mirror of
https://github.com/holub/mame
synced 2025-04-20 23:42:22 +03:00
- aristmk5.cpp: redumped jumpbean and sbuk2, updated driver contents and layouts [Heihachi_73]
- konamigv.cpp: added hardware info for Tokimeki Memorial Oshiete Your Heart [Guru] - snesb.cpp: minor cleanups
This commit is contained in:
parent
24802a701d
commit
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File diff suppressed because it is too large
Load Diff
@ -7,7 +7,15 @@
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Driver by R. Belmont & smf
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Known Dumps
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***************************************************************************
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Konami GV
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Hardware Info by Guru
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---------------------
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Konami GV uses Playstation 1 based hardware.
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Known Games
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-----------
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Game Description Mother Board Code Version Date Time
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@ -19,14 +27,25 @@ susume Susume! Taisen Puzzle-Dama ZV610
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btchamp Beat the Champ GV999 GV053 UAA01 ?
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kdeadeye Dead Eye GV999 GV054 UAA01 ?
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weddingr Wedding Rhapsody ? GX624 JAA 97.05.29 9:12
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tmosh Tokimeki Memorial Oshiete Your Heart ? GQ673 JAA 97.03.14 ?
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tmoshs Tokimeki Memorial Oshiete Your Heart Seal Version ? GE755 JAA 97.08.06 11:52
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tmoshspa Tokimeki Memorial Oshiete Your Heart Seal Version Plus ? GE756 JAA 97.08.24 12:20
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tmoshsp Tokimeki Memorial Oshiete Your Heart Seal Version Plus ? GE756 JAB 97.09.27 9:10
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tmosh Tokimeki Memorial Oshiete Your Heart GV999 GQ673 JAA 97.03.14 ?
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tmoshs Tokimeki Memorial Oshiete Your Heart Seal Version GV999 GE755 JAA 97.08.06 11:52
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tmoshspa Tokimeki Memorial Oshiete Your Heart Seal Version Plus GV999 GE756 JAA 97.08.24 12:20
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tmoshsp Tokimeki Memorial Oshiete Your Heart Seal Version Plus GV999 GE756 JAB 97.09.27 9:10
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nagano98 Winter Olypmics in Nagano 98 GV999 GX720 EAA01 1.03 98.01.08 10:45
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naganoj Hyper Olympic in Nagano GV999 GX720 JAA01 1.02 98.01.07 01:10
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simpbowl Simpsons Bowling GV999 GQ829 UAA ?
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Notes:
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The Tokimeki Memorial Oshiete Your Heart games use an extra PCB plugged in on top for controlling the printer and the sensors.
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Additionally, there is a small PCB for connecting to a sensor... PCB number GE755-PWB(S)
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Simpsons Bowling uses an extra PCB plugged in on top containing flash ROMs and circuitry to control the trackball.
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Some of the other games may also have extra PCBs.
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PCB Layouts
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-----------
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@ -60,7 +79,7 @@ GV999 PWB301949A
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|CN2 |
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|TEST_SW |
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| 999A01.7E CN6|
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|MC44200 CXD2925Q |
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|MC44200 CN4 CXD2925Q |
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| 9E TC51V4260BJ-80|
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| |
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|J 12E |
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@ -79,6 +98,9 @@ GV999 PWB301949A
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|---------------------------------------|
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Notes:
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- These two PCBs are functionally equivalent and can be exchanged between games and work fine (see CD-swapping note below).
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- Simpsons Bowling and Dead Eye use a GV999 with a daughtercard containing flash ROMs and CPLDs:
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PWB402610
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Xilinx XC3020A
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@ -111,6 +133,11 @@ Notes:
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- CN3, CN5 used for connecting 3rd and 4th player controls.
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- CN4 is present only on GV999 and is used to connect extra PCBs with additional functionality.
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For example:
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Simpsons Bowling additional flash ROM & trackball control PCB.
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Tokimeki Memorial Oshiete Your Heart printer and sensor control PCB.
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- 001231, 058239 are PALCE16V8H PALs.
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- 10E, 12E are unpopulated positions for 16M TSOP56 FLASHROMs (10E is 9E on GV999).
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@ -120,7 +147,71 @@ Notes:
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This appears to be some form of mild protection to stop operators swapping CD's.
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However it is possible to swap games to another PCB by exchanging the CD _AND_ the EEPROM from another PCB which belongs
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to that same game. It won't work with a blank EEPROM or a different games' EEPROM.
