mirror of
https://github.com/holub/mame
synced 2025-10-04 16:34:53 +03:00
Converted neogeo mvs driver to use software lists in preparation for
multislot support [David Haywood] Please note: launching convention for Neo-Geo games is now the same as MESS software lists "mame neogeo gamename" or "mame neogeo -cart gamename".
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@ -8,6 +8,7 @@ docs/mame.txt svneol=native#text/plain
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docs/newvideo.txt svneol=native#text/plain
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docs/windows.txt svneol=native#text/plain
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hash/megatech.xml svneol=native#text/plain
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hash/neogeo.xml svneol=native#text/plain
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hash/softwarelist.dtd svneol=native#text/plain
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hash/stv.xml svneol=native#text/plain
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hlsl/color.fx svneol=native#text/plain
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9200
hash/neogeo.xml
Normal file
9200
hash/neogeo.xml
Normal file
File diff suppressed because it is too large
Load Diff
@ -739,6 +739,8 @@ static void start_handler(void *data, const char *tagname, const char **attribut
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romflags = ROM_GROUPWORD | ROM_REVERSE | ROM_SKIP(2);
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else if ( str_loadflag && !strcmp(str_loadflag, "load32_word") )
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romflags = ROM_GROUPWORD | ROM_SKIP(2);
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else if ( str_loadflag && !strcmp(str_loadflag, "load32_byte") )
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romflags = ROM_SKIP(3);
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/* ROM_LOAD( name, offset, length, hash ) */
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add_rom_entry( swlist, s_name, hashdata, offset, length, ROMENTRYTYPE_ROM | romflags );
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File diff suppressed because it is too large
Load Diff
@ -147,7 +147,7 @@
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#include "machine/pd4990a.h"
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#include "cpu/z80/z80.h"
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#include "sound/2610intf.h"
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#include "imagedev/cartslot.h"
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#include "neogeo.lh"
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@ -388,7 +388,7 @@ static CUSTOM_INPUT( multiplexed_controller_r )
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return input_port_read_safe(field.machine(), cntrl[port][state->m_controller_select & 0x01], 0x00);
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}
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#if 0 // this needs to be added dynamically somehow
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static CUSTOM_INPUT( mahjong_controller_r )
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{
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neogeo_state *state = field.machine().driver_data<neogeo_state>();
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@ -413,7 +413,7 @@ cpu #0 (PC=00C18C40): unmapped memory word write to 00380000 = 0000 & 00FF
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return ret;
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}
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#endif
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static WRITE16_HANDLER( io_control_w )
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{
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@ -1272,6 +1272,86 @@ INPUT_PORTS_END
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static DEVICE_IMAGE_LOAD( neo_cartridge )
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{
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UINT32 size;
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device_t* ym = image.device().machine().device("ymsnd");
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// first check software list
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if(image.software_entry() != NULL)
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{
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// create memory regions
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size = image.get_software_region_length("maincpu");
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image.device().machine().region_free("maincpu");
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image.device().machine().region_alloc("maincpu",size,1, ENDIANNESS_LITTLE);
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memcpy(image.device().machine().region("maincpu")->base(),image.get_software_region("maincpu"),size);
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// for whatever reason (intentional, or design flaw) software loaded via software lists is swapped in endianess vs. the standard ROM loading, regardless of the above. Swap it to keep consistency
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for (int i=0; i<size/2;i++)
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{
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UINT16* ROM = (UINT16*)image.device().machine().region("maincpu")->base();
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ROM[i] = ((ROM[i]&0xff00)>>8) | ((ROM[i]&0x00ff)<<8);
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}
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size = image.get_software_region_length("fixed");
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image.device().machine().region_free("fixed");
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image.device().machine().region_alloc("fixed",size,1, ENDIANNESS_LITTLE);
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memcpy(image.device().machine().region("fixed")->base(),image.get_software_region("fixed"),size);
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if(image.get_software_region("audiocpu") != NULL)
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{
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size = image.get_software_region_length("audiocpu");
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image.device().machine().region_free("audiocpu");
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image.device().machine().region_alloc("audiocpu",size+0x10000,1, ENDIANNESS_LITTLE);
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memcpy(image.device().machine().region("audiocpu")->base(),image.get_software_region("audiocpu"),size);
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memcpy(image.device().machine().region("audiocpu")->base()+0x10000,image.get_software_region("audiocpu"),size); // avoid reloading in XML, should just improve banking instead tho?
