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luaengine: background color for draw_text (nw)
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@ -1727,9 +1727,9 @@ void lua_engine::initialize()
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}));
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/* machine.screens[screen_tag]
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* screen:draw_box(x1, y1, x2, y2, fillcol, linecol) - draw box from (x1, y1)-(x2, y2) colored linecol filled with fillcol
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* screen:draw_box(x1, y1, x2, y2, fillcol, linecol) - draw box from (x1, y1)-(x2, y2) colored linecol filled with fillcol, color is 32bit argb
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* screen:draw_line(x1, y1, x2, y2, linecol) - draw line from (x1, y1)-(x2, y2) colored linecol
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* screen:draw_text(x || justify, y, message, [opt] color) - draw message at (x, y) or at line y with left, right, center justification
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* screen:draw_text(x || justify, y, message, [opt] fgcolor, [opt] bgcolor) - draw message at (x, y) or at line y with left, right, center justification
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* screen:height() - screen height
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* screen:width() - screen width
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* screen:orientation() - screen angle, flipx, flipy
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@ -1763,7 +1763,7 @@ void lua_engine::initialize()
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y2 = std::min(std::max(0.0f, y2), float(sc_height-1)) / float(sc_height);
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sdev.container().add_line(x1, y1, x2, y2, UI_LINE_WIDTH, rgb_t(color), PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
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},
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"draw_text", [this](screen_device &sdev, sol::object xobj, float y, const char *msg, sol::object color) {
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"draw_text", [this](screen_device &sdev, sol::object xobj, float y, const char *msg, sol::object color, sol::object bcolor) {
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int sc_width = sdev.visible_area().width();
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int sc_height = sdev.visible_area().height();
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auto justify = ui::text_layout::LEFT;
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@ -1787,12 +1787,13 @@ void lua_engine::initialize()
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return;
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}
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rgb_t textcolor = UI_TEXT_COLOR;
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rgb_t bgcolor = UI_TEXT_BG_COLOR;
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rgb_t bgcolor = 0;
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if(color.is<uint32_t>())
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textcolor = rgb_t(color.as<uint32_t>());
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if(bcolor.is<uint32_t>())
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bgcolor = rgb_t(bcolor.as<uint32_t>());
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mame_machine_manager::instance()->ui().draw_text_full(sdev.container(), msg, x, y, (1.0f - x),
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justify, ui::text_layout::WORD, mame_ui_manager::NORMAL, textcolor,
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bgcolor, nullptr, nullptr);
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justify, ui::text_layout::WORD, mame_ui_manager::OPAQUE_, textcolor, bgcolor);
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},
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"height", [](screen_device &sdev) { return sdev.visible_area().height(); },
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"width", [](screen_device &sdev) { return sdev.visible_area().width(); },
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