SDL: Clear and flip 3 times on resolution changes instead of twice, required by some OpenGL drivers [Chris Kennedy]

This commit is contained in:
R. Belmont 2010-12-17 14:34:56 +00:00
parent 2ad8cd28d3
commit b4cc7cc7c1

View File

@ -3225,7 +3225,7 @@ static void drawogl_window_clear(sdl_window_info *window)
sdl_info *sdl = (sdl_info *) window->dxdata; sdl_info *sdl = (sdl_info *) window->dxdata;
//FIXME: Handled in drawogl_window_draw as well //FIXME: Handled in drawogl_window_draw as well
sdl->blittimer = 2; sdl->blittimer = 3;
} }