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fix unused variable error (nw)
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@ -154,7 +154,6 @@ private:
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vec2f m_stop; // ending UV coordinates
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vec2f m_rawdims; // raw dims of the texture
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int m_type; // what type of texture are we?
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int m_xborderpix, m_yborderpix; // number of border pixels on X/Y
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int m_xprescale, m_yprescale; // X/Y prescale factor
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int m_cur_frame; // what is our current frame?
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IDirect3DTexture9 * m_d3dtex; // Direct3D texture pointer
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