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*/
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Tokimeki Memorial Oshiete Your Heart control PCB Layout
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-------------------------------------------------------
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GQ673 PWB404691A
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|------------------------|
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|CN11 |
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| 003673 |----------|
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|CN10 74QST3383 LVT245 CN3 |
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| CN4 |
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|CN9 2SC2320 LS245 |
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| 2SC2320 LS273 |
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|CN8 2SC2320 HCT04 |
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| 2SC2320 MB3516A |
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|CN7 14.31818MHz |
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| |
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|CN6 2SC2320|
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|---| uPC324 |---|
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|CN5 2SC2320 ADC0838 CXA1585Q |
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| PC817 VR 3.579545MHz |
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|-------------------------------------------|
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Notes: (all main parts shown)
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This PCB is plugged into the Tokimeki Memorial Oshiete Your Heart main board into CN4
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It provides additional functionality for the printer and sensor(s) and possibly other things.
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CN10 & CN11 - TCS7927-54 4-pin mini DIN connectors
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CN9 - 6 pin connector
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CN8 - 5 pin connector
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CN7 - 7 pin connector
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CN6 - 3 pin connector
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CN5 - 2 pin connector
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CN3 - 4 pin power connector. Joins to CN6 on mainboard via a Y-splitter cable. The other end of the
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Y cable is approximately 300mm long and joins to the GE755-PWB(S) PCB.
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CN4 - 6 pin connector used to power the CDROM drive
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003673 - PAL16V8D
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74QST3383 - Quality Semiconductor Inc. High Speed CMOS Bus Exchange Switch
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2SC2320 - NPN Transistor equivalent to 2SC945
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MB3516A - Fujitsu MB3516A RGB Encoder
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uPC324 - NEC uPC324 Low power quad operational amplifier
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ADC0838 - Analog Devices ADC0838 8-Bit Serial I/O A/D Converter with Multiplexer Options
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PC817 - Sharp PC817 Optocoupler
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VR - 500 Ohm potentiometer
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CXA1585Q - Sony CXA1585Q RGB Decoder
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Tokimeki Memorial Oshiete Your Heart Sensor PCB
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-----------------------------------------------
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GQ673 PWB404691A
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|----------------|
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| LS14 E756S1 |
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| uPC817 |
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| CN1 CN2 CN3 |
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|----------------|
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Notes:
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E756S1 - PAL16V8H
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uPC817 - Sharp PC817 Optocoupler
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CN1 - 4 pin power connector joining to GQ673 PCB CN3 and CN6 on mainboard via a Y-splitter cable.
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CN1/CN2 - 2 pin connector
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***************************************************************************/
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#include "emu.h"
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#include "bus/scsi/scsi.h"
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@ -140,6 +231,8 @@ Notes:
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#include "cdrom.h"
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namespace {
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class konamigv_state : public driver_device
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{
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public:
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@ -212,7 +305,7 @@ void konamigv_state::konamigv_map(address_map &map)
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map(0x1f100008, 0x1f10000b).portr("P3_P4");
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map(0x1f180000, 0x1f180003).portw("EEPROMOUT");
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map(0x1f680000, 0x1f68001f).rw("mb89371", FUNC(mb89371_device::read), FUNC(mb89371_device::write)).umask32(0x00ff00ff);
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map(0x1f780000, 0x1f780003).nopw(); /* watchdog? */
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map(0x1f780000, 0x1f780003).nopw(); // watchdog?
