diff --git a/src/mess/drivers/mbdtower.c b/src/mess/drivers/mbdtower.c index 802db8e59dd..412cbf3a6a7 100644 --- a/src/mess/drivers/mbdtower.c +++ b/src/mess/drivers/mbdtower.c @@ -92,7 +92,7 @@ TIMER_DEVICE_CALLBACK_MEMBER(mbdtower_state::motor_sim_tick) // give it some time to spin out when it's turned off if (m_r & 0x200) - m_motor_decay += (m_motor_decay < 6); + m_motor_decay += (m_motor_decay < 4); else if (m_motor_decay > 0) m_motor_decay--; else @@ -112,11 +112,11 @@ TIMER_DEVICE_CALLBACK_MEMBER(mbdtower_state::motor_sim_tick) /* 3 display cards per hole, like this: - (0) <---- display increments this way <---- (7) + (0) <---- display increments this way <---- (7) - VICTORY WIZARD DRAGON GOLD KEY SCOUT WARRIOR (void) CURSED - WARRIORS BAZAAR CLOSED SWORD SILVER KEY HEALER FOOD (void) LOST - BRIGANDS KEY MISSING PEGASUS BRASS KEY GOLD BEAST (void) PLAGUE + CURSED VICTORY WIZARD DRAGON GOLD KEY SCOUT WARRIOR (void) + LOST WARRIORS BAZAAR CLOSED SWORD SILVER KEY HEALER FOOD (void) + PLAGUE BRIGANDS KEY MISSING PEGASUS BRASS KEY GOLD BEAST (void) */ int card_pos = m_motor_pos >> 4 & 7; if (card_pos != (m_motor_pos_prev >> 4 & 7)) @@ -281,4 +281,4 @@ ROM_START( mbdtower ) ROM_END -CONS( 1981, mbdtower, 0, 0, mbdtower, mbdtower, driver_device, 0, "Milton Bradley", "Dark Tower (Milton Bradley)", GAME_SUPPORTS_SAVE | GAME_MECHANICAL | GAME_NOT_WORKING ) +CONS( 1981, mbdtower, 0, 0, mbdtower, mbdtower, driver_device, 0, "Milton Bradley", "Dark Tower (Milton Bradley)", GAME_SUPPORTS_SAVE | GAME_MECHANICAL ) diff --git a/src/mess/layout/mbdtower.lay b/src/mess/layout/mbdtower.lay index aff46ef4eff..98bbfc231a4 100644 --- a/src/mess/layout/mbdtower.lay +++ b/src/mess/layout/mbdtower.lay @@ -4,22 +4,111 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +