- aristmk5.cpp: redumped jumpbean and sbuk2, updated driver contents and layouts [Heihachi_73]

- konamigv.cpp: added hardware info for Tokimeki Memorial Oshiete Your Heart [Guru]

- snesb.cpp: minor cleanups
This commit is contained in:
Ivan Vangelista 2021-04-30 18:33:31 +02:00
parent 24802a701d
commit b0cf07a238
5 changed files with 1931 additions and 622 deletions

File diff suppressed because it is too large Load Diff

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@ -7,7 +7,15 @@
Driver by R. Belmont & smf
Known Dumps
***************************************************************************
Konami GV
Hardware Info by Guru
---------------------
Konami GV uses Playstation 1 based hardware.
Known Games
-----------
Game Description Mother Board Code Version Date Time
@ -19,14 +27,25 @@ susume Susume! Taisen Puzzle-Dama ZV610
btchamp Beat the Champ GV999 GV053 UAA01 ?
kdeadeye Dead Eye GV999 GV054 UAA01 ?
weddingr Wedding Rhapsody ? GX624 JAA 97.05.29 9:12
tmosh Tokimeki Memorial Oshiete Your Heart ? GQ673 JAA 97.03.14 ?
tmoshs Tokimeki Memorial Oshiete Your Heart Seal Version ? GE755 JAA 97.08.06 11:52
tmoshspa Tokimeki Memorial Oshiete Your Heart Seal Version Plus ? GE756 JAA 97.08.24 12:20
tmoshsp Tokimeki Memorial Oshiete Your Heart Seal Version Plus ? GE756 JAB 97.09.27 9:10
tmosh Tokimeki Memorial Oshiete Your Heart GV999 GQ673 JAA 97.03.14 ?
tmoshs Tokimeki Memorial Oshiete Your Heart Seal Version GV999 GE755 JAA 97.08.06 11:52
tmoshspa Tokimeki Memorial Oshiete Your Heart Seal Version Plus GV999 GE756 JAA 97.08.24 12:20
tmoshsp Tokimeki Memorial Oshiete Your Heart Seal Version Plus GV999 GE756 JAB 97.09.27 9:10
nagano98 Winter Olypmics in Nagano 98 GV999 GX720 EAA01 1.03 98.01.08 10:45
naganoj Hyper Olympic in Nagano GV999 GX720 JAA01 1.02 98.01.07 01:10
simpbowl Simpsons Bowling GV999 GQ829 UAA ?
Notes:
The Tokimeki Memorial Oshiete Your Heart games use an extra PCB plugged in on top for controlling the printer and the sensors.
Additionally, there is a small PCB for connecting to a sensor... PCB number GE755-PWB(S)
Simpsons Bowling uses an extra PCB plugged in on top containing flash ROMs and circuitry to control the trackball.
Some of the other games may also have extra PCBs.
PCB Layouts
-----------
@ -60,7 +79,7 @@ GV999 PWB301949A
|CN2 |
|TEST_SW |
| 999A01.7E CN6|
|MC44200 CXD2925Q |
|MC44200 CN4 CXD2925Q |
| 9E TC51V4260BJ-80|
| |
|J 12E |
@ -79,6 +98,9 @@ GV999 PWB301949A
|---------------------------------------|
Notes:
- These two PCBs are functionally equivalent and can be exchanged between games and work fine (see CD-swapping note below).
- Simpsons Bowling and Dead Eye use a GV999 with a daughtercard containing flash ROMs and CPLDs:
PWB402610
Xilinx XC3020A
@ -111,6 +133,11 @@ Notes:
- CN3, CN5 used for connecting 3rd and 4th player controls.
- CN4 is present only on GV999 and is used to connect extra PCBs with additional functionality.
For example:
Simpsons Bowling additional flash ROM & trackball control PCB.
Tokimeki Memorial Oshiete Your Heart printer and sensor control PCB.
- 001231, 058239 are PALCE16V8H PALs.
- 10E, 12E are unpopulated positions for 16M TSOP56 FLASHROMs (10E is 9E on GV999).
@ -120,7 +147,71 @@ Notes:
This appears to be some form of mild protection to stop operators swapping CD's.