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}
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void simpbowl_state::simpbowl_map(address_map &map)
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@ -256,7 +349,7 @@ void konamigv_state::tmosh_map(address_map &map)
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map(0x1f680090, 0x1f680091).w(FUNC(konamigv_state::tokimeki_serial_w));
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}
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/* SCSI */
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// SCSI
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void konamigv_state::scsi_dma_read( uint32_t *p_n_psxram, uint32_t n_address, int32_t n_size )
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{
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@ -276,12 +369,12 @@ void konamigv_state::scsi_dma_read( uint32_t *p_n_psxram, uint32_t n_address, in
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}
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if( n_this < 2048 / 4 )
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{
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/* non-READ commands */
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// non-READ commands
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m_am53cf96->dma_read_data( n_this * 4, sector_buffer );
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}
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else
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{
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/* assume normal 2048 byte data for now */
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// assume normal 2048 byte data for now
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m_am53cf96->dma_read_data( 2048, sector_buffer );
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n_this = 2048 / 4;
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}
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@ -356,7 +449,7 @@ void konamigv_state::cdrom_config(device_t *device)
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void konamigv_state::konamigv(machine_config &config)
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{
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/* basic machine hardware */
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// basic machine hardware
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CXD8530BQ(config, m_maincpu, XTAL(67'737'600));
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m_maincpu->set_addrmap(AS_PROGRAM, &konamigv_state::konamigv_map);
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m_maincpu->subdevice<psxdma_device>("dma")->install_read_handler(5, psxdma_device::read_delegate(&konamigv_state::scsi_dma_read, this));
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@ -374,12 +467,12 @@ void konamigv_state::konamigv(machine_config &config)
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m_am53cf96->set_scsi_port("scsi");
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m_am53cf96->irq_handler().set("maincpu:irq", FUNC(psxirq_device::intin10));
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/* video hardware */
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// video hardware
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CXD8514Q(config, "gpu", XTAL(53'693'175), 0x100000, subdevice<psxcpu_device>("maincpu")).set_screen("screen");
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SCREEN(config, "screen", SCREEN_TYPE_RASTER);
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/* sound hardware */
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// sound hardware
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SPEAKER(config, "lspeaker").front_left();
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SPEAKER(config, "rspeaker").front_right();
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@ -453,7 +546,7 @@ static INPUT_PORTS_START( konamigv )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, clk_write)
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INPUT_PORTS_END
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/* Simpsons Bowling */
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// Simpsons Bowling
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uint16_t simpbowl_state::flash_r(offs_t offset)
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{
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@ -532,7 +625,7 @@ static INPUT_PORTS_START( simpbowl )
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INPUT_PORTS_END
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/* Beat the Champ */
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// Beat the Champ
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void konamigv_state::btc_trackball_w(offs_t offset, uint16_t data, uint16_t mem_mask)
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{
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@ -578,7 +671,7 @@ static INPUT_PORTS_START( btchamp )
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PORT_BIT( 0xfff, 0x000, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_RESET PORT_PLAYER(2)
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INPUT_PORTS_END
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/* Tokimeki Memorial games - have a mouse and printer and who knows what else */
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// Tokimeki Memorial games - have a mouse and printer and who knows what else
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uint16_t konamigv_state::tokimeki_serial_r()
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{
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@ -672,7 +765,7 @@ static INPUT_PORTS_START( kdeadeye )
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INPUT_PORTS_END
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/* Wedding Rhapsody */
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// Wedding Rhapsody
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static INPUT_PORTS_START( weddingr )
