diff --git a/hash/gameboy.xml b/hash/gameboy.xml
index 1df75b20e3d..8a266a43878 100644
--- a/hash/gameboy.xml
+++ b/hash/gameboy.xml
@@ -6365,11 +6365,11 @@
Garfield Labyrinth (Euro)
1992
Kemco
-
+
-
+
@@ -14231,12 +14231,12 @@
-
+
- Pac-In-Time (Euro)
+ Pac-In-Time (USA)
1995
Namco
-
+
@@ -14261,11 +14261,12 @@
-
- Pac-In-Time (USA)
+
+
+ Pac-In-Time (Euro)
1995
Namco
-
+
@@ -19980,8 +19981,27 @@
-
+
+
+ Super Mario Land 2 - 6-tsu no Kinka (Jpn, Rev. A)
+ 1992
+ Nintendo
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Super Mario Land 2 - 6-tsu no Kinka (Jpn)
1992
@@ -24022,5 +24042,29 @@
+
+
+ Game Boy Datenlogger 1 (Ger, v1.0)
+ 200?
+ <unknown>
+
+
+
+
+
+
+
+
+
+ Game Boy Digital Sampling Oscilloscope (Euro, v3.6)
+ 200?
+ <unknown>
+
+
+
+
+
+
+
diff --git a/hash/gba.xml b/hash/gba.xml
index e3e4663acca..e897db452a3 100644
--- a/hash/gba.xml
+++ b/hash/gba.xml
@@ -942,6 +942,32 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
+
+
+ Metroid Fusion (Euro, Prototype 20020911)
+ 2002
+ Nintendo
+
+
+
+
+
+
+
+
+
+
+ Metroid Fusion (Euro, Prototype 20020916)
+ 2002
+ Nintendo
+
+
+
+
+
+
+
+
MLB SlugFest 20-04 (USA)
@@ -2199,6 +2225,18 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
+
+
+ Metroid - Zero Mission (USA, Prototype)
+ 2004
+ Nintendo
+
+
+
+
+
+
+
Ougon no Taiyou - Hirakareshi Fuuin (Jpn)
@@ -8952,12 +8990,25 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
-
+
- Classic NES Series - Castlevania (Euro, USA)
+ Classic NES Series - Castlevania (Euro)
2004
Nintendo
-
+
+
+
+
+
+
+
+
+
+
+ Classic NES Series - Castlevania (USA)
+ 2004
+ Nintendo
+
@@ -12962,6 +13013,19 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
+
+
+ Extreme Skate Adventure (USA, Rev. 1)
+ 2003
+ Activision
+
+
+
+
+
+
+
+
EZ-Talk - Shokyuu Hen 1 (Jpn)
@@ -14477,6 +14541,19 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
+
+
+ Fire Emblem - Seima no Kouseki (Jpn, Prototype)
+ 2004
+ Nintendo
+
+
+
+
+
+
+
+
Fire Emblem - The Sacred Stones (USA, Aus)
@@ -15407,6 +15484,19 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
+
+
+
+ Game Boy Advance Video - Disney Channel Collection - Volume 2 (USA)
+ 2004?
+ Majesco
+
+
+
+
+
+
+
Game Boy Advance Video - Dora the Explorer - Volume 1 (USA)
@@ -15512,7 +15602,7 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
-
+
@@ -15532,7 +15622,7 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
- Game Boy Advance Video - Shark Tale (USA)
+ Game Boy Advance Video - Shark Tale (USA, Rev. 6)
2004?
Nintendo
@@ -15542,6 +15632,19 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
+
+
+
+ Game Boy Advance Video - Shark Tale (USA, Rev. 5)
+ 2004?
