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tilemap_t::draw_instance: remove problem with nullptr math
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@ -1260,7 +1260,7 @@ void tilemap_t::draw_instance(screen_device &screen, _BitmapClass &dest, const b
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{
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const u16 *source0 = source_baseaddr + x_start;
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typename _BitmapClass::pixel_t *dest0 = dest_baseaddr + x_start;
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u8 *pmap0 = priority_baseaddr + x_start;
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u8 *pmap0 = priority_baseaddr ? (priority_baseaddr + x_start) : nullptr;
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// if we were opaque, use the opaque renderer
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if (prev_trans == WHOLLY_OPAQUE)
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