diff --git a/hash/gameboy.xml b/hash/gameboy.xml index 1df75b20e3d..8a266a43878 100644 --- a/hash/gameboy.xml +++ b/hash/gameboy.xml @@ -6365,11 +6365,11 @@ Garfield Labyrinth (Euro) 1992 Kemco - + - + @@ -14231,12 +14231,12 @@ - + - Pac-In-Time (Euro) + Pac-In-Time (USA) 1995 Namco - + @@ -14261,11 +14261,12 @@ - - Pac-In-Time (USA) + + + Pac-In-Time (Euro) 1995 Namco - + @@ -19980,8 +19981,27 @@ - + + + Super Mario Land 2 - 6-tsu no Kinka (Jpn, Rev. A) + 1992 + Nintendo + + + + + + + + + + + + + + + Super Mario Land 2 - 6-tsu no Kinka (Jpn) 1992 @@ -24022,5 +24042,29 @@ + + + Game Boy Datenlogger 1 (Ger, v1.0) + 200? + <unknown> + + + + + + + + + + Game Boy Digital Sampling Oscilloscope (Euro, v3.6) + 200? + <unknown> + + + + + + + diff --git a/hash/gba.xml b/hash/gba.xml index e3e4663acca..e897db452a3 100644 --- a/hash/gba.xml +++ b/hash/gba.xml @@ -942,6 +942,32 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b + + + Metroid Fusion (Euro, Prototype 20020911) + 2002 + Nintendo + + + + + + + + + + + Metroid Fusion (Euro, Prototype 20020916) + 2002 + Nintendo + + + + + + + + MLB SlugFest 20-04 (USA) @@ -2199,6 +2225,18 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b + + + Metroid - Zero Mission (USA, Prototype) + 2004 + Nintendo + + + + + + + Ougon no Taiyou - Hirakareshi Fuuin (Jpn) @@ -8952,12 +8990,25 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b - + - Classic NES Series - Castlevania (Euro, USA) + Classic NES Series - Castlevania (Euro) 2004 Nintendo - + + + + + + + + + + + Classic NES Series - Castlevania (USA) + 2004 + Nintendo + @@ -12962,6 +13013,19 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b + + + Extreme Skate Adventure (USA, Rev. 1) + 2003 + Activision + + + + + + + + EZ-Talk - Shokyuu Hen 1 (Jpn) @@ -14477,6 +14541,19 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b + + + Fire Emblem - Seima no Kouseki (Jpn, Prototype) + 2004 + Nintendo + + + + + + + + Fire Emblem - The Sacred Stones (USA, Aus) @@ -15407,6 +15484,19 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b + + + + Game Boy Advance Video - Disney Channel Collection - Volume 2 (USA) + 2004? + Majesco + + + + + + + Game Boy Advance Video - Dora the Explorer - Volume 1 (USA) @@ -15512,7 +15602,7 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b - + @@ -15532,7 +15622,7 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b - Game Boy Advance Video - Shark Tale (USA) + Game Boy Advance Video - Shark Tale (USA, Rev. 6) 2004? Nintendo @@ -15542,6 +15632,19 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b + + + + Game Boy Advance Video - Shark Tale (USA, Rev. 5) + 2004? + Nintendo + + + + + + + Game Boy Advance Video - SpongeBob SquarePants - Volume 1 (USA, Rev. 1) @@ -22486,6 +22589,18 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b + + + Mario vs. Donkey Kong (USA, Kiosk, v16) + 2004 + Nintendo + + + + + + + Marvel - Ultimate Alliance (Euro) @@ -23606,6 +23721,18 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b + + + Metroid - Zero Mission (Euro, Prototype) + 2004 + Nintendo + + + + + + + Metroid - Zero Mission (Jpn) @@ -25206,8 +25333,23 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b - + + Nakayoshi Youchien - Sukoyaka Enji Ikusei Game (Jpn, Rev. 1) + 2002 + TDK Core + + + + + + + + + + + + Nakayoshi Youchien - Sukoyaka Enji Ikusei Game (Jpn) 2002 TDK Core @@ -25325,8 +25467,23 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b - + + Naruto - Konoha Senki (Jpn, Rev. 1) + 2003 + Tomy + + + + + + + + + + + + Naruto - Konoha Senki (Jpn) 2003 Tomy @@ -26594,8 +26751,20 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b - + + Disney's Peter Pan - Return to Neverland (Euro, Rev. 1) + 2002 + Ubi Soft + + + + + + + + + Disney's Peter Pan - Return to Neverland (Euro) 2002 Ubi Soft @@ -28058,8 +28227,23 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b - + + Power Pro Kun Pocket 4 (Jpn, Rev. 1) + 2002 + Konami + + + + + + + + + + + + Power Pro Kun Pocket 4 (Jpn) 2002 