New working machines

--------------------
Chess Companion [hap, Berger, Achim]
This commit is contained in:
hap 2020-07-18 17:11:06 +02:00
parent bcd68bc7a1
commit b1587d4a5f
14 changed files with 973 additions and 55 deletions

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@ -3377,6 +3377,7 @@ files {
createMESSProjects(_target, _subtarget, "saitek")
files {
MAME_DIR .. "src/mame/drivers/saitek_ccompan.cpp",
MAME_DIR .. "src/mame/drivers/saitek_chesstrv.cpp",
MAME_DIR .. "src/mame/drivers/saitek_cp2000.cpp",
MAME_DIR .. "src/mame/drivers/saitek_delta1.cpp",

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@ -34,7 +34,7 @@ DEFINE_DEVICE_TYPE(MM74C923, mm74c923_device, "mm74c923", "MM74C923 20-Key Encod
mm74c922_device::mm74c922_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock, int max_y) :
device_t(mconfig, type, tag, owner, clock),
m_write_da(*this), m_read_x(*this),
m_write_da(*this), m_read_x(*this), m_tristate_data(*this),
m_cap_osc(0), m_cap_debounce(0),
m_max_y(max_y),
m_inhibit(false),
@ -66,6 +66,7 @@ void mm74c922_device::device_start()
// resolve callbacks
m_write_da.resolve_safe();
m_read_x.resolve_all_safe((1 << m_max_y) - 1);
m_tristate_data.resolve_safe((1 << m_max_y) - 1);
// set initial values
change_output_lines();
@ -163,7 +164,7 @@ void mm74c922_device::detect_keypress()
// key released
m_inhibit = false;
m_next_da = false;
m_next_data = (1 << m_max_y) - 1; // high-Z
m_next_data = m_tristate_data(); // high-Z
LOG("MM74C922 Key Released\n");
}

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@ -56,6 +56,7 @@ public:
auto x2_rd_callback() { return m_read_x[1].bind(); }
auto x3_rd_callback() { return m_read_x[2].bind(); }
auto x4_rd_callback() { return m_read_x[3].bind(); }
auto data_tri_callback() { return m_tristate_data.bind(); }
uint8_t read();
@ -75,6 +76,7 @@ private:
devcb_write_line m_write_da;
devcb_read8::array<4> m_read_x;
devcb_read8 m_tristate_data;
double m_cap_osc;
double m_cap_debounce;

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@ -106,7 +106,7 @@ u8 avrmax_state::input_r()
{
u8 data = 0;
// PB0-PB3: multiplexed inputs
// PB0-PB2: multiplexed inputs
for (int i = 0; i < 4; i++)
if (BIT(m_inp_mux, i))
data |= m_inputs[i]->read();
@ -231,5 +231,5 @@ ROM_END
******************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
CONS( 2009, avrmax, 0, 0, avrmax, avrmax, avrmax_state, empty_init, "Elektor", "AVR-Max Chess Computer", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW )
CONS( 2009, avrmaxg, avrmax, 0, avrmax, avrmax, avrmax_state, empty_init, "Elektor", "AVR-Max-Schachzwerg", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW ) // German 'text'
CONS( 2009, avrmax, 0, 0, avrmax, avrmax, avrmax_state, empty_init, "Elektor", "AVR-Max Chess Computer (English)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW )
CONS( 2009, avrmaxg, avrmax, 0, avrmax, avrmax, avrmax_state, empty_init, "Elektor", "AVR-Max-Schachzwerg (German)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW ) // German 'text'

