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another small antic bit. nw.
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@ -562,7 +562,7 @@ extern ANTIC antic;
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void antic_start(running_machine &machine);
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void antic_vstart(running_machine &machine);
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void antic_reset(void);
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void antic_render(address_space &space, VIDEO *video, int param1, int param2, int param3);
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void antic_render(address_space &space, int param1, int param2, int param3);
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#endif /* ATARI_H */
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@ -1079,8 +1079,9 @@ static const atari_renderer_func renderer[2][19][5] = {
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}
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};
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void antic_render(address_space &space, VIDEO *video, int param1, int param2, int param3)
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void antic_render(address_space &space, int param1, int param2, int param3)
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{
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VIDEO *video = antic.video[antic.scanline];
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(*renderer[param1][param2][param3])(space, video);
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}
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@ -394,10 +394,9 @@ TIMER_CALLBACK_MEMBER( atari_common_state::antic_scanline_render )
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{
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address_space &space = machine().device("maincpu")->memory().space(AS_PROGRAM);
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VIDEO *video = antic.video[antic.scanline];
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LOG((" @cycle #%3d render mode $%X lines to go #%d\n", cycle(), (antic.cmd & 0x0f), antic.modelines));
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antic_render(space, video, m_antic_render1, m_antic_render2, m_antic_render3);
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antic_render(space, m_antic_render1, m_antic_render2, m_antic_render3);
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/* if player/missile graphics is enabled */
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if( antic.scanline < 256 && (antic.w.dmactl & (DMA_PLAYER|DMA_MISSILE)) )
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