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https://github.com/holub/mame
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SDL: fall through to the baseline Win32 implementations for file, socket, and pty/named pipe I/O. [R. Belmont]
nw: This fixes laserdisc games and enables socket and named pipe I/O in SDL Windows builds.
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@ -2,13 +2,17 @@
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//
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// sdldir.c - SDL core directory access functions
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//
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// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
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// Copyright (c) 1996-2014, Nicola Salmoria and the MAME Team.
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// Visit http://mamedev.org for licensing and usage restrictions.
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//
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// SDLMAME by Olivier Galibert and R. Belmont
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//
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//============================================================
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#ifdef SDLMAME_WIN32
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#include "../windows/windir.c"
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#else
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#ifndef _LARGEFILE64_SOURCE
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#define _LARGEFILE64_SOURCE
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#endif
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@ -230,3 +234,5 @@ void osd_closedir(osd_directory *dir)
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osd_free(dir->path);
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osd_free(dir);
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}
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#endif
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@ -1,14 +1,19 @@
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//============================================================
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//
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// fileio.c - SDL file access functions
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// sdlfile.c - SDL file access functions
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//
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// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
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// Copyright (c) 1996-2014, Nicola Salmoria and the MAME Team.
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// Visit http://mamedev.org for licensing and usage restrictions.
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//
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// SDLMAME by Olivier Galibert and R. Belmont
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//
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//============================================================
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#ifdef SDLMAME_WIN32
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#include "../windows/winfile.c"
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#include "../windows/winutil.c"
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#else
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#ifndef _LARGEFILE64_SOURCE
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#define _LARGEFILE64_SOURCE
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#endif
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@ -16,6 +21,11 @@
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#ifdef SDLMAME_LINUX
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#define __USE_LARGEFILE64
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#endif
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#ifdef SDLMAME_WIN32
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#define _FILE_OFFSET_BITS 64
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#endif
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#ifndef SDLMAME_BSD
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#ifdef _XOPEN_SOURCE
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#undef _XOPEN_SOURCE
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@ -254,6 +264,7 @@ file_error osd_open(const char *path, UINT32 openflags, osd_file **file, UINT64
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*filesize = (UINT64)st.st_size;
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fprintf(stderr, "SDL: opened file %s, size %I64d\n", tmpstr, *filesize);
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error:
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// cleanup
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@ -500,3 +511,4 @@ int osd_is_absolute_path(const char *path)
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return result;
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}
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#endif
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@ -1,35 +1,14 @@
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//============================================================
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//
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// sdlptty_win32 - SDL psuedo tty access functions
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// (Win32 has no pttys - maybe named pipes?)
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// (passthrough to Windows OSD version)
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//
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// Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
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// Copyright (c) 1996-2014, Nicola Salmoria and the MAME Team.
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// Visit http://mamedev.org for licensing and usage restrictions.
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//
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// SDLMAME by Olivier Galibert and R. Belmont
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//
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//============================================================
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#include "sdlfile.h"
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#include "../windows/winptty.c"
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const char *sdlfile_ptty_identifier = "";
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file_error sdl_open_ptty(const char *path, UINT32 openflags, osd_file **file, UINT64 *filesize)
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{
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return FILERR_ACCESS_DENIED;
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}
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file_error sdl_read_ptty(osd_file *file, void *buffer, UINT64 offset, UINT32 count, UINT32 *actual)
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{
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return FILERR_ACCESS_DENIED;
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}
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file_error sdl_write_ptty(osd_file *file, const void *buffer, UINT64 offset, UINT32 count, UINT32 *actual)
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{
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return FILERR_ACCESS_DENIED;
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}
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file_error sdl_close_ptty(osd_file *file)
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{
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return FILERR_ACCESS_DENIED;
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}
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@ -2,25 +2,27 @@
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//
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// sdlsocket.c - SDL socket (inet) access functions
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//
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// Copyright (c) 1996-2013, Nicola Salmoria and the MAME Team.
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// Copyright (c) 1996-2014, Nicola Salmoria and the MAME Team.
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// Visit http://mamedev.org for licensing and usage restrictions.
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//
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// SDLMAME by Olivier Galibert and R. Belmont
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//
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//============================================================
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#ifdef SDLMAME_WIN32
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#include "../windows/winsocket.c"
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#else
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <fcntl.h>
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#ifndef SDLMAME_WIN32
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#include <sys/select.h>
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#include <netinet/in.h>
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#include <netinet/tcp.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <netdb.h>
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#endif
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#include <errno.h>
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#define NO_MEM_TRACKING
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@ -36,17 +38,14 @@ const char *sdlfile_socket_identifier = "socket.";
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*/
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bool sdl_check_socket_path(const char *path)
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{
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#ifndef SDLMAME_WIN32
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if (strlen(sdlfile_socket_identifier) > 0 &&
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strncmp(path, sdlfile_socket_identifier, strlen(sdlfile_socket_identifier)) == 0 &&
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strchr(path, ':') != NULL) return true;
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#endif
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return false;
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}
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file_error sdl_open_socket(const char *path, UINT32 openflags, osd_file **file, UINT64 *filesize)
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{
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#ifndef SDLMAME_WIN32
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char hostname[256];
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struct hostent *localhost;
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struct sockaddr_in sai;
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@ -103,13 +102,12 @@ file_error sdl_open_socket(const char *path, UINT32 openflags, osd_file **file,
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*filesize = 0;
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(*file)->handle = -1;
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#endif
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return FILERR_NONE;
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}
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file_error sdl_read_socket(osd_file *file, void *buffer, UINT64 offset, UINT32 count, UINT32 *actual)
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{
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#if (!defined(SDLMAME_WIN32)) && (!defined(SDLMAME_EMSCRIPTEN))
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#if (!defined(SDLMAME_EMSCRIPTEN))
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ssize_t result;
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char line[80];
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struct timeval timeout;
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@ -172,7 +170,6 @@ file_error sdl_read_socket(osd_file *file, void *buffer, UINT64 offset, UINT32 c
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file_error sdl_write_socket(osd_file *file, const void *buffer, UINT64 offset, UINT32 count, UINT32 *actual)
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{
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#ifndef SDLMAME_WIN32
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ssize_t result;
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result = write(file->socket, buffer, count);
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@ -186,15 +183,13 @@ file_error sdl_write_socket(osd_file *file, const void *buffer, UINT64 offset, U
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{
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*actual = result;
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}
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#endif
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return FILERR_NONE;
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}
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file_error sdl_close_socket(osd_file *file)
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{
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#ifndef SDLMAME_WIN32
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close(file->socket);
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osd_free(file);
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#endif
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return FILERR_NONE;
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}
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#endif
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