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@ -12,6 +12,8 @@ Fidelity CSC(and derived) hardware
TODO:
- dump/add original csce
- hook up csce I/O properly, it doesn't have PIAs
- IRQ Tlow duration, on csc it was measured and turned out to be 73.425us
but that's too long csce and super9cc
*******************************************************************************
@ -25,17 +27,17 @@ Memory map:
0800-0FFF: 1K of RAM (note: mirrored twice)
1000-17FF: PIA 1 (display, TSI speech chip)
1800-1FFF: PIA 0 (keypad, LEDs)
2000-3FFF: 101-64019 ROM*
2000-3FFF: 101-64019 or 101-1025A04 ROM*
4000-7FFF: mirror of 0000-3FFF
8000-9FFF: not used
A000-BFFF: 101-1025A03 ROM
A000-BFFF: 101-1025A03 ROM (A12 tied high)
C000-DFFF: 101-1025A02 ROM
E000-FDFF: 101-1025A01 ROM
FE00-FFFF: 512 byte 74S474 PROM
*: 101-64019 is also used on the VSC(fidel_vsc.cpp). It contains the opening book
and "64 greatest games", as well as some Z80 code. Obviously the latter is unused
on the CSC.
on the CSC. Also seen with 101-1025A04 label, same ROM contents.
CPU is a 6502 running at 1.95MHz (3.9MHz resonator, divided by 2)
@ -516,7 +518,8 @@ void csc_state::csc_map(address_map &map)
map(0x1000, 0x1003).mirror(0x47fc).rw(m_pia[1], FUNC(pia6821_device::read), FUNC(pia6821_device::write));
map(0x1800, 0x1803).mirror(0x47fc).rw(m_pia[0], FUNC(pia6821_device::read), FUNC(pia6821_device::write));
map(0x2000, 0x3fff).mirror(0x4000).rom();
map(0xa000, 0xffff).rom();
map(0xa000, 0xafff).rom().region("maincpu", 0xb000);
map(0xb000, 0xffff).rom();
}
void csc_state::su9_map(address_map &map)

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@ -12,7 +12,7 @@ Hardware notes:
- Mostek 3875/42 (4KB ROM, 64 bytes extra RAM)
- buzzer, button sensors chessboard, 16+4 leds
MCU interrupts are unused. Its embedded extra RAM is battery-backed via MEM
MCU interrupts are unused. MCU embedded extra RAM is battery-backed via MEM
switch tied to pin #4 (VSB: RAM standby power).
******************************************************************************/
@ -109,18 +109,19 @@ u8 micro_state::input_r()
u8 data = 0;
// P10-P17: multiplexed inputs
// read chessboard
u8 cb_mux = (m_inp_mux & 0xfc) | (m_control >> 5 & 3);
cb_mux = bitswap<8>(cb_mux,4,5,6,7,1,0,3,2);
for (int i = 0; i < 8; i++)
if (BIT(cb_mux, i))
data |= bitswap<8>(m_board->read_file(i),4,5,6,7,3,2,1,0);
// read buttons
if (m_control & 0x10)
data |= m_inputs->read();
// read chessboard
u8 cb_mux = (m_inp_mux & 0xfc) | (m_control >> 5 & 3);
cb_mux = bitswap<8>(cb_mux,4,5,6,7,1,0,3,2);
for (int i = 0; i < 8; i++)
if (BIT(cb_mux, i))
data |= m_board->read_file(i);
return bitswap<8>(data,4,5,6,7,3,2,1,0);
return data;
}
void micro_state::control_w(u8 data)
@ -182,10 +183,10 @@ static INPUT_PORTS_START( micro )
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Sound / Queen")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("Take Back / King")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("Go")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("New Game / Knight")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Set Up / Rook")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Verify / Pawn")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("B/W")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("B/W")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Verify / Pawn")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Set Up / Rook")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("New Game / Knight")
INPUT_PORTS_END

