nbmj8688 two-player game improvements: [Vas Crabb]

* Flip Player 2 view to better represent what they see from their side of cocktail cabinet
* Add DIP locations for bijokkoy, bijokkog, housemnq, housemn2 and livegal
* Document DIP switches for livegal
* Make analyser switch for bijokkoy, bijokkog, housemnq, housemn2 and livegal a toggle
This commit is contained in:
Vas Crabb 2016-03-22 17:31:32 +11:00
parent b6be6e9ec0
commit b004349f2a

View File

@ -1690,7 +1690,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( bijokkoy )
PORT_START("DSWA")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSWA:1,2,3")
PORT_DIPSETTING( 0x07, "1 (Easy)" )
PORT_DIPSETTING( 0x06, "2" )
PORT_DIPSETTING( 0x05, "3" )
@ -1699,63 +1699,63 @@ static INPUT_PORTS_START( bijokkoy )
PORT_DIPSETTING( 0x02, "6" )
PORT_DIPSETTING( 0x01, "7" )
PORT_DIPSETTING( 0x00, "8 (Hard)" )
PORT_DIPNAME( 0x08, 0x08, "2P Simultaneous Play (LCD req'd)" )
PORT_DIPNAME( 0x08, 0x08, "2P Simultaneous Play (LCD req'd)" ) PORT_DIPLOCATION("DSWA:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSWA:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "See non-Reacher's hand" )
PORT_DIPNAME( 0x20, 0x20, "See non-Reacher's hand" ) PORT_DIPLOCATION("DSWA:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Kan-Ura" )
PORT_DIPNAME( 0x40, 0x00, "Kan-Ura" ) PORT_DIPLOCATION("DSWA:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Character Display Test" )
PORT_DIPNAME( 0x80, 0x80, "Character Display Test" ) PORT_DIPLOCATION("DSWA:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSWB")
PORT_DIPNAME( 0x03, 0x00, "Number of last chance" )
PORT_DIPNAME( 0x03, 0x00, "Number of last chance" ) PORT_DIPLOCATION("DSWB:1,2")
PORT_DIPSETTING( 0x03, "0" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x04, 0x00, "Double Tsumo" )
PORT_DIPNAME( 0x04, 0x00, "Double Tsumo" ) PORT_DIPLOCATION("DSWB:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Chonbo" )
PORT_DIPNAME( 0x08, 0x08, "Chonbo" ) PORT_DIPLOCATION("DSWB:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, nbmj8688_state, nb1413m3_busyflag_r, NULL) // DRAW BUSY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) //
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_TOGGLE // ANALYZER
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_INCLUDE( nbmjcontrols )
INPUT_PORTS_END
static INPUT_PORTS_START( bijokkog )
PORT_START("DSWA")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSWA:1,2,3")
PORT_DIPSETTING( 0x07, "1 (Easy)" )
PORT_DIPSETTING( 0x06, "2" )
PORT_DIPSETTING( 0x05, "3" )
@ -1764,62 +1764,62 @@ static INPUT_PORTS_START( bijokkog )
PORT_DIPSETTING( 0x02, "6" )
PORT_DIPSETTING( 0x01, "7" )
PORT_DIPSETTING( 0x00, "8 (Hard)" )
PORT_DIPNAME( 0x08, 0x08, "2P Simultaneous Play (LCD req'd)" )
PORT_DIPNAME( 0x08, 0x08, "2P Simultaneous Play (LCD req'd)" ) PORT_DIPLOCATION("DSWA:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSWA:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "See non-Reacher's hand" )
PORT_DIPNAME( 0x20, 0x20, "See non-Reacher's hand" ) PORT_DIPLOCATION("DSWA:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Kan-Ura" )
PORT_DIPNAME( 0x40, 0x00, "Kan-Ura" ) PORT_DIPLOCATION("DSWA:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Bonus Score for Extra Credit" )
PORT_DIPNAME( 0x80, 0x80, "Bonus Score for Extra Credit" ) PORT_DIPLOCATION("DSWA:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSWB")
PORT_DIPNAME( 0x03, 0x00, "Number of last chance" )
PORT_DIPNAME( 0x03, 0x00, "Number of last chance" ) PORT_DIPLOCATION("DSWB:1,2")
PORT_DIPSETTING( 0x03, "0" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x04, 0x00, "Double Tsumo" )
PORT_DIPNAME( 0x04, 0x00, "Double Tsumo" ) PORT_DIPLOCATION("DSWB:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Chonbo" )
PORT_DIPNAME( 0x08, 0x08, "Chonbo" ) PORT_DIPLOCATION("DSWB:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, "Cancel Hand" )
