(nw) keep a persistent temporary palette buffer in bgfx chain manager, back out some unintentional screen changes

This commit is contained in:
Vas Crabb 2019-10-25 18:16:49 +11:00
parent 17d95ecab5
commit b0ffbe067c
5 changed files with 17 additions and 24 deletions

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@ -531,12 +531,7 @@ void screen_device::svg_renderer::rebuild_cache()
//-------------------------------------------------
screen_device::screen_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock)
: screen_device(mconfig, SCREEN, tag, owner, clock)
{
}
screen_device::screen_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, u32 clock)
: device_t(mconfig, type, tag, owner, clock)
: device_t(mconfig, SCREEN, tag, owner, clock)
, m_type(SCREEN_TYPE_RASTER)
, m_orientation(ROT0)
, m_phys_aspect(0U, 0U)

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@ -186,7 +186,7 @@ public:
set_type(type);
set_color(color);
}
virtual ~screen_device();
~screen_device();
// configuration readers
screen_type_enum screen_type() const { return m_type; }
@ -228,7 +228,7 @@ public:
/// \param [in] vbstart Index of first line in vertical blanking
/// period after visible lines.
/// \return Reference to device for method chaining.
virtual screen_device &set_raw(u32 pixclock, u16 htotal, u16 hbend, u16 hbstart, u16 vtotal, u16 vbend, u16 vbstart)
screen_device &set_raw(u32 pixclock, u16 htotal, u16 hbend, u16 hbstart, u16 vtotal, u16 vbend, u16 vbstart)
{
assert(pixclock != 0);
m_clock = pixclock;
@ -393,7 +393,7 @@ public:
// beam positioning and state
int vpos() const;
virtual int hpos() const;
int hpos() const;
DECLARE_READ_LINE_MEMBER(vblank) const { return (machine().time() < m_vblank_end_time) ? 1 : 0; }
DECLARE_READ_LINE_MEMBER(hblank) const { int const curpos = hpos(); return (curpos < m_visarea.left() || curpos > m_visarea.right()) ? 1 : 0; }
@ -407,14 +407,14 @@ public:
u64 frame_number() const { return m_frame_number; }
// pixel-level access
virtual u32 pixel(s32 x, s32 y);
virtual void pixels(u32* buffer);
u32 pixel(s32 x, s32 y);
void pixels(u32* buffer);
// updating
int partial_updates() const { return m_partial_updates_this_frame; }
virtual bool update_partial(int scanline);
virtual void update_now();
virtual void reset_partial_updates();
bool update_partial(int scanline);
void update_now();
void reset_partial_updates();
// additional helpers
void register_vblank_callback(vblank_state_delegate vblank_callback);
@ -428,9 +428,7 @@ public:
static constexpr int DEFAULT_FRAME_RATE = 60;
static const attotime DEFAULT_FRAME_PERIOD;
protected:
screen_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, u32 clock);
private:
class svg_renderer;
// timer IDs

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@ -38,7 +38,6 @@ constexpr int MAX_FRAMESKIP = FRAMESKIP_LEVELS - 2;
class video_manager
{
friend class screen_device;
friend class variable_width_screen_device;
public:
// movie format options

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@ -476,9 +476,9 @@ uint32_t chain_manager::update_screen_textures(uint32_t view, render_primitive *
{
uint16_t palette_width = (uint16_t)std::min(prim.m_palette_length, 256U);
uint16_t palette_height = (uint16_t)std::max((prim.m_palette_length + 255) / 256, 1U);
uint8_t palette_temp[palette_width * palette_height * 4];
memcpy(palette_temp, prim.m_prim->texture.palette, prim.m_palette_length * 4);
const bgfx::Memory *palmem = bgfx::copy(palette_temp, palette_width * palette_height * 4);
m_palette_temp.resize(palette_width * palette_height * 4);
memcpy(&m_palette_temp[0], prim.m_prim->texture.palette, prim.m_palette_length * 4);
const bgfx::Memory *palmem = bgfx::copy(&m_palette_temp[0], palette_width * palette_height * 4);
palette = new bgfx_texture(palette_name, bgfx::TextureFormat::BGRA8, palette_width, palette_height, palmem, BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP | BGFX_SAMPLER_MIN_POINT | BGFX_SAMPLER_MAG_POINT | BGFX_SAMPLER_MIP_POINT, palette_width * 4);
m_textures.add_provider(palette_name, palette);
}
@ -498,9 +498,9 @@ uint32_t chain_manager::update_screen_textures(uint32_t view, render_primitive *
if (prim.m_prim->texture.palette)
{
uint8_t palette_temp[palette->width() * palette->height() * 4];
memcpy(palette_temp, prim.m_prim->texture.palette, prim.m_palette_length * 4);
const bgfx::Memory *palmem = bgfx::copy(palette_temp, palette->width() * palette->height() * 4);
m_palette_temp.resize(palette->width() * palette->height() * 4);
memcpy(&m_palette_temp[0], prim.m_prim->texture.palette, prim.m_palette_length * 4);
const bgfx::Memory *palmem = bgfx::copy(&m_palette_temp[0], palette->width() * palette->height() * 4);
palette->update(palmem);
}
}

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@ -148,6 +148,7 @@ private:
std::vector<bgfx_texture*> m_screen_palettes;
std::vector<bgfx_effect*> m_converters;
std::vector<screen_prim> m_screen_prims;
std::vector<uint8_t> m_palette_temp;
static const uint32_t CHAIN_NONE;
};