However it is possible to swap games to another PCB by exchanging the CD _AND_ the EEPROM from another PCB which belongs
to that same game. It won't work with a blank EEPROM or a different games' EEPROM.
*/
Tokimeki Memorial Oshiete Your Heart control PCB Layout
-------------------------------------------------------
GQ673 PWB404691A
|------------------------|
|CN11 |
| 003673 |----------|
|CN10 74QST3383 LVT245 CN3 |
| CN4 |
|CN9 2SC2320 LS245 |
| 2SC2320 LS273 |
|CN8 2SC2320 HCT04 |
| 2SC2320 MB3516A |
|CN7 14.31818MHz |
| |
|CN6 2SC2320|
|---| uPC324 |---|
|CN5 2SC2320 ADC0838 CXA1585Q |
| PC817 VR 3.579545MHz |
|-------------------------------------------|
Notes: (all main parts shown)
This PCB is plugged into the Tokimeki Memorial Oshiete Your Heart main board into CN4
It provides additional functionality for the printer and sensor(s) and possibly other things.
CN10 & CN11 - TCS7927-54 4-pin mini DIN connectors
CN9 - 6 pin connector
CN8 - 5 pin connector
CN7 - 7 pin connector
CN6 - 3 pin connector
CN5 - 2 pin connector
CN3 - 4 pin power connector. Joins to CN6 on mainboard via a Y-splitter cable. The other end of the
Y cable is approximately 300mm long and joins to the GE755-PWB(S) PCB.
CN4 - 6 pin connector used to power the CDROM drive
003673 - PAL16V8D
74QST3383 - Quality Semiconductor Inc. High Speed CMOS Bus Exchange Switch
2SC2320 - NPN Transistor equivalent to 2SC945
MB3516A - Fujitsu MB3516A RGB Encoder
uPC324 - NEC uPC324 Low power quad operational amplifier
ADC0838 - Analog Devices ADC0838 8-Bit Serial I/O A/D Converter with Multiplexer Options
PC817 - Sharp PC817 Optocoupler
VR - 500 Ohm potentiometer
CXA1585Q - Sony CXA1585Q RGB Decoder
Tokimeki Memorial Oshiete Your Heart Sensor PCB
-----------------------------------------------
GQ673 PWB404691A
|----------------|
| LS14 E756S1 |
| uPC817 |
| CN1 CN2 CN3 |
|----------------|
Notes:
E756S1 - PAL16V8H
uPC817 - Sharp PC817 Optocoupler
CN1 - 4 pin power connector joining to GQ673 PCB CN3 and CN6 on mainboard via a Y-splitter cable.
CN1/CN2 - 2 pin connector
***************************************************************************/
#include "emu.h"
#include "bus/scsi/scsi.h"
@ -140,6 +231,8 @@ Notes:
#include "cdrom.h"
namespace {
class konamigv_state : public driver_device
{
public:
@ -212,7 +305,7 @@ void konamigv_state::konamigv_map(address_map &map)
map(0x1f100008, 0x1f10000b).portr("P3_P4");
map(0x1f180000, 0x1f180003).portw("EEPROMOUT");
map(0x1f680000, 0x1f68001f).rw("mb89371", FUNC(mb89371_device::read), FUNC(mb89371_device::write)).umask32(0x00ff00ff);
map(0x1f780000, 0x1f780003).nopw(); /* watchdog? */
map(0x1f780000, 0x1f780003).nopw(); // watchdog?
