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screen: add note (nw)
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@ -1794,7 +1794,8 @@ bool screen_device::update_quads()
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void screen_device::update_burnin()
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{
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// TODO: other than being unnecessary (we should use our rand function first off), this is a simplification of how analog signals really works!
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// TODO: other than being unnecessary, this is a simplification of how analog signals really works!
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// It's important not to use machine().rand() here, it can cause machine().rand() used in emulation to desync.
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#undef rand
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if (!m_burnin.valid())
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return;
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