mirror of
https://github.com/holub/mame
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new not working machine
--------------------------------------------- Frantic Fruits [SpinalFeyd, The Dumping Union]
This commit is contained in:
parent
f725d8399d
commit
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@ -4591,6 +4591,7 @@ files {
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MAME_DIR .. "src/mame/drivers/coinmstr.cpp",
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MAME_DIR .. "src/mame/drivers/coinmstr.cpp",
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MAME_DIR .. "src/mame/drivers/coinmvga.cpp",
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MAME_DIR .. "src/mame/drivers/coinmvga.cpp",
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MAME_DIR .. "src/mame/drivers/comebaby.cpp",
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MAME_DIR .. "src/mame/drivers/comebaby.cpp",
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MAME_DIR .. "src/mame/drivers/cromptons.cpp",
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MAME_DIR .. "src/mame/drivers/cupidon.cpp",
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MAME_DIR .. "src/mame/drivers/cupidon.cpp",
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MAME_DIR .. "src/mame/drivers/bntyhunt.cpp",
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MAME_DIR .. "src/mame/drivers/bntyhunt.cpp",
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MAME_DIR .. "src/mame/drivers/coolpool.cpp",
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MAME_DIR .. "src/mame/drivers/coolpool.cpp",
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@ -256,6 +256,7 @@ cpzodiac.cpp
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crbaloon.cpp
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crbaloon.cpp
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crgolf.cpp
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crgolf.cpp
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crimfght.cpp
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crimfght.cpp
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cromptons.cpp
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crospang.cpp
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crospang.cpp
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crshrace.cpp
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crshrace.cpp
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crystal.cpp
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crystal.cpp
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103
src/mame/drivers/cromptons.cpp
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103
src/mame/drivers/cromptons.cpp
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// license:BSD-3-Clause
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// copyright-holders:
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/*
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Skeleton driver for Cromptons Leisure Machines' Frantic Fruits redemption game.
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Hardware overview:
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Main CPU: TS80C3X2-MCA
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Sound: CD sound?
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Other: M48T08 timekeeper RAM
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OSC: 11.0592 MHz
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Dips: 2 x 8 dips banks
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Video: https://www.youtube.com/watch?v=89XJpor9dSQ
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*/
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#include "emu.h"
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#include "cpu/mcs51/mcs51.h"
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#include "screen.h"
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class cromptons_state : public driver_device
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{
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public:
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cromptons_state(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag)
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, m_maincpu(*this, "maincpu")
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{ }
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void cromptons(machine_config &config);
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protected:
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private:
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required_device<cpu_device> m_maincpu;
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void prg_map(address_map &map);
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void io_map(address_map &map);
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};
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void cromptons_state::prg_map(address_map &map)
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{
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map(0x0000, 0xffff).rom();
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}
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void cromptons_state::io_map(address_map &map)
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{
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}
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static INPUT_PORTS_START( cromptons )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("DSW1")
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PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW1:1")
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PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW1:2")
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PORT_DIPUNKNOWN_DIPLOC(0x04, 0x04, "SW1:3")
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PORT_DIPUNKNOWN_DIPLOC(0x08, 0x08, "SW1:4")
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PORT_DIPUNKNOWN_DIPLOC(0x10, 0x10, "SW1:5")
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PORT_DIPUNKNOWN_DIPLOC(0x20, 0x20, "SW1:6")
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PORT_DIPUNKNOWN_DIPLOC(0x40, 0x40, "SW1:7")
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PORT_DIPUNKNOWN_DIPLOC(0x80, 0x80, "SW1:8")
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PORT_START("DSW2")
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PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW2:1")
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PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW2:2")
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PORT_DIPUNKNOWN_DIPLOC(0x04, 0x04, "SW2:3")
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PORT_DIPUNKNOWN_DIPLOC(0x08, 0x08, "SW2:4")
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PORT_DIPUNKNOWN_DIPLOC(0x10, 0x10, "SW2:5")
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PORT_DIPUNKNOWN_DIPLOC(0x20, 0x20, "SW2:6")
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PORT_DIPUNKNOWN_DIPLOC(0x40, 0x40, "SW2:7")
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PORT_DIPUNKNOWN_DIPLOC(0x80, 0x80, "SW2:8")
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INPUT_PORTS_END
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void cromptons_state::cromptons(machine_config &config)
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{
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/* basic machine hardware */
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I80C32(config, m_maincpu, 11.004_MHz_XTAL); // TS80C3X2-MCA
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m_maincpu->set_addrmap(AS_PROGRAM, &cromptons_state::prg_map);
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m_maincpu->set_addrmap(AS_IO, &cromptons_state::io_map);
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// sound ??
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}
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/***************************************************************************
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Game drivers
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***************************************************************************/
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ROM_START( ffruits )
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_LOAD( "frntf5v6.ic11", 0x00000, 0x10000, CRC(ca60c557) SHA1(6f356827f0c93ec0376a7edc03963ef0748dccdb) ) // 27c512
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ROM_END
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GAME( 2000, ffruits, 0, cromptons, cromptons, cromptons_state, empty_init, ROT0, "Cromptons Leisure Machines", "Frantic Fruits", MACHINE_IS_SKELETON_MECHANICAL )
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@ -10763,6 +10763,9 @@ crimfghtj // GX821 (c) 1989 (Japan)
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@source:crimson.cpp
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@source:crimson.cpp
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crimson // (c) 1992 SGI
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crimson // (c) 1992 SGI
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@source:cromptons.cpp
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ffruits //
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@source:crospang.cpp
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@source:crospang.cpp
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bestri // (c) F2 System
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bestri // (c) F2 System
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bestria //
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bestria //
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