PORT_DIPNAME( 0x10, 0x00, "Cancel Hand" ) PORT_DIPLOCATION("DSWB:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coinage ) )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWB:6,7")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSWB:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, nbmj8688_state, nb1413m3_busyflag_r, NULL) // DRAW BUSY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) //
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_TOGGLE // ANALYZER
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_INCLUDE( nbmjcontrols )
INPUT_PORTS_END
static INPUT_PORTS_START( housemnq )
PORT_START("DSWA")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSWA:1,2,3")
PORT_DIPSETTING( 0x07, "1 (Easy)" )
PORT_DIPSETTING( 0x06, "2" )
PORT_DIPSETTING( 0x05, "3" )
@ -1828,62 +1828,62 @@ static INPUT_PORTS_START( housemnq )
PORT_DIPSETTING( 0x02, "6" )
PORT_DIPSETTING( 0x01, "7" )
PORT_DIPSETTING( 0x00, "8 (Hard)" )
PORT_DIPNAME( 0x08, 0x00, "Kan-Ura" )
PORT_DIPNAME( 0x08, 0x00, "Kan-Ura" ) PORT_DIPLOCATION("DSWA:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Chonbo" )
PORT_DIPNAME( 0x10, 0x10, "Chonbo" ) PORT_DIPLOCATION("DSWA:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Character Display Test" )
PORT_DIPNAME( 0x20, 0x20, "Character Display Test" ) PORT_DIPLOCATION("DSWA:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "RENCHAN after TENPAIed RYUKYOKU" )
PORT_DIPNAME( 0x40, 0x00, "RENCHAN after TENPAIed RYUKYOKU" ) PORT_DIPLOCATION("DSWA:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "See CPU's hand" )
PORT_DIPNAME( 0x80, 0x00, "See CPU's hand" ) PORT_DIPLOCATION("DSWA:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSWB")
PORT_DIPNAME( 0x03, 0x03, "Time" )
PORT_DIPNAME( 0x03, 0x03, "Time" ) PORT_DIPLOCATION("DSWB:1,2")
PORT_DIPSETTING( 0x03, "120" )
PORT_DIPSETTING( 0x02, "100" )
PORT_DIPSETTING( 0x01, "80" )
PORT_DIPSETTING( 0x00, "60" )
PORT_DIPNAME( 0x0c, 0x0c, "Timer Speed" )
PORT_DIPNAME( 0x0c, 0x0c, "Timer Speed" ) PORT_DIPLOCATION("DSWB:3,4")
PORT_DIPSETTING( 0x0c, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSWB:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Coin Selector" )
PORT_DIPNAME( 0x20, 0x20, "Coin Selector" ) PORT_DIPLOCATION("DSWB:6")
PORT_DIPSETTING( 0x20, "common" )
PORT_DIPSETTING( 0x00, "separate" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, nbmj8688_state, nb1413m3_busyflag_r, NULL) // DRAW BUSY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) //
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_TOGGLE // ANALYZER
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_INCLUDE( nbmjcontrols )
INPUT_PORTS_END
static INPUT_PORTS_START( housemn2 )
PORT_START("DSWA")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSWA:1,2,3")
PORT_DIPSETTING( 0x07, "1 (Easy)" )
PORT_DIPSETTING( 0x06, "2" )
PORT_DIPSETTING( 0x05, "3" )
@ -1892,40 +1892,40 @@ static INPUT_PORTS_START( housemn2 )
PORT_DIPSETTING( 0x02, "6" )
PORT_DIPSETTING( 0x01, "7" )
PORT_DIPSETTING( 0x00, "8 (Hard)" )
PORT_DIPNAME( 0x08, 0x00, "Kan-Ura" )
PORT_DIPNAME( 0x08, 0x00, "Kan-Ura" ) PORT_DIPLOCATION("DSWA:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Chonbo" )
PORT_DIPNAME( 0x10, 0x10, "Chonbo" ) PORT_DIPLOCATION("DSWA:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Character Display Test" )
PORT_DIPNAME( 0x20, 0x20, "Character Display Test" ) PORT_DIPLOCATION("DSWA:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "RENCHAN after TENPAIed RYUKYOKU" )
PORT_DIPNAME( 0x40, 0x00, "RENCHAN after TENPAIed RYUKYOKU" ) PORT_DIPLOCATION("DSWA:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "See CPU's hand" )
PORT_DIPNAME( 0x80, 0x00, "See CPU's hand" ) PORT_DIPLOCATION("DSWA:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSWB")
PORT_DIPNAME( 0x03, 0x03, "Time" )
PORT_DIPNAME( 0x03, 0x03, "Time" ) PORT_DIPLOCATION("DSWB:1,2")
