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notes about inputs (nw)
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@ -15,8 +15,7 @@ non-interlaced
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sound system appears to be the same as 'spartanxtec.cpp'
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how do the inputs work? is it modified to use joystick? is the sound cpu reading them / latching them via the AY?
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if so how does it communicate, timing?
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analog inputs seem to be read by the sound CPU, with serial communication
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*/
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@ -125,7 +124,7 @@ READ8_MEMBER(spyhuntertec_state::ay2_porta_r)
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// read often, even if port is set to output mode
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// maybe latches something?
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// printf("ay2_porta_r\n");
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return 0;
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return rand();
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}
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WRITE8_MEMBER(spyhuntertec_state::spyhunt_videoram_w)
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@ -310,12 +309,28 @@ UINT32 spyhuntertec_state::screen_update_spyhuntertec(screen_device &screen, bit
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WRITE8_MEMBER(spyhuntertec_state::spyhuntertec_fd00_w)
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{
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// printf("%04x spyhuntertec_fd00_w %02x\n", space.device().safe_pc(), data);
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soundlatch_byte_w(space, 0, data);
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m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
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}
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READ8_MEMBER(spyhuntertec_state::spyhuntertec_in2_r)
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{
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// it writes 04 / 14 to the sound latch (spyhuntertec_fd00_w) before
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// reading bit 6 here a minimum of 32 times.
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// seems to be how it reads the analog controls? probably via sound CPU??
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/* note, these commands trigger a read from ay2_porta on the sound cpu side, followed by 2 writes
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a52a spyhuntertec_fd00_w 14
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ay2_porta_r
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ay2_porta_w 80
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ay2_porta_w 00
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a52a spyhuntertec_fd00_w 04
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ay2_porta_r
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ay2_porta_w 81
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ay2_porta_w 01
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*/
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UINT8 ret = ioport("IN2")->read();
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// printf("%04x spyhuntertec_in2_r\n", space.device().safe_pc());
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return ret;
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