+ Nintendo
+
+
+
+
+
+
+
Game Boy Advance Video - SpongeBob SquarePants - Volume 1 (USA, Rev. 1)
@@ -22486,6 +22589,18 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
+
+
+ Mario vs. Donkey Kong (USA, Kiosk, v16)
+ 2004
+ Nintendo
+
+
+
+
+
+
+
Marvel - Ultimate Alliance (Euro)
@@ -23606,6 +23721,18 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
+
+
+ Metroid - Zero Mission (Euro, Prototype)
+ 2004
+ Nintendo
+
+
+
+
+
+
+
Metroid - Zero Mission (Jpn)
@@ -25206,8 +25333,23 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
-
+
+ Nakayoshi Youchien - Sukoyaka Enji Ikusei Game (Jpn, Rev. 1)
+ 2002
+ TDK Core
+
+
+
+
+
+
+
+
+
+
+
+
Nakayoshi Youchien - Sukoyaka Enji Ikusei Game (Jpn)
2002
TDK Core
@@ -25325,8 +25467,23 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
-
+
+ Naruto - Konoha Senki (Jpn, Rev. 1)
+ 2003
+ Tomy
+
+
+
+
+
+
+
+
+
+
+
+
Naruto - Konoha Senki (Jpn)
2003
Tomy
@@ -26594,8 +26751,20 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
-
+
+ Disney's Peter Pan - Return to Neverland (Euro, Rev. 1)
+ 2002
+ Ubi Soft
+
+
+
+
+
+
+
+
+
Disney's Peter Pan - Return to Neverland (Euro)
2002
Ubi Soft
@@ -28058,8 +28227,23 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
-
+
+ Power Pro Kun Pocket 4 (Jpn, Rev. 1)
+ 2002
+ Konami
+
+
+
+
+
+
+
+
+
+
+
+
Power Pro Kun Pocket 4 (Jpn)
2002
Konami
@@ -31687,6 +31871,21 @@ Note: In the AGB-E05-XX and AGB-E06-XX pcbs, the chip name is hidden under the b
+ Simple 2960 Tomodachi Series Vol. 4 - The Trump - Minna de Asoberu 12 Shurui no Trump Game (Jpn, Rev. 1)
+ 2003
+ D3 Publishing
+
+
+
+
+
+
+
+
+
+
+
+
Simple 2960 Tomodachi Series Vol. 4 - The Trump - Minna de Asoberu 12 Shurui no Trump Game (Jpn)
2003
D3 Publishing
@@ -39121,6 +39320,17 @@ The cart also contained a non-empty SRAM save which we currently include in the
+
+
+ Yoshi Demo (Alt?)
+ 2001?
+ <unknown>
+
+
+
+
+
+
diff --git a/hash/gbcolor.xml b/hash/gbcolor.xml
index 5f69889bf3f..9a01e65e738 100644
--- a/hash/gbcolor.xml
+++ b/hash/gbcolor.xml
@@ -23505,7 +23505,20 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design
Beast Fighter (Tw)
19??
Sachen
-
+
+
+
+
+
+
+
+
+
+
+ Beast Fighter (Tw, Hacked?)
+ 19??
+ Sachen
+
@@ -23547,7 +23560,7 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design
-
+
@@ -23618,8 +23631,71 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design
+
+ 4 in 1 + 8 in 1 (World, 4B-002)
+ 19??
+ Sachen
+
+
+
+
+
+
+
+
+
+
+ 4 in 1 + 8 in 1 + 16 in 1 (World, 4B-005)
+ 19??
+ Sachen
+
+
+
+
+
+
+
+
+
+
+ 4 in 1 + 8 in 1 (World, 4B-007)
+ 19??
+ Sachen
+
+
+
+
+
+
+
+
+
+
+ Super 6 in 1 (Tw)
+ 19??
+ Sachen
+
+
+
+
+
+
+
+
+
+
+ Super 16 in 1 (Tw)
+ 19??
+ Sachen
+
+
+
+
+
+
+
-
+
31 in 1 Mighty Mix (Tw)
19??
<unknown>
@@ -23631,7 +23707,7 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design
-
+
31-in-1 Mighty Mix (Aus)
19??