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@ -0,0 +1,236 @@
// license:BSD-3-Clause
// copyright-holders:hap
// thanks-to:Berger
/******************************************************************************
SciSys Chess Companion
The 1st one (this) has a 6504, the 'sequels' II and III have a 6301.
Not to be confused with Kasparov Chess Companion.
Hardware notes:
- PCB label: SciSys Y01 A
- Synertek 6504 @ ~1MHz
- Synertek SY6520/SY6820 PIA
- 4KB ROM (2332N, chip manufacturer unknown)
- 1KB RAM (2*HM472114P-4)
- beeper, button sensors chessboard, 16+12 leds
******************************************************************************/
#include "emu.h"
#include "cpu/m6502/m6504.h"
#include "machine/6821pia.h"
#include "machine/sensorboard.h"
#include "sound/dac.h"
#include "sound/volt_reg.h"
#include "video/pwm.h"
#include "speaker.h"
// internal artwork
#include "saitek_ccompan.lh" // clickable
namespace {
class ccompan_state : public driver_device
{
public:
ccompan_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_pia(*this, "pia"),
m_board(*this, "board"),
m_display(*this, "display"),
m_dac(*this, "dac"),
m_inputs(*this, "IN.%u", 0)
{ }
void ccompan(machine_config &config);
protected:
virtual void machine_start() override;
private:
// devices/pointers
required_device<cpu_device> m_maincpu;
required_device<pia6821_device> m_pia;
required_device<sensorboard_device> m_board;
required_device<pwm_display_device> m_display;
required_device<dac_bit_interface> m_dac;
required_ioport_array<2> m_inputs;
// address maps
void main_map(address_map &map);
// I/O handlers
void update_display();
void control_w(u8 data);
u8 input_r();
void sled_w(int state);
void cled_w(int state);
u8 m_inp_mux = 0;
u8 m_led_data = 0;
u8 m_led_direct = 0;
};
void ccompan_state::machine_start()
{
// register for savestates
save_item(NAME(m_inp_mux));
save_item(NAME(m_led_data));
save_item(NAME(m_led_direct));
}
/******************************************************************************
I/O
******************************************************************************/
void ccompan_state::update_display()
{
m_display->matrix((1 << m_inp_mux & 0x3ff) | (m_led_direct << 10), m_led_data);
}
void ccompan_state::sled_w(int state)
{
// CA2: "sides swapped" led
m_led_direct = (m_led_direct & ~2) | (state ? 2 : 0);
update_display();
}
void ccompan_state::cled_w(int state)
{
// CB2: "color" led
m_led_direct = (m_led_direct & ~1) | (state ? 1 : 0);
update_display();
}
void ccompan_state::control_w(u8 data)
{
// PB0-PB3: input mux, led select
m_inp_mux = data & 0xf;
// PB4-PB6: led data
m_led_data = ~data >> 4 & 7;
update_display();
// PB7: speaker out
m_dac->write(BIT(data, 7));
}
u8 ccompan_state::input_r()
{
u8 data = 0;
// PA0-PA7: multiplexed inputs
// read chessboard sensors
if (m_inp_mux < 8)
data = m_board->read_file(m_inp_mux);
// read other buttons
else if (m_inp_mux < 10)
data = m_inputs[m_inp_mux - 8]->read();
return ~data;
}
/******************************************************************************
Address Maps
******************************************************************************/
void ccompan_state::main_map(address_map &map)
{
map.global_mask(0x1fff);
map(0x0000, 0x03ff).ram();
map(0x0800, 0x0803).rw(m_pia, FUNC(pia6821_device::read), FUNC(pia6821_device::write));
map(0x1000, 0x1fff).rom();
}
/******************************************************************************
Input Ports
******************************************************************************/
static INPUT_PORTS_START( ccompan )
PORT_START("IN.0")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Pawn")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Knight")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Bishop")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Queen")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("King")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Swap Sides")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("Color")
PORT_START("IN.1")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Rook")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Play")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("Clear Board")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Multi Move")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Change Level")
INPUT_PORTS_END
/******************************************************************************
Machine Configs
******************************************************************************/
void ccompan_state::ccompan(machine_config &config)
{
/* basic machine hardware */
M6504(config, m_maincpu, 1000000); // approximation, no XTAL
m_maincpu->set_addrmap(AS_PROGRAM, &ccompan_state::main_map);
PIA6821(config, m_pia, 0);
m_pia->readpa_handler().set(FUNC(ccompan_state::input_r));
m_pia->writepb_handler().set(FUNC(ccompan_state::control_w));
m_pia->ca2_handler().set(FUNC(ccompan_state::sled_w));
m_pia->cb2_handler().set(FUNC(ccompan_state::cled_w));
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
m_board->set_delay(attotime::from_msec(150));
/* video hardware */
PWM_DISPLAY(config, m_display).set_size(10+2, 3);
config.set_default_layout(layout_saitek_ccompan);
/* sound hardware */
SPEAKER(config, "speaker").front_center();
DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
VOLTAGE_REGULATOR(config, "vref").add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT);
}
/******************************************************************************
ROM Definitions
******************************************************************************/
ROM_START( ccompan )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD("2332n_y01a", 0x1000, 0x1000, CRC(a715d51c) SHA1(3e1bd9dc119c914b502f1433ee2d6ce3f477b99a) ) // 2332
ROM_END
} // anonymous namespace
/******************************************************************************
Drivers
******************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
CONS( 1982, ccompan, 0, 0, ccompan, ccompan, ccompan_state, empty_init, "SciSys", "Chess Companion", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )

