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https://github.com/holub/mame
synced 2025-05-21 21:29:15 +03:00
Fixed gameplay inputs in Cyber Tank [Angelo Salese]
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parent
731361bfa4
commit
ae50a0a146
@ -526,6 +526,7 @@ WRITE16_MEMBER(cybertnk_state::tx_vram_w)
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m_tx_tilemap->mark_tile_dirty(offset);
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}
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/* TODO: clean this mess! */
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READ16_MEMBER(cybertnk_state::io_r)
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{
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switch( offset )
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@ -537,7 +538,7 @@ READ16_MEMBER(cybertnk_state::io_r)
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// 0x001100D5 is controller data
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// 0x00110004 low is controller data ready
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case 4/2:
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switch( (m_io_ram[6/2]) & 0xff )
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switch( (m_io_ram[6/2]) & 0xf0 )
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{
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case 0:
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m_io_ram[0xd4/2] = ioport("TRAVERSE")->read();
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@ -551,14 +552,6 @@ READ16_MEMBER(cybertnk_state::io_r)
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m_io_ram[0xd4/2] = ioport("ACCEL")->read();
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break;
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case 0x42:
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// only once I think, during init at 0x00000410
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// controller return value is stored in $42(a6)
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// but I don't see it referenced again.
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//popmessage("unknown controller device 0x42");
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m_io_ram[0xd4/2] = 0;
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break;
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case 0x60:
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m_io_ram[0xd4/2] = ioport("HANDLE")->read();
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break;
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@ -702,10 +695,10 @@ static INPUT_PORTS_START( cybertnk )
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // MG 1
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PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) // Cannon 1
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // MG 2
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // Cannon 2
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Machine Gun")
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PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Cannon")
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Machine Gun")
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Cannon")
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_SERVICE1 )
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PORT_SERVICE_NO_TOGGLE( 0x0800, IP_ACTIVE_LOW )
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_START2 )
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@ -714,17 +707,16 @@ static INPUT_PORTS_START( cybertnk )
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_START("TRAVERSE")
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PORT_BIT( 0xff, 0x00, IPT_MOUSE_X ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(2)
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PORT_BIT( 0xff, 0x00, IPT_AD_STICK_X) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(2) PORT_REVERSE PORT_NAME("P2 Machine Gun X")
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PORT_START("ELEVATE")
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PORT_BIT( 0xff, 0x00, IPT_MOUSE_Y ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(2)
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PORT_BIT( 0xff, 0x00, IPT_AD_STICK_Y ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(2) PORT_REVERSE PORT_NAME("P2 Machine Gun Y")
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PORT_START("ACCEL")
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PORT_BIT( 0xff, 0x00, IPT_PEDAL ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(1)
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PORT_BIT( 0xff, 0x00, IPT_PEDAL ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(1) PORT_NAME("P1 Accelerate")
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PORT_START("HANDLE")
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PORT_BIT( 0xff, 0x7f, IPT_PADDLE ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(100) PORT_KEYDELTA(4) PORT_PLAYER(1)
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PORT_BIT( 0xff, 0x7f, IPT_PADDLE ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(100) PORT_KEYDELTA(4) PORT_PLAYER(1) PORT_REVERSE PORT_NAME("P1 Handle")
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PORT_START("DSW1")
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PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
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