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(nw) flicker: added notes.
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@ -20,6 +20,22 @@
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CM-RAM1 and CM-RAM2. There is no RAM or I/O mapped there - the
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additional chip select lines are just used to strobe the decoders.
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The programming seems to be incomplete with some bugs and omissions.
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- If you score 10 then 1000 at start, the hundreds digit will be blank.
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It will fix itself during the natural course of play.
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- If you enable the Match digit, and it doesn't match, the knocker
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will continually bang away. Works correctly if the match succeeds.
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- The 15k to 110k switches are presumed to be the score at which a free
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game is granted, but none of that works.
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- Setting 45K and 50K can award credits
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- Setting 65K and 70K does something
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- The "Add-a-ball, Replay, Straight" switches have unknown function,
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and don't seem to do anything.
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- If you press some keys before starting a game, you'll be awarded the
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points when the game starts.
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- So, the only settings that are known to work are the games per coin,
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and the 3/5 balls per game.
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*************************************************************************/
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#include "emu.h"
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