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@ -317,6 +317,7 @@ void intchess_state::intchess(machine_config &config)
m_encoder->x2_rd_callback().set_ioport("X2");
m_encoder->x3_rd_callback().set_ioport("X3");
m_encoder->x4_rd_callback().set_ioport("X4");
m_encoder->data_tri_callback().set(m_encoder, FUNC(mm74c923_device::read));
// video hardware
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);

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@ -476,10 +476,10 @@ license:CC0
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@ -0,0 +1,627 @@
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<text string="SIDES SWAPPED" align="1"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_l3">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="MULTI MOVE" align="1"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_l4">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="COMPUTING" align="1"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_l5">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="CHECK" align="1"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_l6">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="MATE" align="1"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_b1a">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="CHANGE"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_b1b">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="LEVEL"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_b2a">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="MULTI"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_b2b">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="MOVE"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_b3a">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="TAKE"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_b3b">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="BACK"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_b4b">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="PLAY"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_b5b">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="COLOR"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_b6a">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="SWAP"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_b6b">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="SIDES"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_b7a">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="CLEAR"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_b7b">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="BOARD"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_b8a">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="NEW"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_b8b">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="GAME"><color red="0.12" green="0.12" blue="0.12" /></text>
</element>
<element name="text_p1"><image file="chess/bk.png"/></element>
<element name="text_p2"><image file="chess/bq.png"/></element>
<element name="text_p3"><image file="chess/br.png"/></element>
<element name="text_p4"><image file="chess/bb.png"/></element>
<element name="text_p5"><image file="chess/bn.png"/></element>
<element name="text_p6"><image file="chess/bp.png"/></element>
<!-- sb board -->
<element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element>
<element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
<element name="hlbb" defstate="0">
<text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
<disk state="1">
<bounds x="0.12" y="0.12" width="0.76" height="0.76" />
<color red="0" green="0" blue="0" />
</disk>
</element>
<element name="piece" defstate="0">
<image file="chess/wp.png" state="1"/>
<image file="chess/wn.png" state="2"/>
<image file="chess/wb.png" state="3"/>
<image file="chess/wr.png" state="4"/>
<image file="chess/wq.png" state="5"/>
<image file="chess/wk.png" state="6"/>
<image file="chess/bp.png" state="7"/>
<image file="chess/bn.png" state="8"/>
<image file="chess/bb.png" state="9"/>
<image file="chess/br.png" state="10"/>
<image file="chess/bq.png" state="11"/>
<image file="chess/bk.png" state="12"/>
<!-- selected pieces -->
<image file="chess/wp.png" state="13"><color alpha="0.5" /></image>
<image file="chess/wn.png" state="14"><color alpha="0.5" /></image>
<image file="chess/wb.png" state="15"><color alpha="0.5" /></image>
<image file="chess/wr.png" state="16"><color alpha="0.5" /></image>
<image file="chess/wq.png" state="17"><color alpha="0.5" /></image>
<image file="chess/wk.png" state="18"><color alpha="0.5" /></image>
<image file="chess/bp.png" state="19"><color alpha="0.5" /></image>
<image file="chess/bn.png" state="20"><color alpha="0.5" /></image>
<image file="chess/bb.png" state="21"><color alpha="0.5" /></image>
<image file="chess/br.png" state="22"><color alpha="0.5" /></image>
<image file="chess/bq.png" state="23"><color alpha="0.5" /></image>
<image file="chess/bk.png" state="24"><color alpha="0.5" /></image>
</element>
<group name="sb_board">
<bounds x="0" y="0" width="80" height="80" />
<!-- squares (avoid seams) -->
<bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel>
<!-- sensors, pieces -->
<repeat count="8">
<param name="y" start="0" increment="10" />
<param name="i" start="8" increment="-1" />
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
</repeat>
</group>
<!-- sb ui -->
<element name="hlub" defstate="0">
<rect state="1"><color red="0" green="0" blue="0" /></rect>
</element>
<element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib2">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uib3">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih2">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu2a">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2b">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2c">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2d">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu3a" defstate="0">
<simplecounter maxstate="999" digits="1" align="2">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu3c" defstate="0">
<simplecounter maxstate="999" digits="1" align="1">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<group name="sb_ui">
<bounds x="0" y="0" width="10" height="80" />
<bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
<bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
<bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
<!-- board -->
<bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
<bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel>
<bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
<bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- spawn -->
<bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
<bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
<bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel>
<bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<!-- hand -->
<bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
<bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel>
<bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel>
<bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
<bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- undo -->
<bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel>
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<!-- right side panel -->
<group name="panel">
<bounds x="87" y="5" width="31" height="59" />
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<!-- build screen -->
<view name="Internal Layout">
<bounds left="-14" right="120" top="-1" bottom="88" />
<bezel element="black2"><bounds x="3.7" y="2.7" width="80.6" height="80.6" /></bezel>
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<group ref="sb_ui"><bounds x="-12.5" y="3" width="10" height="80" /></group>
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</mamelayout>

