asuka.cpp: split in subclasses

This commit is contained in:
Ivan Vangelista 2021-10-14 06:24:31 +02:00
parent 96ca1dbd96
commit afc2ca17f1
4 changed files with 655 additions and 630 deletions

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@ -4002,8 +4002,6 @@ files {
MAME_DIR .. "src/mame/includes/ashnojoe.h", MAME_DIR .. "src/mame/includes/ashnojoe.h",
MAME_DIR .. "src/mame/video/ashnojoe.cpp", MAME_DIR .. "src/mame/video/ashnojoe.cpp",
MAME_DIR .. "src/mame/drivers/asuka.cpp", MAME_DIR .. "src/mame/drivers/asuka.cpp",
MAME_DIR .. "src/mame/includes/asuka.h",
MAME_DIR .. "src/mame/video/asuka.cpp",
MAME_DIR .. "src/mame/drivers/bigevglf.cpp", MAME_DIR .. "src/mame/drivers/bigevglf.cpp",
MAME_DIR .. "src/mame/includes/bigevglf.h", MAME_DIR .. "src/mame/includes/bigevglf.h",
MAME_DIR .. "src/mame/video/bigevglf.cpp", MAME_DIR .. "src/mame/video/bigevglf.cpp",

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@ -1,120 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:David Graves, Brian Troha
/*************************************************************************
Asuka & Asuka (+ Taito/Visco games on similar hardware)
*************************************************************************/
#ifndef MAME_INCLUDES_ASUKA_H
#define MAME_INCLUDES_ASUKA_H
#pragma once
#include "machine/taitocchip.h"
#include "machine/taitoio.h"
#include "sound/msm5205.h"
#include "machine/74157.h"
#include "video/pc090oj.h"
#include "video/tc0100scn.h"
#include "video/tc0110pcr.h"
#include "machine/timer.h"
class asuka_state : public driver_device
{
public:
enum
{
TIMER_CADASH_INTERRUPT5
};
asuka_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_cadash_shared_ram(*this, "sharedram")
, m_audiobank(*this, "audiobank")
, m_maincpu(*this, "maincpu")
, m_audiocpu(*this, "audiocpu")
, m_cchip(*this, "cchip")
, m_msm(*this, "msm")
, m_adpcm_select(*this, "adpcm_select")
, m_sound_data(*this, "msm")
, m_pc090oj(*this, "pc090oj")
, m_tc0100scn(*this, "tc0100scn")
, m_tc0110pcr(*this, "tc0110pcr")
, m_tc0220ioc(*this, "tc0220ioc")
, m_cchip_irq_clear(*this, "cchip_irq_clear")
{ }
void init_cadash();
void init_earthjkr();
void mofflott(machine_config &config);
void asuka(machine_config &config);
void cadash(machine_config &config);
void eto(machine_config &config);
void bonzeadv(machine_config &config);
protected:
virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
virtual void machine_start() override;
virtual void machine_reset() override;
private:
// memory pointers
optional_shared_ptr<u8> m_cadash_shared_ram;
required_memory_bank m_audiobank;
/* misc */
u16 m_adpcm_pos;
bool m_adpcm_ff;
emu_timer *m_cadash_int5_timer;
/* devices */
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
optional_device<taito_cchip_device> m_cchip;
optional_device<msm5205_device> m_msm;
optional_device<ls157_device> m_adpcm_select;
optional_region_ptr<u8> m_sound_data;
required_device<pc090oj_device> m_pc090oj;
required_device<tc0100scn_device> m_tc0100scn;
required_device<tc0110pcr_device> m_tc0110pcr;
optional_device<tc0220ioc_device> m_tc0220ioc;
optional_device<timer_device> m_cchip_irq_clear;
void coin_control_w(u8 data);
void sound_bankswitch_w(u8 data);
void msm5205_address_w(u8 data);
u16 cadash_share_r(offs_t offset);
void cadash_share_w(offs_t offset, u16 data);
void msm5205_start_w(u8 data);
void msm5205_stop_w(u8 data);
void counters_w(u8 data);
void asuka_colpri_cb(u32 &sprite_colbank, u32 &pri_mask, u16 sprite_ctrl);
void bonzeadv_colpri_cb(u32 &sprite_colbank, u32 &pri_mask, u16 sprite_ctrl);
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
DECLARE_WRITE_LINE_MEMBER(screen_vblank);
INTERRUPT_GEN_MEMBER(cadash_interrupt);
INTERRUPT_GEN_MEMBER(bonze_interrupt);
TIMER_DEVICE_CALLBACK_MEMBER(cchip_irq_clear_cb);
DECLARE_WRITE_LINE_MEMBER(asuka_msm5205_vck);
void asuka_map(address_map &map);
void bonzeadv_map(address_map &map);
void bonzeadv_z80_map(address_map &map);
void cadash_map(address_map &map);
void cadash_sub_io(address_map &map);
void cadash_sub_map(address_map &map);
void cadash_z80_map(address_map &map);
void eto_map(address_map &map);
void z80_map(address_map &map);
};
#endif // MAME_INCLUDES_ASUKA_H

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@ -1,49 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:David Graves, Brian Troha
#include "emu.h"
#include "includes/asuka.h"
#include "screen.h"
/**************************************************************
SPRITE READ AND WRITE HANDLERS
**************************************************************/
void asuka_state::asuka_colpri_cb(u32 &sprite_colbank, u32 &pri_mask, u16 sprite_ctrl)
{
sprite_colbank = (sprite_ctrl & 0x3c) << 2;
pri_mask = (sprite_ctrl & 1) ? 0xfc : 0xf0; /* variable sprite/tile priority */
}
void asuka_state::bonzeadv_colpri_cb(u32 &sprite_colbank, u32 &pri_mask, u16 sprite_ctrl)
{
sprite_colbank = (sprite_ctrl & 0x3c) << 2;
pri_mask = 0xf0; /* sprites over top bg layer */
}
/**************************************************************
SCREEN REFRESH
**************************************************************/
uint32_t asuka_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
u8 layer[3];
m_tc0100scn->tilemap_update();
layer[0] = m_tc0100scn->bottomlayer();
layer[1] = layer[0] ^ 1;
layer[2] = 2;
screen.priority().fill(0, cliprect);
/* Ensure screen blanked even when bottom layer not drawn due to disable bit */
bitmap.fill(0, cliprect);
m_tc0100scn->tilemap_draw(screen, bitmap, cliprect, layer[0], TILEMAP_DRAW_OPAQUE, 1);
m_tc0100scn->tilemap_draw(screen, bitmap, cliprect, layer[1], 0, 2);
m_tc0100scn->tilemap_draw(screen, bitmap, cliprect, layer[2], 0, 4);
m_pc090oj->draw_sprites(screen, bitmap, cliprect);
return 0;
}