Implemented back layer

This commit is contained in:
Angelo Salese 2010-06-16 13:41:35 +00:00
parent 488fbb0f0f
commit b4ca90d7b4

View File

@ -47,13 +47,13 @@ static VIDEO_UPDATE( pinkiri8 )
{
static UINT8 *vram1 = memory_region(screen->machine, "vram")+0x12000;
static UINT8 *vram2 = memory_region(screen->machine, "vram")+0x13800;
static UINT8 *back_vram = memory_region(screen->machine, "vram")+0x20000;
static UINT8 *crtc_regs = memory_region(screen->machine, "vram")+0x6000;
static int col_bank;
const gfx_element *gfx = screen->machine->gfx[0];
static int game_type_hack = 0;
if (!strcmp(screen->machine->gamedrv->name,"janshi")) game_type_hack = 1;
//popmessage("%02x",crtc_regs[0x0a]);
@ -61,6 +61,51 @@ static VIDEO_UPDATE( pinkiri8 )
bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine));
/* FIXME: color is a bit of a mystery */
{
int x,y,col,tile,count,attr;
count = 0;
for(y=0;y<32;y++)
{
for(x=0;x<64;x++)
{
tile = back_vram[count+1]<<8 | back_vram[count+0];
attr = back_vram[count+2];
col = 0x20;
if(!(attr & 0x10))
drawgfx_transpen(bitmap,cliprect,gfx,tile,col,0,0,x*8,y*8,0);
count+=4;
}
}
}
{
int x,y,col,tile,count,attr;
count = 0;
for(y=0;y<32;y++)
{
for(x=0;x<64;x++)
{
tile = back_vram[count+1]<<8 | back_vram[count+0];
attr = back_vram[count+2];
col = 0x20;
if(attr & 0x10)
{
drawgfx_transpen(bitmap,cliprect,gfx,tile,col,0,0,x*8,(y*2+0)*8,0);
drawgfx_transpen(bitmap,cliprect,gfx,tile,col,0,0,x*8,(y*2+1)*8,0);
}
count+=4;
}
}
}
{
int x,y,unk2;