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}
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size = image.get_software_region_length("ymsnd");
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image.device().machine().region_free("ymsnd");
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image.device().machine().region_alloc("ymsnd",size,1, ENDIANNESS_LITTLE);
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memcpy(image.device().machine().region("ymsnd")->base(),image.get_software_region("ymsnd"),size);
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if(image.get_software_region("ymsnd.deltat") != NULL)
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{
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size = image.get_software_region_length("ymsnd.deltat");
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image.device().machine().region_free("ymsnd.deltat");
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image.device().machine().region_alloc("ymsnd.deltat",size,1, ENDIANNESS_LITTLE);
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memcpy(image.device().machine().region("ymsnd.deltat")->base(),image.get_software_region("ymsnd.deltat"),size);
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}
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else
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image.device().machine().region_free("ymsnd.deltat"); // removing the region will fix sound glitches in non-Delta-T games
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ym->reset();
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size = image.get_software_region_length("sprites");
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image.device().machine().region_free("sprites");
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image.device().machine().region_alloc("sprites",size,1, ENDIANNESS_LITTLE);
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memcpy(image.device().machine().region("sprites")->base(),image.get_software_region("sprites"),size);
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if(image.get_software_region("audiocrypt") != NULL) // encrypted Z80 code
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{
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size = image.get_software_region_length("audiocrypt");
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image.device().machine().region_alloc("audiocrypt",size,1, ENDIANNESS_LITTLE);
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memcpy(image.device().machine().region("audiocrypt")->base(),image.get_software_region("audiocrypt"),size);
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// allocate the audiocpu region to decrypt data into
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image.device().machine().region_free("audiocpu");
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image.device().machine().region_alloc("audiocpu",size+0x10000,1, ENDIANNESS_LITTLE);
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}
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// setup cartridge ROM area
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image.device().machine().device("maincpu")->memory().space(AS_PROGRAM)->install_read_bank(0x000080,0x0fffff,"cart_rom");
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memory_set_bankptr(image.device().machine(),"cart_rom",&image.device().machine().region("maincpu")->base()[0x80]);
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// handle possible protection
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mvs_install_protection(image);
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return IMAGE_INIT_PASS;
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}
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return IMAGE_INIT_FAIL;
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}
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/*************************************
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*
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* Machine driver
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@ -1319,6 +1399,19 @@ static MACHINE_CONFIG_START( neogeo, neogeo_state )
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MCFG_UPD4990A_ADD("upd4990a")
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_DERIVED( mvs, neogeo )
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MCFG_MEMCARD_HANDLER(neogeo)
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MCFG_CARTSLOT_ADD("cart")
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MCFG_CARTSLOT_LOAD(neo_cartridge)
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MCFG_CARTSLOT_INTERFACE("neo_cart")
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MCFG_CARTSLOT_MANDATORY
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MCFG_SOFTWARE_LIST_ADD("cart_list","neogeo")
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MACHINE_CONFIG_END
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/*************************************
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*
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* Driver initalization
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@ -205,6 +205,7 @@ void samsho5b_px_decrypt(running_machine &machine);
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void samsho5b_vx_decrypt(running_machine &machine);
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void matrimbl_decrypt(running_machine &machine);
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void mvs_install_protection(device_image_interface& image);
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/*----------- defined in video/neogeo.c -----------*/
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@ -6732,284 +6732,19 @@ dmndrbya // G4001 'DD' (c) 1986
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// Neo Geo games
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// the four digits number is the game ID stored at address 0x0108 of the program ROM
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// info on prototypes taken from http://www.members.tripod.com/fresa/proto/puzzle.htm
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// the majority of these are now in the software list, see hash/neogeo.xml
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neogeo
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nam1975 // 0001 (c) 1990 SNK
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bstars // 0002 (c) 1990 SNK
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bstarsh // 0002 (c) 1990 SNK
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tpgolf // 0003 (c) 1990 SNK
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mahretsu // 0004 (c) 1990 SNK
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maglord // 0005 (c) 1990 Alpha Denshi Co.