Sachen
@@ -23772,8 +23848,10 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design
* CBA010 Shui Hu Shen Shou 水浒神兽
* CBA011 Shu Ma Bao Long 3 - Shui Jing Ban 数码暴龙-水晶版
+ * CBA012 Chao Jin Hua - Shu Ma Bao Long - Zuan Shi Ban 超進化 数码暴龙-钻石版
* CBA033 Emo Cheng 2 - Fengyun Pian 恶魔城2-风云篇
* CBA060 Mingzhu Koudai Guaishou 2 明珠口袋怪兽2
+ * CBA063 Taikong Zhan Shi - Jing Dian Ban 太空战士经典版
* CBA064 Gangdan Wuyu 2 钢弹物语2
* CBA065 Mingzhu Koudai Guaishou 3 明珠口袋怪兽3
* CBA073 Shuihu Zhuan - Jingdian Ban 水浒传-经典版
@@ -23787,8 +23865,13 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design
* CBA086 Shu Ma Bao Bei - Chao Mengmeng Fanji Zhan 数码宝贝-超梦梦反击战
* CBA087 Shu Ma Bao Bei - Hai Zhi Shen 数码宝贝-海之神
* CBA089 Mo Jie 3 - Bu Wanme De Shijie 魔戒3-不完美的世界
+ * CBA090 Xin Shediao Ying Xiong Chuan 新射雕英雄传
* CBA091 Luoke Ren DX6 洛克人DX6
+ * CBA095 Xin Guangming Yu Hei'an 2 - Zhushen De Yichan 光明與黑暗2-諸神的遺產
* CBA097 Shuma Baobei DX6 数码宝贝DX6
+ * CBA100 Tezhong Budui 特种部队
+ * CBA145 Taikong Zhanshi DX3 - Zuizhong Huanxian 太空战士DX3-最终幻想
+ * CBA146 Tezhong Budui 2 - Jidi 特种部队2-基地
* CBA147 Shi Mian Maifu - Fengyun Pian 十面埋伏-风云篇
-->
@@ -23841,6 +23924,23 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design
+
+
+ Chao Jin Hua - Shu Ma Bao Long - Zuan Shi Ban (Chi)
+ 200?
+ Li Cheng
+
+
+
+
+
+
+
+
+
+
+
+
Emo Cheng 2 - Fengyun Pian (Chi)
@@ -23876,6 +23976,23 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design
+
+
+ Taikong Zhan Shi - Jing Dian Ban (Chi)
+ 200?
+ Li Cheng
+
+
+
+
+
+
+
+
+
+
+
+
Gang Dan Wu Yu II (Chi)
@@ -24091,6 +24208,23 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design
+
+
+ Xin Shediao Ying Xiong Chuan (Chi)
+ 200?
+ Li Cheng / Sintax
+
+
+
+
+
+
+
+
+
+
+
+
@@ -24109,6 +24243,23 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design
+
+
+ Xin Guangming Yu Hei'an 2 - Zhushen De Yichan (Chi)
+ 200?
+ Li Cheng
+
+
+
+
+
+
+
+
+
+
+
+
Shu Ma Bao Bei - DX6 (Chi)
@@ -24126,6 +24277,59 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design
+
+
+
+ Teshu Budui 2001 (Chi, Li Cheng)
+ 20??
+ Li Cheng
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Taikong Zhanshi DX3 - Zui Zhong Huan Xiang (Chi)
+ 200?
+ Li Cheng
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Teshu Budui 2 - Jidi (Chi)
+ 20??
+ Li Cheng
+
+
+
+
+
+
+
+
+
+
+
+
Shi Mian Maifu - Feng Yun Pian (Chi)
@@ -24464,7 +24668,7 @@ These were produced between 2000 and 2001 by Rocket Games, run by Datel Design
-
+
Chao Jin Hua - Shu Ma Bao Bei D-3 (Chi, Ripped from 10 in 1 multicart)
200?
SKOB?
@@ -25967,18 +26171,6 @@ but the 256KB version is definitely underdumped and misses sprite data
-
- Terrifying 9/11 (Chi)
- 20??
- <unknown>
-
-
-
-
-
-
-
-
@@ -26029,22 +26221,6 @@ but the 256KB version is definitely underdumped and misses sprite data
-
-
- Metal Slug 2001 (Chi, Alt 3)
- 20??
- Sintax
-
-
-
-
-
-
-
-
-
-
-
diff --git a/hash/n64.xml b/hash/n64.xml
index ff04f956903..b657e0c76bd 100644
--- a/hash/n64.xml
+++ b/hash/n64.xml
@@ -3657,6 +3657,17 @@ patched out (+ a fix for internal checksum)
+
+
+ Duke Nukem 64 (Euro, Prototype)
+ 1997
+ GT Interactive
+
+
+
+
+
+
Duke Nukem - Zero Hour (Euro)
diff --git a/hash/nes.xml b/hash/nes.xml
index 83e29ce807f..3291ee05514 100644
--- a/hash/nes.xml
+++ b/hash/nes.xml
@@ -11229,6 +11229,22 @@
+
+ F-15 City War (Spa)
+ 1990
+ Gluk Video
+
+
+
+
+
+
+
+
+
+
+
+
F-15 Strike Eagle (USA)
1992
@@ -29165,6 +29181,23 @@
+
+ Puzzle (Spa)
+ 1990?