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PORT_INCLUDE( konamigv )
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@ -726,13 +819,13 @@ INPUT_PORTS_END
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ROM_START( konamigv )
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GV_BIOS
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ROM_REGION16_BE( 0x0000080, "eeprom", ROMREGION_ERASE00 ) /* default EEPROM */
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ROM_REGION16_BE( 0x0000080, "eeprom", ROMREGION_ERASE00 ) // default EEPROM
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ROM_END
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ROM_START( lacrazyc )
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GV_BIOS
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
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ROM_LOAD( "lacrazyc.25c", 0x000000, 0x000080, CRC(e20e5730) SHA1(066b49236c658a4ef2930f7bacc4b2354dd7f240) )
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DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
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@ -742,7 +835,7 @@ ROM_END
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ROM_START( susume )
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GV_BIOS
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
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ROM_LOAD( "susume.25c", 0x000000, 0x000080, CRC(52f17df7) SHA1(b8ad7787b0692713439d7d9bebfa0c801c806006) )
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DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
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@ -752,7 +845,7 @@ ROM_END
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ROM_START( hyperath )
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GV_BIOS
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
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ROM_LOAD( "hyperath.25c", 0x000000, 0x000080, CRC(20a8c435) SHA1(a0f203a999757fba68b391c525ac4b9684a57ba9) )
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DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
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@ -762,7 +855,7 @@ ROM_END
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ROM_START( powyak96 )
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GV_BIOS
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
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ROM_LOAD( "powyak96.25c", 0x000000, 0x000080, CRC(405a7fc9) SHA1(e2d978f49748ba3c4a425188abcd3d272ec23907) )
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DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
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@ -772,7 +865,7 @@ ROM_END
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ROM_START( weddingr )
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GV_BIOS
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
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ROM_LOAD( "weddingr.25c", 0x000000, 0x000080, CRC(b90509a0) SHA1(41510a0ceded81dcb26a70eba97636d38d3742c3) )
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DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
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@ -782,7 +875,7 @@ ROM_END
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ROM_START( simpbowl )
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GV_BIOS
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
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ROM_LOAD( "simpbowl.25c", 0x000000, 0x000080, CRC(2c61050c) SHA1(16ae7f81cbe841c429c5c7326cf83e87db1782bf) )
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DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
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@ -792,7 +885,7 @@ ROM_END
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ROM_START( btchamp )
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GV_BIOS
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
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ROM_LOAD( "btchmp.25c", 0x000000, 0x000080, CRC(6d02ea54) SHA1(d3babf481fd89db3aec17f589d0d3d999a2aa6e1) )
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DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
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@ -802,7 +895,7 @@ ROM_END
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ROM_START( kdeadeye )
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GV_BIOS
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
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ROM_LOAD( "kdeadeye.25c", 0x000000, 0x000080, CRC(3935d2df) SHA1(cbb855c475269077803c380dbc3621e522efe51e) )
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DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
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@ -812,7 +905,7 @@ ROM_END
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ROM_START( nagano98 )
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GV_BIOS
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
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ROM_LOAD( "nagano98.25c", 0x000000, 0x000080, CRC(b64b7451) SHA1(a77a37e0cc580934d1e7e05d523bae0acd2c1480) )
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DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
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@ -822,7 +915,7 @@ ROM_END
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ROM_START( naganoj )
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GV_BIOS
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
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ROM_LOAD( "720ja.25c", 0x000000, 0x000080, CRC(34c473ba) SHA1(768225b04a293bdbc114a092d14dee28d52044e9) )
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DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
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@ -832,7 +925,7 @@ ROM_END
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ROM_START( tmosh )