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maglordh // 0005 (c) 1990 Alpha Denshi Co.
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ridhero // 0006 (c) 1990 SNK
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ridheroh // 0006 (c) 1990 SNK
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alpham2 // 0007 (c) 1991 SNK
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alpham2p // 0007 (c) 1991 SNK (prototype)
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// 0008 Sunshine (prototype) 1990 SNK
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ncombat // 0009 (c) 1990 Alpha Denshi Co.
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ncombath // 0009 (c) 1990 Alpha Denshi Co.
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cyberlip // 0010 (c) 1990 SNK
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superspy // 0011 (c) 1990 SNK
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// 0012
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// 0013
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mutnat // 0014 (c) 1992 SNK
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// 0015
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kotm // 0016 (c) 1991 SNK
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kotmh // 0016 (c) 1991 SNK
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sengoku // 0017 (c) 1991 SNK
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sengokuh // 0017 (c) 1991 SNK
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burningf // 0018 (c) 1991 SNK
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burningfh // 0018 (c) 1991 SNK
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burningfp // 0018 (c) 1991 SNK (prototype)
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lbowling // 0019 (c) 1990 SNK
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gpilots // 0020 (c) 1991 SNK
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gpilotsh // 0020 (c) 1991 SNK
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joyjoy // 0021 (c) 1990 SNK
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bjourney // 0022 (c) 1990 Alpha Denshi Co.
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quizdais // 0023 (c) 1991 SNK
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quizdaisk // 0123 (c) 1991 SNK
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lresort // 0024 (c) 1992 SNK
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eightman // 0025 (c) 1991 SNK / Pallas
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// 0026 Fun Fun Brothers (prototype) 1991 Alpha
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minasan // 0027 (c) 1990 Monolith Corp.
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// 0028 Dunk Star (prototype) Sammy
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legendos // 0029 (c) 1991 SNK
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2020bb // 0030 (c) 1991 SNK / Pallas
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2020bba // 0030 (c) 1991 SNK / Pallas
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2020bbh // 0030 (c) 1991 SNK / Pallas
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socbrawl // 0031 (c) 1991 SNK
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socbrawlh // 0031 (c) 1991 SNK
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roboarmy // 0032 (c) 1991 SNK
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fatfury1 // 0033 (c) 1991 SNK
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fbfrenzy // 0034 (c) 1992 SNK
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// 0035 Mystic Wand (prototype) 1991 Alpha
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bakatono // 0036 (c) 1991 Monolith Corp.
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crsword // 0037 (c) 1991 Alpha Denshi Co.
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trally // 0038 (c) 1991 Alpha Denshi Co.
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kotm2 // 0039 (c) 1992 SNK
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kotm2p // 0039 (c) 1992 SNK (prototype)
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sengoku2 // 0040 (c) 1993 SNK
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bstars2 // 0041 (c) 1992 SNK
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quizdai2 // 0042 (c) 1992 SNK
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3countb // 0043 (c) 1993 SNK
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aof // 0044 (c) 1992 SNK
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samsho // 0045 (c) 1993 SNK
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samshoh // 0045 (c) 1993 SNK
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tophuntr // 0046 (c) 1994 SNK
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tophuntrh // 0046 (c) 1994 SNK
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fatfury2 // 0047 (c) 1992 SNK
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janshin // 0048 (c) 1994 Aicom
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androdun // 0049 (c) 1992 Visco
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ncommand // 0050 (c) 1992 Alpha Denshi Co.
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viewpoin // 0051 (c) 1992 Sammy
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ssideki // 0052 (c) 1992 SNK
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wh1 // 0053 (c) 1992 Alpha Denshi Co.
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wh1h // 0053 (c) 1992 Alpha Denshi Co.
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wh1ha // 0053 (c) 1992 Alpha Denshi Co.
