From ae1fb4a685c5694b2099a88fee75dcc6de7296c4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Banaan=20Ananas?= Date: Fri, 7 Oct 2011 14:52:42 +0000 Subject: [PATCH] namcos22.c: Fixed or improved tokyowar sprite garbage, sprites in alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta x/y, texture c-mode (again), and some z priority issues. [hap] --- src/mame/video/namcos22.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/mame/video/namcos22.c b/src/mame/video/namcos22.c index 25c2fa026f0..eaf2c5c6c8c 100644 --- a/src/mame/video/namcos22.c +++ b/src/mame/video/namcos22.c @@ -4,16 +4,18 @@ * todo: * * - emulate slave dsp! - * - fog (not even hooked yet up on not-super) + * - fog (should be per-z, not per-poly, and not even hooked yet up on non-super) * - texture u/v mapping is often 1 pixel off, resulting in many glitch lines/gaps between textures * - tokyowar tanks are not shootable, same for timecris helicopter, * there's still a very small hitbox but almost impossible to hit * (is this related to video board? or cpu?) * - window clipping (acedrvrw, victlapw) + * - using rgbint to set brightness may cause problems if a color channel is 00 (eg. victlapw attract) + * (probably a bug in rgbint, not here?) * - spot * * - spritelayer: - * + clipping to window (eg. timecris) + * + y-clipping (eg. timecris) * + eliminate garbage in airco22b * + find out which reg/bit controls y_lowres (only used in cybrcycc?) * + timecris shattered glass is supposed to fade out (happens just before the titlescreen shows)