From b0af54e789d5de74687b65e17ac79c4386db32da Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Banaan=20Ananas?= Date: Mon, 17 May 2010 16:23:12 +0000 Subject: [PATCH] documentation: made note of konamiic tmnt2 and metamrph high priority shadows, nw --- src/mame/video/konamiic.c | 4 +++- src/mame/video/konicdev.c | 4 +++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/src/mame/video/konamiic.c b/src/mame/video/konamiic.c index 98d0599cc5d..135a92bb73f 100644 --- a/src/mame/video/konamiic.c +++ b/src/mame/video/konamiic.c @@ -5,8 +5,10 @@ TODO: hardcoded in the drivers; there might be a control bit somewhere. Games requiring shadows to affect sprites behind them: - Surprise Attack (dark glass walls in level 3) - - 88 Games (angle indicator in the long jump event). + - 88 Games (angle indicator in the long jump event) - Sunset Riders (bull's eye in the saloon cutscene) + - TMNT 2 (lightbeam in level 4 cave) + - Metamorphic Force (double! lightbeam just before the last boss) Games requiring shadows to NOT affect sprites behind them: - Asterix (Asterix's shadow would be over his feet otherwise) - X-Men is dubious, see enemies halfway through level 1 coming from above with diff --git a/src/mame/video/konicdev.c b/src/mame/video/konicdev.c index acd43c0487d..c0125de9792 100644 --- a/src/mame/video/konicdev.c +++ b/src/mame/video/konicdev.c @@ -5,8 +5,10 @@ TODO: hardcoded in the drivers; there might be a control bit somewhere. Games requiring shadows to affect sprites behind them: - Surprise Attack (dark glass walls in level 3) - - 88 Games (angle indicator in the long jump event). + - 88 Games (angle indicator in the long jump event) - Sunset Riders (bull's eye in the saloon cutscene) + - TMNT 2 (lightbeam in level 4 cave) + - Metamorphic Force (double! lightbeam just before the last boss) Games requiring shadows to NOT affect sprites behind them: - Asterix (Asterix's shadow would be over his feet otherwise) - X-Men is dubious, see enemies halfway through level 1 coming from above with