View File

@ -64,11 +64,10 @@ license:CC0
<element name="text_p6"><image file="chess/bk.png" /></element>
<!-- build screen -->
<!-- chesscomputer -->
<view name="Internal Layout">
<group name="main">
<bounds left="-2" right="48" top="46.5" bottom="124" />
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@ -182,6 +181,20 @@ license:CC0
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</group>
<!-- build screen -->
<view name="Internal Layout (Full)">
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<group ref="main"><bounds left="-2" right="48" top="46.5" bottom="124" /></group>
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</view>
<view name="Internal Layout (Main Unit)">
<bounds left="-2" right="48" top="87" bottom="124" />
<group ref="main"><bounds left="-2" right="48" top="46.5" bottom="124" /></group>
</view>
</mamelayout>

View File

@ -323,6 +323,7 @@ license:CC0
<!-- buttons -->
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<element name="rmask"><rect><color red="0.73" green="0.03" blue="0.09" /></rect></element>
@ -359,15 +360,42 @@ license:CC0
<element name="text_p6"><image file="chess/wp.png"></image></element>
<group name="buttons">
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@ -430,25 +458,25 @@ license:CC0
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View File

@ -35367,6 +35367,9 @@ sag
@source:sage2.cpp
sage2
@source:saitek_ccompan.cpp
ccompan
@source:saitek_chesstrv.cpp
chesstrv

View File

@ -824,6 +824,7 @@ rzone.cpp
sacstate.cpp
sag.cpp
sage2.cpp
saitek_ccompan.cpp
saitek_chesstrv.cpp
saitek_corona.cpp
saitek_cp2000.cpp