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// 0054 Crossed Swords 2 (CD only? not confirmed, MVS might exist)
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kof94 // 0055 (c) 1994 SNK
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aof2 // 0056 (c) 1994 SNK
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aof2a // 0056 (c) 1994 SNK
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wh2 // 0057 (c) 1993 ADK
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fatfursp // 0058 (c) 1993 SNK
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fatfurspa // 0058 (c) 1993 SNK
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savagere // 0059 (c) 1995 SNK
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fightfev // 0060 (c) 1994 Viccom
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fightfeva // 0060 (c) 1994 Viccom
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ssideki2 // 0061 (c) 1994 SNK
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spinmast // 0062 (c) 1993 Data East Corporation
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samsho2 // 0063 (c) 1994 SNK
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samsho2k // 0063 (c) 1994 SNK (Korean hack)
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wh2j // 0064 (c) 1994 ADK / SNK
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wjammers // 0065 (c) 1994 Data East Corporation
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karnovr // 0066 (c) 1994 Data East Corporation
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gururin // 0067 (c) 1994 Face
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pspikes2 // 0068 (c) 1994 Video System Co.
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// Super Volley '94 was once released in Mar.1994, and recalled. Then released as Power Spikes 2 (with some tweaks).
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fatfury3 // 0069 (c) 1995 SNK
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zupapa // 0070 Zupapa - released in 2001, 1994 prototype probably exists
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// 0071 Bang Bang Busters (prototype) 1994 Visco
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// 0072 Last Odyssey Pinball Fantasia (prototype) 1995 Monolith
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panicbom // 0073 (c) 1994 Eighting / Hudson
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aodk // 0074 (c) 1994 ADK / SNK
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sonicwi2 // 0075 (c) 1994 Video System Co.
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zedblade // 0076 (c) 1994 NMK
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// 0077 The Warlocks of the Fates (prototype) 1995 Astec
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galaxyfg // 0078 (c) 1995 Sunsoft
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strhoop // 0079 (c) 1994 Data East Corporation
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quizkof // 0080 (c) 1995 Saurus
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quizkofk // 0080 (c) 1995 Saurus
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ssideki3 // 0081 (c) 1995 SNK
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doubledr // 0082 (c) 1995 Technos
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pbobblen // 0083 (c) 1994 Taito
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pbobblenb // bootleg
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kof95 // 0084 (c) 1995 SNK
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kof95h // 0084 (c) 1995 SNK
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// 0085 Shinsetsu Samurai Spirits Bushidoretsuden / Samurai Shodown RPG (CD only)
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tws96 // 0086 (c) 1996 Tecmo
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samsho3 // 0087 (c) 1995 SNK
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samsho3h // 0087 (c) 1995 SNK
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fswords // 0187 Korean hack of samsho3
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stakwin // 0088 (c) 1995 Saurus
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pulstar // 0089 (c) 1995 Aicom
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whp // 0090 (c) 1995 ADK / SNK
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// 0091
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kabukikl // 0092 (c) 1995 Hudson
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neobombe // 0093 (c) 1997 Hudson
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gowcaizr // 0094 (c) 1995 Technos
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rbff1 // 0095 (c) 1995 SNK
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rbff1a // 0095 (c) 1995 SNK
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aof3 // 0096 (c) 1996 SNK
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aof3k // 0196 Censored Korean release of aof3
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sonicwi3 // 0097 (c) 1995 Video System Co.
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// 0098 Idol Mahjong - final romance 2 (CD only? not confirmed, MVS might exist)
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// 0099 Neo Pool Masters
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turfmast // 0200 (c) 1996 Nazca
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mslug // 0201 (c) 1996 Nazca
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puzzledp // 0202 (c) 1995 Taito (Visco license)
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mosyougi // 0203 (c) 1995 ADK / SNK
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// 0204 QP (prototype)
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// 0205 Neo-Geo CD Special (CD only)
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marukodq // 0206 (c) 1995 Takara
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neomrdo // 0207 (c) 1996 Visco
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sdodgeb // 0208 (c) 1996 Technos
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goalx3 // 0209 (c) 1995 Visco
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// 0210 Karate Ninja Sho (prototype) 1995 Yumekobo
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// 0211 Oshidashi Zintrick (CD only? not confirmed, MVS might exist) 1996 SNK/ADK
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zintrckb // 0211 hack - this is not a genuine MVS proto, its a bootleg made from the CD version
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overtop // 0212 (c) 1996 ADK
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neodrift // 0213 (c) 1996 Visco
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kof96 // 0214 (c) 1996 SNK
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kof96h // 0214 (c) 1996 SNK
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ssideki4 // 0215 (c) 1996 SNK
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kizuna // 0216 (c) 1996 SNK
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// Fu-un Super Tag Battle Special Version (4-player battle available) exists
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ninjamas // 0217 (c) 1996 ADK / SNK
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ragnagrd // 0218 (c) 1996 Saurus
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pgoal // 0219 (c) 1996 Saurus
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ironclad // 0220 (c) 1996 Saurus - Choutetsu Brikin'ger - Iron clad (protoype)
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ironclado // 0220 (c) 1996 Saurus - Choutetsu Brikin'ger - Iron clad (protoype, older)
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magdrop2 // 0221 (c) 1996 Data East Corporation
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samsho4 // 0222 (c) 1996 SNK
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samsho4k // Censored Korean release of samsho4
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rbffspec // 0223 (c) 1996 SNK
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rbffspeck // 0124 (c) 1996 SNK
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twinspri // 0224 (c) 1996 ADK
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wakuwak7 // 0225 (c) 1996 Sunsoft
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// 0226 Pair Pair Wars (prototype) 1996 Sunsoft?
