diff --git a/src/mame/drivers/dynax.cpp b/src/mame/drivers/dynax.cpp index 79008b34894..d83f0854ad7 100644 --- a/src/mame/drivers/dynax.cpp +++ b/src/mame/drivers/dynax.cpp @@ -1084,8 +1084,8 @@ static ADDRESS_MAP_START( mjelctrn_io_map, AS_IO, 8, dynax_state ) AM_RANGE( 0x81, 0x81 ) AM_READ_PORT("COINS") // Coins AM_RANGE( 0x82, 0x82 ) AM_READ(mjelctrn_keyboard_1_r) // P2 AM_RANGE( 0x83, 0x83 ) AM_READ(hanamai_keyboard_0_r) // P1 - AM_RANGE( 0x84, 0x84 ) AM_READ(mjelctrn_dsw_r) // DSW x 4 - AM_RANGE( 0x85, 0x85 ) AM_READ(ret_ff) // ? + AM_RANGE( 0x84, 0x84 ) AM_READ(mjelctrn_dsw_r) // DSW8 x 4 + AM_RANGE( 0x85, 0x85 ) AM_READ_PORT("SW1") // DSW2 AM_RANGE( 0xa1, 0xa7 ) AM_WRITE(dynax_blitter_rev2_w) // Blitter AM_RANGE( 0xc0, 0xc0 ) AM_WRITE(dynax_flipscreen_w) // Flip Screen AM_RANGE( 0xc1, 0xc1 ) AM_WRITE(hanamai_layer_half_w) // half of the interleaved layer to write to @@ -2627,15 +2627,14 @@ static INPUT_PORTS_START( mjdialq2 ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x38, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6") - PORT_DIPSETTING( 0x38, "1 (Easy)" ) - PORT_DIPSETTING( 0x30, "2" ) - PORT_DIPSETTING( 0x28, "3" ) - PORT_DIPSETTING( 0x20, "4" ) - PORT_DIPSETTING( 0x18, "5" ) - PORT_DIPSETTING( 0x10, "6" ) - PORT_DIPSETTING( 0x08, "7" ) - PORT_DIPSETTING( 0x00, "8 (Hard)" ) - + PORT_DIPSETTING( 0x38, "1 (Easy)" ) + PORT_DIPSETTING( 0x30, "2" ) + PORT_DIPSETTING( 0x28, "3" ) + PORT_DIPSETTING( 0x20, "4" ) + PORT_DIPSETTING( 0x18, "5" ) + PORT_DIPSETTING( 0x10, "6" ) + PORT_DIPSETTING( 0x08, "7" ) + PORT_DIPSETTING( 0x00, "8 (Hard)" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) @@ -3402,32 +3401,49 @@ static INPUT_PORTS_START( mjembase ) INPUT_PORTS_END +// dip locations verified on mjelctrb pcb static INPUT_PORTS_START( mjelct3 ) + PORT_START("COINS") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service + + PORT_INCLUDE( MAHJONG_KEYS_BET ) + + PORT_START("SW1") // port 85 + PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW1:1") + PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW1:2") + PORT_START("DSW0") /* 7c21 (select = 00) */ - PORT_DIPNAME( 0x03, 0x03, "Difficulty?" ) + PORT_DIPNAME( 0x03, 0x03, "Difficulty?" ) PORT_DIPLOCATION("SW3:1,2") PORT_DIPSETTING( 0x03, "0" ) // 20 PORT_DIPSETTING( 0x00, "1" ) // 32 PORT_DIPSETTING( 0x01, "2" ) // 64 PORT_DIPSETTING( 0x02, "3" ) // c8 - PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW3:3,4") PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) - PORT_DIPNAME( 0x30, 0x30, "Min Pay?" ) + PORT_DIPNAME( 0x30, 0x30, "Min Pay?" ) PORT_DIPLOCATION("SW3:5,6") PORT_DIPSETTING( 0x30, "1" ) PORT_DIPSETTING( 0x20, "2" ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x00, "5" ) - PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" ) + PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" ) PORT_DIPLOCATION("SW3:7") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" ) + PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" ) PORT_DIPLOCATION("SW3:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW1") /* 7c20 (select = 40) */ - PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" ) + PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" ) PORT_DIPLOCATION("SW4:1,2,3,4") PORT_DIPSETTING( 0x00, "50" ) PORT_DIPSETTING( 0x01, "53" ) PORT_DIPSETTING( 0x02, "56" ) @@ -3444,32 +3460,20 @@ static INPUT_PORTS_START( mjelct3 ) PORT_DIPSETTING( 0x0d, "90" ) PORT_DIPSETTING( 0x0e, "93" ) PORT_DIPSETTING( 0x0f, "96" ) - PORT_DIPNAME( 0x30, 0x30, "Max Bet" ) + PORT_DIPNAME( 0x30, 0x30, "Max Bet" ) PORT_DIPLOCATION("SW4:5,6") PORT_DIPSETTING( 0x30, "1" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPSETTING( 0x10, "10" ) PORT_DIPSETTING( 0x00, "20" ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW4:7") PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW4:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_START("COINS") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service - - PORT_INCLUDE( MAHJONG_KEYS_BET ) - PORT_START("DSW2") /* 7c22 (select = 80) */ - PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" ) + PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" ) PORT_DIPLOCATION("SW2:1,2,3") PORT_DIPSETTING( 0x07, "Cut" ) PORT_DIPSETTING( 0x06, "1 T" ) PORT_DIPSETTING( 0x05, "300" ) @@ -3478,45 +3482,45 @@ static INPUT_PORTS_START( mjelct3 ) PORT_DIPSETTING( 0x02, "1000" ) // PORT_DIPSETTING( 0x01, "1000" ) // PORT_DIPSETTING( 0x00, "1000" ) - PORT_DIPNAME( 0x08, 0x08, "YAKU times" ) + PORT_DIPNAME( 0x08, 0x08, "YAKU times" ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x08, "1" ) PORT_DIPSETTING( 0x00, "2" ) - PORT_DIPNAME( 0x10, 0x10, "Win Rate?" ) + PORT_DIPNAME( 0x10, 0x10, "Win Rate?" ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( High ) ) PORT_DIPSETTING( 0x00, DEF_STR( Low ) ) - PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 3 Only)" ) + PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 3 Only)" ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x00, "Automatic" ) PORT_DIPSETTING( 0x20, "Manual" ) - PORT_DIPNAME( 0x40, 0x40, "DonDen Key" ) + PORT_DIPNAME( 0x40, 0x40, "DonDen Key" ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x40, "A" ) PORT_DIPSETTING( 0x00, "Flip Flop" ) - PORT_DIPNAME( 0x80, 0x00, "Subtitle" ) + PORT_DIPNAME( 0x80, 0x00, "Subtitle" ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, "None (Part 2)" ) PORT_DIPSETTING( 0x00, "Super Express (Part 3)" ) PORT_START("DSW3") /* 7c23 (select = c0) */ - PORT_DIPNAME( 0x01, 0x01, "Last Chance" ) + PORT_DIPNAME( 0x01, 0x01, "Last Chance" ) PORT_DIPLOCATION("SW5:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" ) + PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" ) PORT_DIPLOCATION("SW5:2") PORT_DIPSETTING( 0x02, DEF_STR( High ) ) PORT_DIPSETTING( 0x00, DEF_STR( Low ) ) - PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" ) + PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" ) PORT_DIPLOCATION("SW5:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" ) + PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" ) PORT_DIPLOCATION("SW5:4") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW5:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x00, "In-Game Music" ) + PORT_DIPNAME( 0x20, 0x00, "In-Game Music" ) PORT_DIPLOCATION("SW5:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, "Select Girl" ) + PORT_DIPNAME( 0x40, 0x40, "Select Girl" ) PORT_DIPLOCATION("SW5:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x00, "Nudity" ) + PORT_DIPNAME( 0x80, 0x00, "Nudity" ) PORT_DIPLOCATION("SW5:8") PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPSETTING( 0x80, DEF_STR( No ) ) // Moles On Gal's Face @@ -3528,31 +3532,47 @@ INPUT_PORTS_END static INPUT_PORTS_START( mjelctrn ) + PORT_START("COINS") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service + + PORT_INCLUDE( MAHJONG_KEYS_BET ) + + PORT_START("SW1") // port 85 + PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW1:1") + PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW1:2") + PORT_START("DSW0") /* 7c21 (select = 00) */ - PORT_DIPNAME( 0x03, 0x03, "Difficulty?" ) + PORT_DIPNAME( 0x03, 0x03, "Difficulty?" ) PORT_DIPLOCATION("SW3:1,2") PORT_DIPSETTING( 0x03, "0" ) // 20 PORT_DIPSETTING( 0x00, "1" ) // 32 PORT_DIPSETTING( 0x01, "2" ) // 64 PORT_DIPSETTING( 0x02, "3" ) // c8 - PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW3:3,4") PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) - PORT_DIPNAME( 0x30, 0x30, "Min Pay?" ) + PORT_DIPNAME( 0x30, 0x30, "Min Pay?" ) PORT_DIPLOCATION("SW3:5,6") PORT_DIPSETTING( 0x30, "1" ) PORT_DIPSETTING( 0x20, "2" ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x00, "5" ) - PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" ) + PORT_DIPNAME( 0x40, 0x40, "Allow Coin Out" ) PORT_DIPLOCATION("SW3:7") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" ) + PORT_DIPNAME( 0x80, 0x80, "Win A