diff --git a/src/mame/drivers/ssrj.c b/src/mame/drivers/ssrj.c index 46556a29cea..aa68c74cd6f 100644 --- a/src/mame/drivers/ssrj.c +++ b/src/mame/drivers/ssrj.c @@ -4,7 +4,7 @@ TODO: - - colors (missing proms?) + - colors (missing proms) - dips - controls (is there START button ?) - when a car sprite goes outside of the screen it gets stuck for a split frame on top of screen @@ -125,7 +125,7 @@ static const gfx_layout charlayout = }; static GFXDECODE_START( ssrj ) - GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 8*4 ) + GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 0x10 ) GFXDECODE_END static const ay8910_interface ay8910_config = diff --git a/src/mame/video/ssrj.c b/src/mame/video/ssrj.c index 6a2d7ce20bc..bdfba1b0028 100644 --- a/src/mame/video/ssrj.c +++ b/src/mame/video/ssrj.c @@ -59,6 +59,13 @@ TILE_GET_INFO_MEMBER(ssrj_state::get_tile_info4) } +/* +TODO: This table is nowhere near as accurate. If you bother, here's how colors should be: +-"START" sign is red with dark blue background. +-Sidewalk is yellow-ish. +-first opponents have swapped colors (blue/yellow ìnstead of yellow/blue) +-after the first stage, houses have red/white colors. +*/ static const UINT8 fakecols[4*4][8][3]= {