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stakwin2 // 0227 (c) 1996 Saurus
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ghostlop // 0228 GhostLop (prototype) 1996? Data East
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// 0229 King of Fighters '96 CD Collection (CD only)
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breakers // 0230 (c) 1996 Visco
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miexchng // 0231 (c) 1997 Face
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kof97 // 0232 (c) 1997 SNK
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kof97h // 0232 (c) 1997 SNK
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kof97k // 0232 (c) 1997 SNK
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kof97pls // bootleg of kof97
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kog // bootleg of kof97
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magdrop3 // 0233 (c) 1997 Data East Corporation
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lastblad // 0234 (c) 1997 SNK
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lastbladh // 0234 (c) 1997 SNK
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lastsold // 0196 Censored Korean release of lastblad
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puzzldpr // 0235 (c) 1997 Taito (Visco license)
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irrmaze // 0236 (c) 1997 SNK / Saurus
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popbounc // 0237 (c) 1997 Video System Co.
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shocktro // 0238 (c) 1997 Saurus
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shocktroa // 0238 (c) 1997 Saurus
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blazstar // 0239 (c) 1998 Yumekobo
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rbff2 // 0240 (c) 1998 SNK
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rbff2h // 0240 (c) 1998 SNK
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rbff2k // 0140 Censored Korean release of rbff2
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mslug2 // 0241 (c) 1998 SNK
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kof98 // 0242 (c) 1998 SNK
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kof98k // 0242 (c) 1998 SNK
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kof98ka // 0242 (c) 1998 SNK
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kof98h // 0242 (c) 1998 SNK
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lastbld2 // 0243 (c) 1998 SNK
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neocup98 // 0244 (c) 1998 SNK
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breakrev // 0245 (c) 1998 Visco
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shocktr2 // 0246 (c) 1998 Saurus
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lans2004 // bootleg of shocktr2
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flipshot // 0247 (c) 1998 Visco
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pbobbl2n // 0248 (c) 1999 Taito (SNK license)
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ctomaday // 0249 (c) 1999 Visco
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mslugx // 0250 (c) 1999 SNK
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kof99 // 0251 (c) 1999 SNK
|
||||
kof99h // 0251 (c) 1999 SNK
|
||||
kof99e // 0251 (c) 1999 SNK
|
||||
kof99k // 0152 (c) 1999 SNK
|
||||
kof99p // 0251 (c) 1999 SNK
|
||||
ganryu // 0252 (c) 1999 Visco
|
||||
garou // 0253 (c) 1999 SNK
|
||||
garouo // 0253 (c) 1999 SNK
|
||||
garoup // 0253 (c) 1999 SNK
|
||||
garoubl // bootleg
|
||||
s1945p // 0254 (c) 1999 Psikyo
|
||||
preisle2 // 0255 (c) 1999 Yumekobo
|
||||
mslug3 // 0256 (c) 2000 SNK
|
||||
mslug3h // 0256 (c) 2000 SNK
|
||||
mslug3b6 // bootleg
|
||||
kof2000 // 0257 (c) 2000 SNK
|
||||
kof2000n // 0257 (c) 2000 SNK
|
||||
// 0258 SNK vs. Capcom?
