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@ -1988,7 +1988,7 @@ WRITE16_HANDLER( copdxbl_0_w )
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/* Generic COP functions
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-- the game specific handlers fall through to these if there
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isn't a specific case for them. these implement behavior
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which seems common to all the agmes
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which seems common to all the games
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*/
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static UINT16 cop_status,cop_dist,cop_angle;
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