PORT_DIPSETTING( 0x03, "120" )
PORT_DIPSETTING( 0x02, "100" )
PORT_DIPSETTING( 0x01, "80" )
PORT_DIPSETTING( 0x00, "60" )
PORT_DIPNAME( 0x0c, 0x0c, "Timer Speed" )
PORT_DIPNAME( 0x0c, 0x0c, "Timer Speed" ) PORT_DIPLOCATION("DSWB:3,4")
PORT_DIPSETTING( 0x0c, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSWB:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Coin Selector" )
PORT_DIPNAME( 0x20, 0x20, "Coin Selector" ) PORT_DIPLOCATION("DSWB:6")
PORT_DIPSETTING( 0x20, "common" )
PORT_DIPSETTING( 0x00, "separate" )
PORT_DIPNAME( 0xc0, 0xc0, "Character Display Test (manual)" )
PORT_DIPNAME( 0xc0, 0xc0, "Character Display Test (manual)" ) PORT_DIPLOCATION("DSWB:7,8")
PORT_DIPSETTING( 0xc0, DEF_STR( Off ) )
// PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
// PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
@ -1933,13 +1933,13 @@ static INPUT_PORTS_START( housemn2 )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, nbmj8688_state, nb1413m3_busyflag_r, NULL) // DRAW BUSY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) //
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_TOGGLE // ANALYZER
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_INCLUDE( nbmjcontrols )
INPUT_PORTS_END
@ -2144,66 +2144,63 @@ INPUT_PORTS_END
static INPUT_PORTS_START( livegal )
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x01, "DIPSW 1-1" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "DIPSW 1-2" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "DIPSW 1-3" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "DIPSW 1-4" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "DIPSW 1-5" )
PORT_DIPNAME( 0x07, 0x07, "Game Out Rate" ) PORT_DIPLOCATION("DSWA:1,2,3")
PORT_DIPSETTING( 0x07, "60" )
PORT_DIPSETTING( 0x06, "65" )
PORT_DIPSETTING( 0x05, "70" )
PORT_DIPSETTING( 0x04, "75" )
PORT_DIPSETTING( 0x03, "80" )
PORT_DIPSETTING( 0x02, "85" )
PORT_DIPSETTING( 0x01, "90" )
PORT_DIPSETTING( 0x00, "95" )
PORT_DIPNAME( 0x08, 0x08, "Rate Max" ) PORT_DIPLOCATION("DSWA:4")
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x08, "9" )
PORT_DIPNAME( 0x10, 0x10, "Rate Up" ) PORT_DIPLOCATION("DSWA:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "DIPSW 1-6" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "DIPSW 1-7" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "DIPSW 1-8" )
PORT_DIPNAME( 0x60, 0x60, "Odds Number" ) PORT_DIPLOCATION("DSWA:6,7")
PORT_DIPSETTING( 0x60, "A" )
PORT_DIPSETTING( 0x40, "B" )
PORT_DIPSETTING( 0x20, "C" )
PORT_DIPSETTING( 0x00, "D" )
PORT_DIPNAME( 0x80, 0x80, "Last Chance Charge" ) PORT_DIPLOCATION("DSWA:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSWB")
PORT_DIPNAME( 0x01, 0x01, "DIPSW 2-1" )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "DIPSW 2-2" )
PORT_DIPNAME( 0x02, 0x02, "Time Speed" ) PORT_DIPLOCATION("DSWB:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "DIPSW 2-3" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "DIPSW 2-4" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "DIPSW 2-5" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSWB:3,4")
PORT_DIPSETTING( 0x0c, "1 (Easy)" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x00, "4 (Hard)" )
PORT_DIPNAME( 0x10, 0x10, "Character Display Test" ) PORT_DIPLOCATION("DSWB:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "DIPSW 2-6" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "DIPSW 2-7" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "DIPSW 2-8" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWB:6,7")
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSWB:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, nbmj8688_state, nb1413m3_busyflag_r, NULL) // DRAW BUSY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) //
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_TOGGLE // ANALYZER
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_INCLUDE( nbmjcontrols )