|
||||
bangbead // 0259 (c) 2000 Visco
|
||||
nitd // 0260 (c) 2000 Eleven / Gavaking
|
||||
nitdbl // bootleg
|
||||
sengoku3 // 0261 (c) 2001 Noise Factory / SNK
|
||||
kof2001 // 0262 (c) 2001 Eolith / SNK
|
||||
kof2001h // 0262 (c) 2001 Eolith / SNK
|
||||
cthd2003 // bootleg of kof2001
|
||||
ct2k3sp // bootleg of kof2001
|
||||
ct2k3sa // bootleg of kof2001
|
||||
mslug4 // 0263 (c) 2002 Mega Enterprise
|
||||
mslug4h // 0263 (c) 2002 Mega Enterprise
|
||||
ms4plus // bootleg
|
||||
rotd // 0264 (c) 2002 Evoga
|
||||
kof2002 // 0265 (c) 2002 Eolith / Playmore
|
||||
kof2002b // bootleg
|
||||
kf2k2pls // bootleg
|
||||
kf2k2pla // bootleg
|
||||
kf2k2mp // bootleg
|
||||
kf2k2mp2 // bootleg
|
||||
kof10th // bootleg of kof2002
|
||||
kf2k5uni // bootleg of kof2002
|
||||
kf10thep // bootleg of kof2002
|
||||
kof2k4se // bootleg of kof2002
|
||||
matrim // 0266 (c) 2002 Atlus
|
||||
matrimbl // bootleg
|
||||
pnyaa // 0267 (c) 2003 Aiky / Taito
|
||||
ms5pcb // 0268 (c) 2003 Playmore
|
||||
mslug5 // 0268 (c) 2003 Playmore
|
||||
mslug5h // 0268 (c) 2003 Playmore
|
||||
ms5plus // bootleg
|
||||
svcpcb // 0269 (c) 2003 Playmore / Capcom - JAMMA PCB
|
||||
svcpcba // 0269 (c) 2003 Playmore / Capcom - JAMMA PCB
|
||||
svc // 0269 (c) 2003 Playmore / Capcom
|
||||
svcboot // bootleg
|
||||
svcplus // bootleg
|
||||
svcplusa // bootleg
|
||||
svcsplus // bootleg
|
||||
samsho5 // 0270 (c) 2003 Playmore
|
||||
samsho5h // 0270 (c) 2003 Playmore
|
||||
samsho5b // bootleg
|
||||
kf2k3pcb // 0271 (c) 2003 Playmore - JAMMA PCB
|
||||
kof2003 // 0271 (c) 2003 Playmore
|
||||
kof2003h // 0271 (c) 2003 Playmore
|
||||
kf2k3bl // bootleg
|
||||
kf2k3bla // bootleg
|
||||
kf2k3pl // bootleg
|
||||
kf2k3upl // bootleg
|
||||
samsh5sp // 0272 (c) 2004 Playmore
|
||||
samsh5sph // 0272 (c) 2004 Playmore
|
||||
samsh5spn // 0272 (c) 2004 Playmore
|
||||
|
||||
// The BrezzaSoft games don't have proper ID codes
|
||||
jockeygp
|
||||
jockeygpa
|
||||
vliner
|
||||
vlinero
|
||||
irrmaze // (c)1997 SNK / Saurus
|
||||
ms5pcb // (c)2003 SNK Playmore
|
||||
svcpcb // (c)2003 SNK Playmore
|
||||
svcpcba // (c)2003 SNK Playmore
|
||||
kf2k3pcb // (c)2003 SNK Playmore
|
||||
jockeygp // (c)2001 Sun Amusement / BrezzaSoft
|
||||
jockeygpa // (c)2001 Sun Amusement / BrezzaSoft
|
||||
vliner // (c)2001 Dyna / BrezzaSoft
|
||||
vlinero // (c)2001 Dyna / BrezzaSoft
|
||||
|
||||
// Nor does Digger Man
|
||||
diggerma // No Game ID (unlicensed), (c) 2000 Kyle Hodgetts, prototype
|
||||
|
||||
// Hyper NeoGeo 64 uses a 3 digit rom code?
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user