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https://github.com/holub/mame
synced 2025-05-24 23:05:32 +03:00
VRAM ROM checks says goodbye for now, now let's see OBJ one ...
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@ -13,7 +13,11 @@
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4e226
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4e226
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2bfb8 <- 0x109a7c / 0x109a84 VRAM DATA ROM
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2bfb8 <- 0x109a7c / 0x109a84 VRAM DATA ROM
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0x4e5f6
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0x4ef08
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0x10a1d4
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0x10a1d4
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*/
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*/
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#include "emu.h"
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#include "emu.h"
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@ -54,7 +58,7 @@ static SCREEN_UPDATE_IND16(kongambl)
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screen.machine().priority_bitmap.fill(0, cliprect);
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screen.machine().priority_bitmap.fill(0, cliprect);
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// k056832_tilemap_draw(k056832, bitmap, cliprect, 3, 0, 0);
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// k056832_tilemap_draw(k056832, bitmap, cliprect, 3, 0, 0);
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// k056832_tilemap_draw(k056832, bitmap, cliprect, 2, 0, 0);
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// k056832_tilemap_draw(k056832, bitmap, cliprect, 2, 0, 0);
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k056832_tilemap_draw(k056832, bitmap, cliprect, 1, 0, 0);
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k056832_tilemap_draw(k056832, bitmap, cliprect, 1, 0, 0);
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k056832_tilemap_draw(k056832, bitmap, cliprect, 0, 0, 0);
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k056832_tilemap_draw(k056832, bitmap, cliprect, 0, 0, 0);
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return 0;
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return 0;
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@ -327,7 +331,16 @@ ROM_START( vikingt )
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ROM_END
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ROM_END
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GAME( 199?, kingtut, 0, kongambl, kongambl, 0, ROT0, "Konami", "King Tut (NSW, Australia)", GAME_NOT_WORKING | GAME_NO_SOUND )
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static DRIVER_INIT( kingtut )
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{
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kongambl_state *state = machine.driver_data<kongambl_state>();
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UINT32 *rom = (UINT32*)state->memregion("maincpu")->base();
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rom[0x3986c/4] = (rom[0x3986c/4] & 0xffff0000) | 0x600e; // patch ROM check
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rom[0x2bfc8/4] = (rom[0x2bfc8/4] & 0xffff0000) | 0x6612; // patch VRAM ROM checks
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}
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GAME( 199?, kingtut, 0, kongambl, kongambl, kingtut, ROT0, "Konami", "King Tut (NSW, Australia)", GAME_NOT_WORKING | GAME_NO_SOUND )
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GAME( 199?, moneybnk, 0, kongambl, kongambl, 0, ROT0, "Konami", "Money In The Bank (NSW, Australia)", GAME_NOT_WORKING | GAME_NO_SOUND )
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GAME( 199?, moneybnk, 0, kongambl, kongambl, 0, ROT0, "Konami", "Money In The Bank (NSW, Australia)", GAME_NOT_WORKING | GAME_NO_SOUND )
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GAME( 199?, dragsphr, 0, kongambl, kongambl, 0, ROT0, "Konami", "Dragon Sphere", GAME_NOT_WORKING | GAME_NO_SOUND )
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GAME( 199?, dragsphr, 0, kongambl, kongambl, 0, ROT0, "Konami", "Dragon Sphere", GAME_NOT_WORKING | GAME_NO_SOUND )
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GAME( 199?, ivorytsk, 0, kongambl, kongambl, 0, ROT0, "Konami", "Ivory Tusk", GAME_NOT_WORKING | GAME_NO_SOUND )
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GAME( 199?, ivorytsk, 0, kongambl, kongambl, 0, ROT0, "Konami", "Ivory Tusk", GAME_NOT_WORKING | GAME_NO_SOUND )
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