<bezel name="digit10" element="digit">
<bezel name="digit15" element="digit">
<bounds left="10" top="105" right="44" bottom="144" />
</bezel>
<bezel name="digit15" element="digit">
<bezel name="digit14" element="digit">
<bounds left="54" top="105" right="88" bottom="144" />
</bezel>
<bezel name="digit14" element="digit">
<bezel name="digit13" element="digit">
<bounds left="98" top="105" right="132" bottom="144" />
</bezel>
<bezel name="digit13" element="digit">
<bezel name="digit12" element="digit">
<bounds left="142" top="105" right="176" bottom="144" />
</bezel>
<bezel name="digit12" element="digit">
<bezel name="digit11" element="digit">
<bounds left="186" top="105" right="220" bottom="144" />
</bezel>
<bezel name="digit11" element="digit">
<bezel name="digit10" element="digit">
<bounds left="230" top="105" right="264" bottom="144" />
</bezel>
<!-- Player 3 Score -->
<bezel name="digit20" element="digit">
<bezel name="digit25" element="digit">
<bounds left="10" top="165" right="44" bottom="204" />
</bezel>
<bezel name="digit25" element="digit">
<bezel name="digit24" element="digit">
<bounds left="54" top="165" right="88" bottom="204" />
</bezel>
<bezel name="digit24" element="digit">
<bezel name="digit23" element="digit">
<bounds left="98" top="165" right="132" bottom="204" />
</bezel>
<bezel name="digit23" element="digit">
<bezel name="digit22" element="digit">
<bounds left="142" top="165" right="176" bottom="204" />
</bezel>
<bezel name="digit22" element="digit">
<bezel name="digit21" element="digit">
<bounds left="186" top="165" right="220" bottom="204" />
</bezel>
<bezel name="digit21" element="digit">
<bezel name="digit20" element="digit">
<bounds left="230" top="165" right="264" bottom="204" />
</bezel>

View File

@ -37,71 +37,71 @@
<!-- Player 1 Score -->
<bezel name="digit0" element="digit">
<bezel name="digit6" element="digit">
<bounds left="10" top="45" right="44" bottom="84" />
</bezel>
<bezel name="digit6" element="digit">
<bezel name="digit5" element="digit">
<bounds left="54" top="45" right="88" bottom="84" />
</bezel>
<bezel name="digit5" element="digit">
<bezel name="digit4" element="digit">
<bounds left="98" top="45" right="132" bottom="84" />
</bezel>
<bezel name="digit4" element="digit">
<bezel name="digit3" element="digit">
<bounds left="142" top="45" right="176" bottom="84" />
</bezel>
<bezel name="digit3" element="digit">
<bezel name="digit2" element="digit">
<bounds left="186" top="45" right="220" bottom="84" />
</bezel>
<bezel name="digit2" element="digit">
<bezel name="digit1" element="digit">
<bounds left="230" top="45" right="264" bottom="84" />
</bezel>
<bezel name="digit1" element="digit">
<bezel name="digit0" element="digit">
<bounds left="274" top="45" right="308" bottom="84" />
</bezel>
<!-- Player 2 Score -->
<bezel name="digit10" element="digit">
<bezel name="digit16" element="digit">
<bounds left="10" top="105" right="44" bottom="144" />
</bezel>
<bezel name="digit16" element="digit">
<bezel name="digit15" element="digit">
<bounds left="54" top="105" right="88" bottom="144" />
</bezel>
<bezel name="digit15" element="digit">
<bezel name="digit14" element="digit">
<bounds left="98" top="105" right="132" bottom="144" />
</bezel>
<bezel name="digit14" element="digit">
<bezel name="digit13" element="digit">
<bounds left="142" top="105" right="176" bottom="144" />
</bezel>
<bezel name="digit13" element="digit">
<bezel name="digit12" element="digit">
<bounds left="186" top="105" right="220" bottom="144" />
</bezel>
<bezel name="digit12" element="digit">
<bezel name="digit11" element="digit">
<bounds left="230" top="105" right="264" bottom="144" />
</bezel>
<bezel name="digit11" element="digit">
<bezel name="digit10" element="digit">
<bounds left="274" top="105" right="308" bottom="144" />
</bezel>
<!-- Player 3 Score -->
<bezel name="digit20" element="digit">
<bezel name="digit26" element="digit">
<bounds left="10" top="165" right="44" bottom="204" />
</bezel>
<bezel name="digit26" element="digit">
<bezel name="digit25" element="digit">
<bounds left="54" top="165" right="88" bottom="204" />
</bezel>
<bezel name="digit25" element="digit">
<bezel name="digit24" element="digit">
<bounds left="98" top="165" right="132" bottom="204" />
</bezel>
<bezel name="digit24" element="digit">
<bezel name="digit23" element="digit">
<bounds left="142" top="165" right="176" bottom="204" />
</bezel>
<bezel name="digit23" element="digit">
<bezel name="digit22" element="digit">
<bounds left="186" top="165" right="220" bottom="204" />
</bezel>
<bezel name="digit22" element="digit">
<bezel name="digit21" element="digit">
<bounds left="230" top="165" right="264" bottom="204" />
</bezel>
<bezel name="digit21" element="digit">
<bezel name="digit20" element="digit">
<bounds left="274" top="165" right="308" bottom="204" />
</bezel>