}
void simpbowl_state::simpbowl_map(address_map &map)
@ -256,7 +349,7 @@ void konamigv_state::tmosh_map(address_map &map)
map(0x1f680090, 0x1f680091).w(FUNC(konamigv_state::tokimeki_serial_w));
}
/* SCSI */
// SCSI
void konamigv_state::scsi_dma_read( uint32_t *p_n_psxram, uint32_t n_address, int32_t n_size )
{
@ -276,12 +369,12 @@ void konamigv_state::scsi_dma_read( uint32_t *p_n_psxram, uint32_t n_address, in
}
if( n_this < 2048 / 4 )
{
/* non-READ commands */
// non-READ commands
m_am53cf96->dma_read_data( n_this * 4, sector_buffer );
}
else
{
/* assume normal 2048 byte data for now */
// assume normal 2048 byte data for now
m_am53cf96->dma_read_data( 2048, sector_buffer );
n_this = 2048 / 4;
}
@ -356,7 +449,7 @@ void konamigv_state::cdrom_config(device_t *device)
void konamigv_state::konamigv(machine_config &config)
{
/* basic machine hardware */
// basic machine hardware
CXD8530BQ(config, m_maincpu, XTAL(67'737'600));
m_maincpu->set_addrmap(AS_PROGRAM, &konamigv_state::konamigv_map);
m_maincpu->subdevice<psxdma_device>("dma")->install_read_handler(5, psxdma_device::read_delegate(&konamigv_state::scsi_dma_read, this));
@ -374,12 +467,12 @@ void konamigv_state::konamigv(machine_config &config)
m_am53cf96->set_scsi_port("scsi");
m_am53cf96->irq_handler().set("maincpu:irq", FUNC(psxirq_device::intin10));
/* video hardware */
// video hardware
CXD8514Q(config, "gpu", XTAL(53'693'175), 0x100000, subdevice<psxcpu_device>("maincpu")).set_screen("screen");
SCREEN(config, "screen", SCREEN_TYPE_RASTER);
/* sound hardware */
// sound hardware
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
@ -453,7 +546,7 @@ static INPUT_PORTS_START( konamigv )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, clk_write)
INPUT_PORTS_END
/* Simpsons Bowling */
// Simpsons Bowling
uint16_t simpbowl_state::flash_r(offs_t offset)
{
@ -532,7 +625,7 @@ static INPUT_PORTS_START( simpbowl )
INPUT_PORTS_END
/* Beat the Champ */
// Beat the Champ
void konamigv_state::btc_trackball_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
@ -578,7 +671,7 @@ static INPUT_PORTS_START( btchamp )
PORT_BIT( 0xfff, 0x000, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_RESET PORT_PLAYER(2)
INPUT_PORTS_END
/* Tokimeki Memorial games - have a mouse and printer and who knows what else */
// Tokimeki Memorial games - have a mouse and printer and who knows what else
uint16_t konamigv_state::tokimeki_serial_r()
{
@ -672,7 +765,7 @@ static INPUT_PORTS_START( kdeadeye )
INPUT_PORTS_END
/* Wedding Rhapsody */
// Wedding Rhapsody
static INPUT_PORTS_START( weddingr )
PORT_INCLUDE( konamigv )
@ -726,13 +819,13 @@ INPUT_PORTS_END
ROM_START( konamigv )
GV_BIOS
ROM_REGION16_BE( 0x0000080, "eeprom", ROMREGION_ERASE00 ) /* default EEPROM */
ROM_REGION16_BE( 0x0000080, "eeprom", ROMREGION_ERASE00 ) // default EEPROM
ROM_END
ROM_START( lacrazyc )
GV_BIOS
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
ROM_LOAD( "lacrazyc.25c", 0x000000, 0x000080, CRC(e20e5730) SHA1(066b49236c658a4ef2930f7bacc4b2354dd7f240) )
DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
@ -742,7 +835,7 @@ ROM_END
ROM_START( susume )
GV_BIOS
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
ROM_LOAD( "susume.25c", 0x000000, 0x000080, CRC(52f17df7) SHA1(b8ad7787b0692713439d7d9bebfa0c801c806006) )
DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
@ -752,7 +845,7 @@ ROM_END
ROM_START( hyperath )
GV_BIOS
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
ROM_LOAD( "hyperath.25c", 0x000000, 0x000080, CRC(20a8c435) SHA1(a0f203a999757fba68b391c525ac4b9684a57ba9) )
DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
@ -762,7 +855,7 @@ ROM_END
ROM_START( powyak96 )
GV_BIOS
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
ROM_LOAD( "powyak96.25c", 0x000000, 0x000080, CRC(405a7fc9) SHA1(e2d978f49748ba3c4a425188abcd3d272ec23907) )
DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
@ -772,7 +865,7 @@ ROM_END
ROM_START( weddingr )
GV_BIOS