Konami @@ -31687,6 +31871,21 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b + Simple 2960 Tomodachi Series Vol. 4 - The Trump - Minna de Asoberu 12 Shurui no Trump Game (Jpn, Rev. 1) + 2003 + D3 Publishing + + + + + + + + + + + + Simple 2960 Tomodachi Series Vol. 4 - The Trump - Minna de Asoberu 12 Shurui no Trump Game (Jpn) 2003 D3 Publishing @@ -39121,6 +39320,17 @@ The cart also contained a non-empty SRAM save which we currently include in the + + + Yoshi Demo (Alt?) + 2001? + <unknown> + + + + + + diff --git a/hash/gbcolor.xml b/hash/gbcolor.xml index 5f69889bf3f..9a01e65e738 100644 --- a/hash/gbcolor.xml +++ b/hash/gbcolor.xml @@ -23505,7 +23505,20 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design Beast Fighter (Tw) 19?? Sachen - + + + + + + + + + + + Beast Fighter (Tw, Hacked?) + 19?? + Sachen + @@ -23547,7 +23560,7 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design - + @@ -23618,8 +23631,71 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design + + 4 in 1 + 8 in 1 (World, 4B-002) + 19?? + Sachen + + + + + + + + + + + 4 in 1 + 8 in 1 + 16 in 1 (World, 4B-005) + 19?? + Sachen + + + + + + + + + + + 4 in 1 + 8 in 1 (World, 4B-007) + 19?? + Sachen + + + + + + + + + + + Super 6 in 1 (Tw) + 19?? + Sachen + + + + + + + + + + + Super 16 in 1 (Tw) + 19?? + Sachen + + + + + + + - + 31 in 1 Mighty Mix (Tw) 19?? <unknown> @@ -23631,7 +23707,7 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design - + 31-in-1 Mighty Mix (Aus) 19?? Sachen @@ -23772,8 +23848,10 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design * CBA010 Shui Hu Shen Shou 水浒神兽 * CBA011 Shu Ma Bao Long 3 - Shui Jing Ban 数码暴龙-水晶版 + * CBA012 Chao Jin Hua - Shu Ma Bao Long - Zuan Shi Ban 超進化 数码暴龙-钻石版 * CBA033 Emo Cheng 2 - Fengyun Pian 恶魔城2-风云篇 * CBA060 Mingzhu Koudai Guaishou 2 明珠口袋怪兽2 + * CBA063 Taikong Zhan Shi - Jing Dian Ban 太空战士经典版 * CBA064 Gangdan Wuyu 2 钢弹物语2 * CBA065 Mingzhu Koudai Guaishou 3 明珠口袋怪兽3 * CBA073 Shuihu Zhuan - Jingdian Ban 水浒传-经典版 @@ -23787,8 +23865,13 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design * CBA086 Shu Ma Bao Bei - Chao Mengmeng Fanji Zhan 数码宝贝-超梦梦反击战 * CBA087 Shu Ma Bao Bei - Hai Zhi Shen 数码宝贝-海之神 * CBA089 Mo Jie 3 - Bu Wanme De Shijie 魔戒3-不完美的世界 + * CBA090 Xin Shediao Ying Xiong Chuan 新射雕英雄传 * CBA091 Luoke Ren DX6 洛克人DX6 + * CBA095 Xin Guangming Yu Hei'an 2 - Zhushen De Yichan 光明與黑暗2-諸神的遺產 * CBA097 Shuma Baobei DX6 数码宝贝DX6 + * CBA100 Tezhong Budui 特种部队 + * CBA145 Taikong Zhanshi DX3 - Zuizhong Huanxian 太空战士DX3-最终幻想 + * CBA146 Tezhong Budui 2 - Jidi 特种部队2-基地 * CBA147 Shi Mian Maifu - Fengyun Pian 十面埋伏-风云篇 --> @@ -23841,6 +23924,23 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design + + + Chao Jin Hua - Shu Ma Bao Long - Zuan Shi Ban (Chi) + 200? + Li Cheng + + + + + + + + + + + + Emo Cheng 2 - Fengyun Pian (Chi) @@ -23876,6 +23976,23 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design + + + Taikong Zhan Shi - Jing Dian Ban (Chi) + 200? + Li Cheng + + + + + + + + + + + + Gang Dan Wu Yu II (Chi) @@ -24091,6 +24208,23 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design + + + Xin Shediao Ying Xiong Chuan (Chi) + 200? + Li Cheng / Sintax + + + + + + + + + + + + @@ -24109,6 +24243,23 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design + + + Xin Guangming Yu Hei'an 2 - Zhushen De Yichan (Chi) + 200? + Li Cheng + + + + + + + + + + + + Shu Ma Bao Bei - DX6 (Chi) @@ -24126,6 +24277,59 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design + + + + Teshu Budui 2001 (Chi, Li Cheng) + 20?? + Li Cheng + + + + + + + + + + + + + + + Taikong Zhanshi DX3 - Zui Zhong Huan Xiang (Chi) + 200? + Li Cheng + + + + + + + + + + + + + + + + Teshu Budui 2 - Jidi (Chi) + 20?? + Li Cheng + + + + + + + + + + + + Shi Mian Maifu - Feng Yun Pian (Chi) @@ -24464,7 +24668,7 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design - + Chao Jin Hua - Shu Ma Bao Bei D-3 (Chi, Ripped from 10 in 1 multicart) 200? SKOB? @@ -25967,18 +26171,6 @@ but the 256KB version