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'fix' MT02844
(basically just apply the same hack to both sets, rather than just one, I imagine in reality there's a video register controlling it)
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@ -254,7 +254,7 @@ VIDEO_START_MEMBER(megasys1_state,megasys1)
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However, this is probably a game specific thing, as Soldam uses
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layer 1 in both modes, and even with 8x8 tiles the tile code must
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be multiplied by 4!
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be multiplied by 4! (for the High Score table)
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AFAIK, the other games use a layer in one mode only (always 8x8 or
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16x16) so it could be that the multiplication factor is constant
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@ -265,7 +265,8 @@ VIDEO_START_MEMBER(megasys1_state,megasys1)
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m_8x8_scroll_factor[1] = 1; m_16x16_scroll_factor[1] = 4;
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m_8x8_scroll_factor[2] = 1; m_16x16_scroll_factor[2] = 4;
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if (strcmp(machine().system().name, "soldamj") == 0)
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if (strcmp(machine().system().name, "soldam") == 0 ||
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strcmp(machine().system().name, "soldamj") == 0)
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{
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m_8x8_scroll_factor[1] = 4; m_16x16_scroll_factor[1] = 4;
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}
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