(nw) flicker: added notes.

This commit is contained in:
Robbbert 2017-07-06 15:57:00 +10:00
parent 0439daa28e
commit af30346e3e

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@ -20,6 +20,22 @@
CM-RAM1 and CM-RAM2. There is no RAM or I/O mapped there - the
additional chip select lines are just used to strobe the decoders.
The programming seems to be incomplete with some bugs and omissions.
- If you score 10 then 1000 at start, the hundreds digit will be blank.
It will fix itself during the natural course of play.
- If you enable the Match digit, and it doesn't match, the knocker
will continually bang away. Works correctly if the match succeeds.
- The 15k to 110k switches are presumed to be the score at which a free
game is granted, but none of that works.
- Setting 45K and 50K can award credits
- Setting 65K and 70K does something
- The "Add-a-ball, Replay, Straight" switches have unknown function,
and don't seem to do anything.
- If you press some keys before starting a game, you'll be awarded the
points when the game starts.
- So, the only settings that are known to work are the games per coin,
and the 3/5 balls per game.
*************************************************************************/
#include "emu.h"