is definitely underdumped and misses sprite data - - Terrifying 9/11 (Chi) - 20?? - <unknown> - - - - - - - - @@ -26029,22 +26221,6 @@ but the 256KB version is definitely underdumped and misses sprite data - - - Metal Slug 2001 (Chi, Alt 3) - 20?? - Sintax - - - - - - - - - - - diff --git a/hash/n64.xml b/hash/n64.xml index ff04f956903..b657e0c76bd 100644 --- a/hash/n64.xml +++ b/hash/n64.xml @@ -3657,6 +3657,17 @@ patched out (+ a fix for internal checksum) + + + Duke Nukem 64 (Euro, Prototype) + 1997 + GT Interactive + + + + + + Duke Nukem - Zero Hour (Euro) diff --git a/hash/nes.xml b/hash/nes.xml index 83e29ce807f..3291ee05514 100644 --- a/hash/nes.xml +++ b/hash/nes.xml @@ -11229,6 +11229,22 @@ + + F-15 City War (Spa) + 1990 + Gluk Video + + + + + + + + + + + + F-15 Strike Eagle (USA) 1992 @@ -29165,6 +29181,23 @@ + + Puzzle (Spa) + 1990? + Gluk Video + + + + + + + + + + + + + Puzznic (USA) 1990 @@ -44767,6 +44800,32 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx + + Contra (Jpn, Demo) + 1988 + Konami + + + + + + + + + + + + + + + + + + + + + + Cosmo Police Galivan (Jpn) 1988 @@ -46317,6 +46376,28 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx + + Ide Yousuke Meijin no Jissen Mahjong (Jpn) + 1987 + Capcom + + + + + + + + + + + + + + + + + + Igo Meikan (Jpn) 1990 @@ -52465,6 +52546,21 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx + + Magic Block (Spa) + 19?? + Gluk Video + + + + + + + + + + + Balloon Monster (Spa) 1992 @@ -52540,24 +52636,25 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx - - + + + Cosmos Cop (Spa) + 1991 + Gluk Video + + + + + + + + + + + + + + Cosmos Cop (Asia) @@ -52705,23 +52802,24 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx - + + Skate Boy (Spa) + 1992 + Gluk Video + + + + + + + + + + + + + + Fighting Hero III (Asia) @@ -53023,7 +53121,7 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx - + Policeman (Tw) 19?? TXC Corp @@ -53032,6 +53130,7 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx + @@ -53041,6 +53140,24 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx + + Policeman (Spa) + 19?? + Gluk Video + + + + + + + + + + + + + + Thunder Warrior (Tw) 19?? @@ -64362,6 +64479,51 @@ All musics were removed in this game. + + + Magic Carpet 1001 (Spa, Rev. 1) + 19?? + Gluk Video + + + + + + + + + + + + + Magic Carpet 1001 (Spa, Rev. 1, Unlicensed?) + 19?? + Gluk Video + + + + + + + + + + + + + Magic Carpet 1001 (Spa) + 19?? + Gluk Video + + + + + + + + + + Magic Dragon (Asia) diff --git a/src/devices/bus/nes/nes_pcb.hxx b/src/devices/bus/nes/nes_pcb.hxx index d0569166e28..292330ccc4f 100644 --- a/src/devices/bus/nes/nes_pcb.hxx +++ b/src/devices/bus/nes/nes_pcb.hxx @@ -559,10 +559,14 @@ void nes_cart_slot_device::call_load_pcb() // SETUP step 4: logging what we have found logerror("Loaded game from softlist:\n"); - logerror("-- PCB: %s", get_feature("pcb")); - if (m_pcb_id == UNSUPPORTED_BOARD) - logerror(" (currently not supported by MESS)"); - logerror("\n-- PRG 0x%x (%d x 16k chunks)\n", prg_size, prg_size / 0x4000); + if (get_feature("pcb")) + { + logerror("-- PCB: %s", get_feature("pcb")); + if (m_pcb_id == UNSUPPORTED_BOARD) + logerror(" (currently not supported by MESS)"); + logerror("\n"); + } + logerror("-- PRG 0x%x (%d x 16k chunks)\n", prg_size, prg_size / 0x4000); logerror("-- VROM 0x%x (%d x 8k chunks)\n", vrom_size, vrom_size / 0x2000); logerror("-- VRAM 0x%x (%d x 8k chunks)\n", vram_size, vram_size / 0x2000); logerror("-- PRG NVWRAM: %d\n", battery_size + mapper_sram_size); diff --git a/src/devices/bus/nes/txc.cpp b/src/devices/bus/nes/txc.cpp index ae36ece75ee..8392ed61a68 100644 --- a/src/devices/bus/nes/txc.cpp +++ b/src/devices/bus/nes/txc.cpp @@ -221,7 +221,8 @@ READ8_MEMBER(nes_txc_mjblock_device::read_l) iNES: mapper 36 - In MESS: Partially Supported (Policeman has glitches) + In MESS: Supported (Policeman requires no bus conflict + though, or it has glitches) -------------------------------------------------*/