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
ROM_LOAD( "weddingr.25c", 0x000000, 0x000080, CRC(b90509a0) SHA1(41510a0ceded81dcb26a70eba97636d38d3742c3) )
DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
@ -782,7 +875,7 @@ ROM_END
ROM_START( simpbowl )
GV_BIOS
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
ROM_LOAD( "simpbowl.25c", 0x000000, 0x000080, CRC(2c61050c) SHA1(16ae7f81cbe841c429c5c7326cf83e87db1782bf) )
DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
@ -792,7 +885,7 @@ ROM_END
ROM_START( btchamp )
GV_BIOS
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
ROM_LOAD( "btchmp.25c", 0x000000, 0x000080, CRC(6d02ea54) SHA1(d3babf481fd89db3aec17f589d0d3d999a2aa6e1) )
DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
@ -802,7 +895,7 @@ ROM_END
ROM_START( kdeadeye )
GV_BIOS
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
ROM_LOAD( "kdeadeye.25c", 0x000000, 0x000080, CRC(3935d2df) SHA1(cbb855c475269077803c380dbc3621e522efe51e) )
DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
@ -812,7 +905,7 @@ ROM_END
ROM_START( nagano98 )
GV_BIOS
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
ROM_LOAD( "nagano98.25c", 0x000000, 0x000080, CRC(b64b7451) SHA1(a77a37e0cc580934d1e7e05d523bae0acd2c1480) )
DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
@ -822,7 +915,7 @@ ROM_END
ROM_START( naganoj )
GV_BIOS
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
ROM_LOAD( "720ja.25c", 0x000000, 0x000080, CRC(34c473ba) SHA1(768225b04a293bdbc114a092d14dee28d52044e9) )
DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
@ -832,7 +925,7 @@ ROM_END
ROM_START( tmosh )
GV_BIOS
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
ROM_LOAD( "tmosh.25c", 0x000000, 0x000080, NO_DUMP )
DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
@ -842,7 +935,7 @@ ROM_END
ROM_START( tmoshs )
GV_BIOS
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
ROM_LOAD( "tmoshs.25c", 0x000000, 0x000080, CRC(e57b833f) SHA1(f18a0974a6be69dc179706643aab837ff61c2738) )
DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
@ -852,7 +945,7 @@ ROM_END
ROM_START( tmoshsp )
GV_BIOS
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
ROM_LOAD( "tmoshsp.25c", 0x000000, 0x000080, CRC(af4cdd87) SHA1(97041e287e4c80066043967450779b81b62b2b8e) )
DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
@ -862,14 +955,17 @@ ROM_END
ROM_START( tmoshspa )
GV_BIOS
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) /* default EEPROM */
ROM_REGION16_BE( 0x0000080, "eeprom", 0 ) // default EEPROM
ROM_LOAD( "tmoshsp.25c", 0x000000, 0x000080, CRC(af4cdd87) SHA1(97041e287e4c80066043967450779b81b62b2b8e) )
DISK_REGION( "scsi:" SCSI_PORT_DEVICE1 ":cdrom" )
DISK_IMAGE_READONLY( "756jaa01", 0, BAD_DUMP SHA1(5e6d349ad1a22c0dbb1ec26aa05febc830254339) ) // The CD was damaged
ROM_END
/* BIOS placeholder */
} // Anonymous namespace
// BIOS placeholder
GAME( 1995, konamigv, 0, konamigv, konamigv, konamigv_state, empty_init, ROT0, "Konami", "Baby Phoenix/GV System", MACHINE_IS_BIOS_ROOT )
GAME( 1996, powyak96, konamigv, konamigv, konamigv, konamigv_state, empty_init, ROT0, "Konami", "Jikkyou Powerful Pro Yakyuu '96 (GV017 Japan 1.03)", MACHINE_IMPERFECT_SOUND )

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@ -31,13 +31,9 @@ license:CC0
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@ -50,11 +46,15 @@ license:CC0
</rect>
<text string="BET 2">
<color red="0.0" green="0.0" blue="0.0" />
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<text string="CREDITS">
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@ -67,11 +67,15 @@ license:CC0
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<text string="BET 3">
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<bounds x="0.15" y="0.6" width="0.7" height="0.3" />
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@ -84,11 +88,15 @@ license:CC0
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<text string="BET 4">