+ Gluk Video
+
+
+
+
+
+
+
+
+
+
+
+
+
Puzznic (USA)
1990
@@ -44767,6 +44800,32 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx
+
+ Contra (Jpn, Demo)
+ 1988
+ Konami
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Cosmo Police Galivan (Jpn)
1988
@@ -46317,6 +46376,28 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx
+
+ Ide Yousuke Meijin no Jissen Mahjong (Jpn)
+ 1987
+ Capcom
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Igo Meikan (Jpn)
1990
@@ -52465,6 +52546,21 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx
+
+ Magic Block (Spa)
+ 19??
+ Gluk Video
+
+
+
+
+
+
+
+
+
+
+
Balloon Monster (Spa)
1992
@@ -52540,24 +52636,25 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx
-
-
+
+
+ Cosmos Cop (Spa)
+ 1991
+ Gluk Video
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Cosmos Cop (Asia)
@@ -52705,23 +52802,24 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx
-
+
+ Skate Boy (Spa)
+ 1992
+ Gluk Video
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Fighting Hero III (Asia)
@@ -53023,7 +53121,7 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx
-
+
Policeman (Tw)
19??
TXC Corp
@@ -53032,6 +53130,7 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx
+
@@ -53041,6 +53140,24 @@ preliminary proto for the PAL version, still running on NTSC systems) or the gfx
+
+ Policeman (Spa)
+ 19??
+ Gluk Video
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Thunder Warrior (Tw)
19??
@@ -64362,6 +64479,51 @@ All musics were removed in this game.
+
+
+ Magic Carpet 1001 (Spa, Rev. 1)
+ 19??
+ Gluk Video
+
+
+
+
+
+
+
+
+
+
+
+
+ Magic Carpet 1001 (Spa, Rev. 1, Unlicensed?)
+ 19??
+ Gluk Video
+
+
+
+
+
+
+
+
+
+
+
+
+ Magic Carpet 1001 (Spa)
+ 19??
+ Gluk Video
+
+
+
+
+
+
+
+
+
+
Magic Dragon (Asia)
diff --git a/src/devices/bus/nes/nes_pcb.hxx b/src/devices/bus/nes/nes_pcb.hxx
index d0569166e28..292330ccc4f 100644
--- a/src/devices/bus/nes/nes_pcb.hxx
+++ b/src/devices/bus/nes/nes_pcb.hxx
@@ -559,10 +559,14 @@ void nes_cart_slot_device::call_load_pcb()
// SETUP step 4: logging what we have found
logerror("Loaded game from softlist:\n");
- logerror("-- PCB: %s", get_feature("pcb"));
- if (m_pcb_id == UNSUPPORTED_BOARD)
- logerror(" (currently not supported by MESS)");
- logerror("\n-- PRG 0x%x (%d x 16k chunks)\n", prg_size, prg_size / 0x4000);
+ if (get_feature("pcb"))
+ {
+ logerror("-- PCB: %s", get_feature("pcb"));
+ if (m_pcb_id == UNSUPPORTED_BOARD)
+ logerror(" (currently not supported by MESS)");
+ logerror("\n");
+ }
+ logerror("-- PRG 0x%x (%d x 16k chunks)\n", prg_size, prg_size / 0x4000);
logerror("-- VROM 0x%x (%d x 8k chunks)\n", vrom_size, vrom_size / 0x2000);
logerror("-- VRAM 0x%x (%d x 8k chunks)\n", vram_size, vram_size / 0x2000);
logerror("-- PRG NVWRAM: %d\n", battery_size + mapper_sram_size);
diff --git a/src/devices/bus/nes/txc.cpp b/src/devices/bus/nes/txc.cpp
index ae36ece75ee..8392ed61a68 100644
--- a/src/devices/bus/nes/txc.cpp
+++ b/src/devices/bus/nes/txc.cpp
@@ -221,7 +221,8 @@ READ8_MEMBER(nes_txc_mjblock_device::read_l)
iNES: mapper 36
- In MESS: Partially Supported (Policeman has glitches)
+ In MESS: Supported (Policeman requires no bus conflict
+ though, or it has glitches)
-------------------------------------------------*/