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https://github.com/holub/mame
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prevent crashing (nw)
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a9e89e4f17
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@ -458,6 +458,8 @@ void render_texture::get_scaled(UINT32 dwidth, UINT32 dheight, render_texinfo &t
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// are we scaler-free? if so, just return the source bitmap
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if (m_scaler == nullptr || (m_bitmap != nullptr && swidth == dwidth && sheight == dheight))
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{
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if (m_bitmap == nullptr) return;
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// add a reference and set up the source bitmap
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primlist.add_reference(m_bitmap);
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texinfo.base = m_bitmap->raw_pixptr(m_sbounds.min_y, m_sbounds.min_x);
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@ -2355,7 +2357,7 @@ bool render_target::remove_clear_extent(const render_bounds &bounds)
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INT32 *linelast;
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// first entry of each line should always be negative
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assert(ext[0] < 0.0f);
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if (!(ext[0] < 0.0f)) goto abort;
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y0 = y1;
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y1 = y0 - ext[0];
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@ -2487,7 +2489,11 @@ void render_target::add_clear_extents(render_primitive_list &list)
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INT32 x0, x1 = 0;
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// first entry should always be negative
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assert(ext[0] < 0);
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if (!(ext[0] < 0))
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{
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list.m_primlist.prepend_list(clearlist);
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return;
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}
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y0 = y1;
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y1 = y0 - ext[0];
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@ -2744,6 +2750,7 @@ float render_manager::ui_aspect(render_container *rc)
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if (aspect > 1.5f)
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aspect = 1.5f;
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if (isinf(aspect)) aspect = 1.0f;
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return aspect;
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}
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