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@ -107,7 +115,7 @@ license:CC0
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213
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@ -0,0 +1,213 @@
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<!--
license:CC0
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<bounds x="0.1" y="0.5" width="0.8" height="0.3" />
</text>
</element>
<element name="BET4">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 4">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0.15" y="0.2" width="0.7" height="0.3" />
</text>
<text string="CREDITS">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0.1" y="0.5" width="0.8" height="0.3" />
</text>
</element>
<element name="BET5">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 5">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0.15" y="0.1" width="0.7" height="0.3" />
</text>
<text string="CREDITS">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0.1" y="0.35" width="0.8" height="0.3" />
</text>
<text string="BLACK">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0.15" y="0.6" width="0.7" height="0.3" />
</text>
</element>
<element name="GAMBLE">
<rect state="0">
<color red="0.5" green="0.0" blue="0.7" />
</rect>
<rect state="1">
<color red="0.25" green="0.0" blue="0.35" />
</rect>
<text string="GAMBLE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0.1" y="0.35" width="0.8" height="0.3" />
</text>
</element>
<element name="RESERVE">
<rect state="0">
<color red="0.0" green="1.0" blue="0.0" />
</rect>
<rect state="1">
<color red="0.0" green="0.5" blue="0.0" />
</rect>
<text string="RESERVE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0.1" y="0.35" width="0.8" height="0.3" />
</text>
</element>
<element name="TAKE_WIN">
<rect state="0">
<color red="1.0" green="0.7" blue="0.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.35" blue="0.0" />
</rect>
<text string="TAKE WIN">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0.1" y="0.35" width="0.8" height="0.3" />
</text>
</element>
<element name="REDLAMP">
<disk state="1">
<color red="0.2" green="0.0" blue="0.0" />
</disk>
<disk state="0">
<color red="1.0" green="0.0" blue="0.0" />
</disk>
</element>
<view name="Button Lamps">
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<!-- Button lamps -->
<element name="lamp8" ref="COLLECT" inputtag="P1" inputmask="0x100">
<bounds x="0.27" y="3.02" width="0.3" height="0.3" />
</element>
<element name="lamp7" ref="RESERVE" inputtag="P1" inputmask="0x80">
<bounds x="0.27" y="3.43" width="0.3" height="0.3" />
</element>
<element name="lamp6" ref="BET1" inputtag="P1" inputmask="0x40">
<bounds x="0.68" y="3.43" width="0.3" height="0.3" />
</element>
<element name="lamp5" ref="BET2" inputtag="P1" inputmask="0x20">
<bounds x="1.09" y="3.43" width="0.3" height="0.3" />
</element>
<element name="lamp4" ref="BET3" inputtag="P1" inputmask="0x10">
<bounds x="1.51" y="3.43" width="0.3" height="0.3" />
</element>
<element name="lamp3" ref="BET4" inputtag="P1" inputmask="0x08">
<bounds x="1.91" y="3.43" width="0.3" height="0.3" />
</element>
<element name="lamp2" ref="BET5" inputtag="P1" inputmask="0x04">
<bounds x="2.32" y="3.43" width="0.3" height="0.3" />
</element>
<element name="lamp0" ref="GAMBLE" inputtag="P1" inputmask="0x01">
<bounds x="2.73" y="3.43" width="0.3" height="0.3" />
</element>
<element name="lamp1" ref="TAKE_WIN" inputtag="P1" inputmask="0x02">
<bounds x="3.14" y="3.43" width="0.3" height="0.3" />
</element>
<!-- Tower lamps -->
<element name="lamp32" ref="REDLAMP">
<bounds x="3.58" y="3.31" width="0.10" height="0.10" />
</element>
<element name="lamp33" ref="REDLAMP">
<bounds x="3.58" y="3.43" width="0.10" height="0.10" />
</element>
<element name="lamp34" ref="REDLAMP">
<bounds x="3.68" y="3.31" width="0.10" height="0.10" />
</element>
<element name="lamp35" ref="REDLAMP">
<bounds x="3.68" y="3.43" width="0.10" height="0.10" />
</element>
</view>
</mamelayout>