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GV_BIOS
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
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ROM_LOAD( "tmosh.25c", 0x000000, 0x000080, NO_DUMP )
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DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
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@ -842,7 +935,7 @@ ROM_END
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ROM_START( tmoshs )
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GV_BIOS
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
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ROM_LOAD( "tmoshs.25c", 0x000000, 0x000080, CRC(e57b833f) SHA1(f18a0974a6be69dc179706643aab837ff61c2738) )
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DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
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@ -852,7 +945,7 @@ ROM_END
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ROM_START( tmoshsp )
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GV_BIOS
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
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ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
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ROM_LOAD( "tmoshsp.25c", 0x000000, 0x000080, CRC(af4cdd87) SHA1(97041e287e4c80066043967450779b81b62b2b8e) )
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DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
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@ -862,14 +955,17 @@ ROM_END
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ROM_START( tmoshspa )
|
||||
GV_BIOS
|
||||
|
||||
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
|
||||
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
|
||||
ROM_LOAD( "tmoshsp.25c", 0x000000, 0x000080, CRC(af4cdd87) SHA1(97041e287e4c80066043967450779b81b62b2b8e) )
|
||||
|
||||
DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
|
||||
DISK_IMAGE_READONLY( "756jaa01", 0, BAD_DUMP SHA1(5e6d349ad1a22c0dbb1ec26aa05febc830254339) ) // The CD was damaged
|
||||
ROM_END
|
||||
|
||||
/* BIOS placeholder */
|
||||
} // Anonymous namespace
|
||||
|
||||
|
||||
// BIOS placeholder
|
||||
GAME( 1995, konamigv, 0, konamigv, konamigv, konamigv_state, empty_init, ROT0, "Konami", "Baby Phoenix/GV System", MACHINE_IS_BIOS_ROOT )
|
||||
|
||||
GAME( 1996, powyak96, konamigv, konamigv, konamigv, konamigv_state, empty_init, ROT0, "Konami", "Jikkyou Powerful Pro Yakyuu '96 (GV017 Japan 1.03)", MACHINE_IMPERFECT_SOUND )
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -31,13 +31,9 @@ license:CC0
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="0.35" width="0.8" height="0.3" />
|
||||
</text>
|
||||
<text state="0" string="RED">
|
||||
<color red="1.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.25" y="0.6" width="0.5" height="0.3" />
|
||||
</text>
|
||||
<text state="1" string="RED">
|
||||
<color red="0.5" green="0.0" blue="0.0" />
|
||||
<bounds x="0.25" y="0.6" width="0.5" height="0.3" />
|
||||
<text string="X2">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.6" width="0.7" height="0.3" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
@ -50,11 +46,15 @@ license:CC0
|
||||
</rect>
|
||||
<text string="BET 2">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.2" width="0.7" height="0.3" />
|
||||
<bounds x="0.15" y="0.1" width="0.7" height="0.3" />
|
||||
</text>
|
||||
<text string="CREDITS">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="0.5" width="0.8" height="0.3" />
|
||||
<bounds x="0.1" y="0.35" width="0.8" height="0.3" />
|
||||
</text>
|
||||
<text string="X3">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.6" width="0.7" height="0.3" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
@ -67,11 +67,15 @@ license:CC0
|
||||
</rect>
|
||||
<text string="BET 3">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.2" width="0.7" height="0.3" />
|
||||
<bounds x="0.15" y="0.1" width="0.7" height="0.3" />
|
||||
</text>
|
||||
<text string="CREDITS">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="0.5" width="0.8" height="0.3" />
|
||||
<bounds x="0.1" y="0.35" width="0.8" height="0.3" />
|
||||
</text>
|
||||
<text string="X5">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.6" width="0.7" height="0.3" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
@ -84,11 +88,15 @@ license:CC0
|
||||
</rect>
|
||||
<text string="BET 4">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.2" width="0.7" height="0.3" />
|
||||
<bounds x="0.15" y="0.1" width="0.7" height="0.3" />
|
||||
</text>
|
||||
<text string="CREDITS">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="0.5" width="0.8" height="0.3" />
|
||||
<bounds x="0.1" y="0.35" width="0.8" height="0.3" />
|
||||
</text>
|
||||
<text string="X10">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.6" width="0.7" height="0.3" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
@ -107,7 +115,7 @@ license:CC0
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="0.35" width="0.8" height="0.3" />
|
||||
</text>
|
||||
<text string="BLACK">
|
||||
<text string="X100">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.6" width="0.7" height="0.3" />
|
||||
</text>
|
||||
|
213
src/mame/layout/sbuk2a.lay
Normal file
213
src/mame/layout/sbuk2a.lay
Normal file
@ -0,0 +1,213 @@
|
||||
<?xml version="1.0"?>
|
||||
<!--
|
||||
license:CC0
|
||||
-->
|
||||
<mamelayout version="2">
|
||||
<element name="COLLECT">
|
||||
<rect state="0">
|
||||
<color red="1.0" green="1.0" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="1">
|
||||
<color red="0.5" green="0.5" blue="0.0" />
|
||||
</rect>
|
||||
<text string="COLLECT">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="0.35" width="0.8" height="0.3" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="BET1">
|
||||
<rect state="0">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
</rect>
|
||||
<rect state="1">
|
||||
<color red="0.5" green="0.5" blue="0.5" />
|
||||
</rect>
|
||||
<text string="BET 1">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.1" width="0.7" height="0.3" />
|
||||
</text>
|
||||
<text string="CREDIT">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="0.35" width="0.8" height="0.3" />
|
||||
</text>
|
||||
<text state="0" string="RED">
|
||||
<color red="1.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.25" y="0.6" width="0.5" height="0.3" />
|
||||
</text>
|
||||
<text state="1" string="RED">
|
||||
<color red="0.5" green="0.0" blue="0.0" />
|
||||
<bounds x="0.25" y="0.6" width="0.5" height="0.3" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="BET2">
|
||||
<rect state="0">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
</rect>
|
||||
<rect state="1">
|
||||
<color red="0.5" green="0.5" blue="0.5" />
|
||||
</rect>
|
||||
<text string="BET 2">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.2" width="0.7" height="0.3" />
|
||||
</text>
|
||||
<text string="CREDITS">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="0.5" width="0.8" height="0.3" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="BET3">
|
||||
<rect state="0">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
</rect>
|
||||
<rect state="1">
|
||||
<color red="0.5" green="0.5" blue="0.5" />
|
||||
</rect>
|
||||
<text string="BET 3">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.2" width="0.7" height="0.3" />
|
||||
</text>
|
||||
<text string="CREDITS">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="0.5" width="0.8" height="0.3" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="BET4">
|
||||
<rect state="0">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
</rect>
|
||||
<rect state="1">
|
||||
<color red="0.5" green="0.5" blue="0.5" />
|
||||
</rect>
|
||||
<text string="BET 4">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.2" width="0.7" height="0.3" />
|
||||
</text>
|
||||
<text string="CREDITS">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="0.5" width="0.8" height="0.3" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="BET5">
|
||||
<rect state="0">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
</rect>
|
||||
<rect state="1">
|
||||
<color red="0.5" green="0.5" blue="0.5" />
|
||||
</rect>
|
||||
<text string="BET 5">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.1" width="0.7" height="0.3" />
|
||||
</text>
|
||||
<text string="CREDITS">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="0.35" width="0.8" height="0.3" />
|
||||
</text>
|
||||
<text string="BLACK">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.6" width="0.7" height="0.3" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="GAMBLE">
|
||||
<rect state="0">
|
||||
<color red="0.5" green="0.0" blue="0.7" />
|
||||
</rect>
|
||||
<rect state="1">
|
||||
<color red="0.25" green="0.0" blue="0.35" />
|
||||
</rect>
|
||||
<text string="GAMBLE">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="0.35" width="0.8" height="0.3" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="RESERVE">
|
||||
<rect state="0">
|
||||
<color red="0.0" green="1.0" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="1">
|
||||
<color red="0.0" green="0.5" blue="0.0" />
|
||||
</rect>
|
||||
<text string="RESERVE">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="0.35" width="0.8" height="0.3" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="TAKE_WIN">
|
||||
<rect state="0">
|
||||
<color red="1.0" green="0.7" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="1">
|
||||
<color red="0.5" green="0.35" blue="0.0" />
|
||||
</rect>
|
||||
<text string="TAKE WIN">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="0.35" width="0.8" height="0.3" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="REDLAMP">
|
||||
<disk state="1">
|
||||
<color red="0.2" green="0.0" blue="0.0" />
|
||||
</disk>
|
||||
<disk state="0">
|
||||
<color red="1.0" green="0.0" blue="0.0" />
|
||||
</disk>
|
||||
</element>
|
||||
|
||||
<view name="Button Lamps">
|
||||
<screen index="0">
|
||||
<bounds left="0" top="0" right="4" bottom="3" />
|
||||
</screen>
|
||||
|
||||
<!-- Button lamps -->
|
||||
<element name="lamp8" ref="COLLECT" inputtag="P1" inputmask="0x100">
|
||||
<bounds x="0.27" y="3.02" width="0.3" height="0.3" />
|
||||
</element>
|
||||
|
||||
<element name="lamp7" ref="RESERVE" inputtag="P1" inputmask="0x80">
|
||||
<bounds x="0.27" y="3.43" width="0.3" height="0.3" />
|
||||
</element>
|
||||
<element name="lamp6" ref="BET1" inputtag="P1" inputmask="0x40">
|
||||
<bounds x="0.68" y="3.43" width="0.3" height="0.3" />
|
||||
</element>
|
||||
<element name="lamp5" ref="BET2" inputtag="P1" inputmask="0x20">
|
||||
<bounds x="1.09" y="3.43" width="0.3" height="0.3" />
|
||||
</element>
|
||||
<element name="lamp4" ref="BET3" inputtag="P1" inputmask="0x10">
|
||||
<bounds x="1.51" y="3.43" width="0.3" height="0.3" />
|
||||
</element>
|
||||
<element name="lamp3" ref="BET4" inputtag="P1" inputmask="0x08">
|
||||
<bounds x="1.91" y="3.43" width="0.3" height="0.3" />
|
||||
</element>
|
||||
<element name="lamp2" ref="BET5" inputtag="P1" inputmask="0x04">
|
||||
<bounds x="2.32" y="3.43" width="0.3" height="0.3" />
|
||||
</element>
|
||||
<element name="lamp0" ref="GAMBLE" inputtag="P1" inputmask="0x01">
|
||||
<bounds x="2.73" y="3.43" width="0.3" height="0.3" />
|
||||
</element>
|
||||
<element name="lamp1" ref="TAKE_WIN" inputtag="P1" inputmask="0x02">
|
||||
<bounds x="3.14" y="3.43" width="0.3" height="0.3" />
|
||||
</element>
|
||||
|
||||
<!-- Tower lamps -->
|
||||
<element name="lamp32" ref="REDLAMP">
|
||||
<bounds x="3.58" y="3.31" width="0.10" height="0.10" />
|
||||
</element>
|
||||
<element name="lamp33" ref="REDLAMP">
|
||||
<bounds x="3.58" y="3.43" width="0.10" height="0.10" />
|
||||
</element>
|
||||
<element name="lamp34" ref="REDLAMP">
|
||||
<bounds x="3.68" y="3.31" width="0.10" height="0.10" />
|
||||
</element>
|
||||
<element name="lamp35" ref="REDLAMP">
|
||||
<bounds x="3.68" y="3.43" width="0.10" height="0.10" />
|
||||
</element>
|
||||
</view>
|
||||
</mamelayout>
|
Loading…
Reference in New Issue
Block a user