Prize?" ) PORT_DIPLOCATION("SW3:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_START("DSW1") /* 7c20 (select = 40) */ - PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" ) + PORT_START("DSW1") /* 7c20 (select = 40) */ + PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" ) PORT_DIPLOCATION("SW4:1,2,3,4") PORT_DIPSETTING( 0x00, "50" ) PORT_DIPSETTING( 0x01, "53" ) PORT_DIPSETTING( 0x02, "56" ) @@ -3569,32 +3589,20 @@ static INPUT_PORTS_START( mjelctrn ) PORT_DIPSETTING( 0x0d, "90" ) PORT_DIPSETTING( 0x0e, "93" ) PORT_DIPSETTING( 0x0f, "96" ) - PORT_DIPNAME( 0x30, 0x30, "Max Bet" ) + PORT_DIPNAME( 0x30, 0x30, "Max Bet" ) PORT_DIPLOCATION("SW4:5,6") PORT_DIPSETTING( 0x30, "1" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPSETTING( 0x10, "10" ) PORT_DIPSETTING( 0x00, "20" ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW4:7") PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW4:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_START("COINS") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service - - PORT_INCLUDE( MAHJONG_KEYS_BET ) - - PORT_START("DSW2") /* 7c22 (select = 80) */ - PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" ) + PORT_START("DSW2") /* 7c22 (select = 80) */ + PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" ) PORT_DIPLOCATION("SW2:1,2,3") PORT_DIPSETTING( 0x07, "Cut" ) PORT_DIPSETTING( 0x06, "1 T" ) PORT_DIPSETTING( 0x05, "300" ) @@ -3603,45 +3611,45 @@ static INPUT_PORTS_START( mjelctrn ) PORT_DIPSETTING( 0x02, "1000" ) // PORT_DIPSETTING( 0x01, "1000" ) // PORT_DIPSETTING( 0x00, "1000" ) - PORT_DIPNAME( 0x08, 0x08, "YAKU times" ) + PORT_DIPNAME( 0x08, 0x08, "YAKU times" ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x08, "1" ) PORT_DIPSETTING( 0x00, "2" ) - PORT_DIPNAME( 0x10, 0x10, "Win Rate?" ) + PORT_DIPNAME( 0x10, 0x10, "Win Rate?" ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( High ) ) PORT_DIPSETTING( 0x00, DEF_STR( Low ) ) - PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 4 Only)" ) + PORT_DIPNAME( 0x20, 0x20, "Draw New Tile (Part 4 Only)" ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x00, "Automatic" ) PORT_DIPSETTING( 0x20, "Manual" ) - PORT_DIPNAME( 0x40, 0x40, "DonDen Key" ) + PORT_DIPNAME( 0x40, 0x40, "DonDen Key" ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x40, "A" ) PORT_DIPSETTING( 0x00, "Flip Flop" ) - PORT_DIPNAME( 0x80, 0x00, "Subtitle" ) + PORT_DIPNAME( 0x80, 0x00, "Subtitle" ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, "None (Part 2)" ) PORT_DIPSETTING( 0x00, "???? (Part 4)" ) - PORT_START("DSW3") // 7c23 (select = c0) - PORT_DIPNAME( 0x01, 0x01, "Last Chance" ) + PORT_START("DSW3") /* 7c23 (select = c0) */ + PORT_DIPNAME( 0x01, 0x01, "Last Chance" ) PORT_DIPLOCATION("SW5:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" ) + PORT_DIPNAME( 0x02, 0x02, "Pay Rate?" ) PORT_DIPLOCATION("SW5:2") PORT_DIPSETTING( 0x02, DEF_STR( High ) ) PORT_DIPSETTING( 0x00, DEF_STR( Low ) ) - PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" ) + PORT_DIPNAME( 0x04, 0x04, "Choose Bonus" ) PORT_DIPLOCATION("SW5:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" ) + PORT_DIPNAME( 0x08, 0x08, "In-Game Bet?" ) PORT_DIPLOCATION("SW5:4") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW5:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x00, "In-Game Music" ) + PORT_DIPNAME( 0x20, 0x00, "In-Game Music" ) PORT_DIPLOCATION("SW5:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, "Select Girl" ) + PORT_DIPNAME( 0x40, 0x40, "Select Girl" ) PORT_DIPLOCATION("SW5:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x00, "Girls" ) + PORT_DIPNAME( 0x80, 0x00, "Girls" ) PORT_DIPLOCATION("SW5:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) @@ -6236,9 +6244,6 @@ ROM_END /*************************************************************************** Mahjong Electron Base (bootleg) -PCB works (see s/shot in archive), but I couldn't get it -to do anything other than show a diagnostic screen?? - PCB Layout ----------