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circus.cpp, subsino.cpp: amendments to my previous commits (nw)
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@ -623,7 +623,7 @@ void circus_state::init_ripcord()
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GAMEL( 1977, circus, 0, circus, circus, circus_state, init_circus, ROT0, "Exidy / Taito", "Circus / Acrobat TV", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_circus )
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GAMEL( 1977, circus, 0, circus, circus, circus_state, init_circus, ROT0, "Exidy / Taito", "Circus / Acrobat TV", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_circus )
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GAMEL( 1977, springbd, circus, circus, circus, circus_state, init_circus, ROT0, "bootleg (Sub-Electro)", "Springboard (bootleg of Circus)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_circus ) // looks like a text hack, but we've seen 2 identical copies so it's worth supporting
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GAMEL( 1977, springbd, circus, circus, circus, circus_state, init_circus, ROT0, "bootleg (Sub-Electro)", "Springboard (bootleg of Circus)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_circus ) // looks like a text hack, but we've seen 2 identical copies so it's worth supporting
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GAMEL( 1977, circusb, circus, circus, circus, circus_state, init_circus, ROT0, "bootleg", "Circus / Acrobat TV (bootleg)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_circus )
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GAMEL( 1977, circusb, circus, circus, circus, circus_state, init_circus, ROT0, "bootleg", "Circus (bootleg)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_circus )
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GAME( 1977, robotbwl, 0, robotbwl, robotbwl, circus_state, init_robotbwl, ROT0, "Exidy", "Robot Bowl", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
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GAME( 1977, robotbwl, 0, robotbwl, robotbwl, circus_state, init_robotbwl, ROT0, "Exidy", "Robot Bowl", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
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GAMEL( 1979, crash, 0, crash, crash, circus_state, init_crash, ROT0, "Exidy", "Crash", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_crash )
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GAMEL( 1979, crash, 0, crash, crash, circus_state, init_crash, ROT0, "Exidy", "Crash", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_crash )
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GAMEL( 1979, crasha, crash, crash, crash, circus_state, init_crash, ROT0, "Exidy", "Crash (alt)", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_crash )
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GAMEL( 1979, crasha, crash, crash, crash, circus_state, init_crash, ROT0, "Exidy", "Crash (alt)", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_crash )
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@ -37,7 +37,7 @@ To do:
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- humlan: empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.
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- humlan: empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.
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- bishjan, new2001, humlan, saklove, squeenb: game is sometimes too fast (can bishjan read the VBLANK state? saklove and xplan can).
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- bishjan, new2001, humlan, saklove, squeenb: game is sometimes too fast (can bishjan read the VBLANK state? saklove and xplan can).
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- xtrain: it runs faster than a video from the real thing. It doesn't use vblank irqs (but reads the vblank bit).
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- xtrain: it runs faster than a video from the real thing. It doesn't use vblank irqs (but reads the vblank bit).
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- mtrain: implement hopper. Double up does not work?
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- mtrain: implement hopper.
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- xplan: starts with 4 credits, no controls to move the aircraft
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- xplan: starts with 4 credits, no controls to move the aircraft
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************************************************************************************************************/
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************************************************************************************************************/
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