wildfire 7segleds and buttons work

This commit is contained in:
hap 2015-02-01 23:30:13 +01:00
parent 374c31e070
commit b4ce26e27c
5 changed files with 123 additions and 13 deletions

View File

@ -33,7 +33,7 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START(program_1_5k, AS_PROGRAM, 8, amis2000_device)
AM_RANGE(0x0000, 0x03ff) AM_ROM
AM_RANGE(0x0400, 0x05ff) AM_NOP
AM_RANGE(0x0400, 0x05ff) AM_NOP // 0x00
AM_RANGE(0x0600, 0x07ff) AM_ROM
ADDRESS_MAP_END
@ -128,8 +128,8 @@ void amis2000_device::device_start()
m_program = &space(AS_PROGRAM);
m_data = &space(AS_DATA);
m_read_k.resolve_safe(0);
m_read_i.resolve_safe(0);
m_read_k.resolve_safe(0xf);
m_read_i.resolve_safe(0xf);
m_read_d.resolve_safe(0);
m_write_d.resolve_safe();
m_write_a.resolve_safe();
@ -209,8 +209,8 @@ void amis2000_device::device_reset()
m_d_polarity = 0;
m_d = 0; d_latch_out(false);
m_a = 0; m_write_a(0, 0, 0xffff);
m_i = 0;
m_k = 0;
m_i = 0xf;
m_k = 0xf;
}

View File

@ -103,8 +103,7 @@ void splitsec_state::leds_update()
for (int i = 0; i < 0x10; i++)
{
// update current state
if (m_r >> i & 1)
m_leds_state[i] = m_o;
m_leds_state[i] = (m_r >> i & 1) ? m_o : 0;
active_state[i] = 0;

View File

@ -138,8 +138,7 @@ void tispeak_state::leds_update()
for (int i = 0; i < 0x10; i++)
{
// update current state
if (m_r >> i & 1)
m_leds_state[i] = m_o;
m_leds_state[i] = (m_r >> i & 1) ? m_o : 0;
active_state[i] = 0;

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@ -31,13 +31,96 @@ public:
required_device<cpu_device> m_maincpu;
required_device<speaker_sound_device> m_speaker;
UINT8 m_d;
UINT16 m_a;
UINT16 m_leds_state[0x10];
UINT16 m_leds_cache[0x10];
UINT8 m_leds_decay[0x100];
DECLARE_WRITE8_MEMBER(write_d);
DECLARE_WRITE16_MEMBER(write_a);
TIMER_DEVICE_CALLBACK_MEMBER(leds_decay_tick);
void leds_update();
bool index_is_7segled(int i);
virtual void machine_start();
};
/***************************************************************************
LEDs
***************************************************************************/
// The device strobes the outputs very fast, it is unnoticeable to the user.
// To prevent flickering here, we need to simulate a decay.
// decay time, in steps of 10ms
#define LEDS_DECAY_TIME 4
bool wildfire_state::index_is_7segled(int i)
{
// first 3 A are 7segleds
return (i < 3);
}
void wildfire_state::leds_update()
{
UINT16 active_state[0x10];
for (int i = 0; i < 0x10; i++)
{
// update current state
m_leds_state[i] = (~m_a >> i & 1) ? m_d : 0;
if (index_is_7segled(i))
m_leds_state[i] = BITSWAP8(m_leds_state[i],7,0,1,2,3,4,5,6);
active_state[i] = 0;
for (int j = 0; j < 0x10; j++)
{
int di = j << 4 | i;
// turn on powered leds
if (m_leds_state[i] >> j & 1)
m_leds_decay[di] = LEDS_DECAY_TIME;
// determine active state
int ds = (m_leds_decay[di] != 0) ? 1 : 0;
active_state[i] |= (ds << j);
}
}
// on difference, send to output
for (int i = 0; i < 0x10; i++)
if (m_leds_cache[i] != active_state[i])
{
if (index_is_7segled(i))
output_set_digit_value(i, active_state[i] & 0x7f);
for (int j = 0; j < 8; j++)
output_set_lamp_value(i*10 + j, active_state[i] >> j & 1);
}
memcpy(m_leds_cache, active_state, sizeof(m_leds_cache));
}
TIMER_DEVICE_CALLBACK_MEMBER(wildfire_state::leds_decay_tick)
{
// slowly turn off unpowered leds
for (int i = 0; i < 0x100; i++)
if (!(m_leds_state[i & 0xf] >> (i>>4) & 1) && m_leds_decay[i])
m_leds_decay[i]--;
leds_update();
}
/***************************************************************************
I/O
@ -46,10 +129,14 @@ public:
WRITE8_MEMBER(wildfire_state::write_d)
{
m_d = data;
leds_update();
}
WRITE16_MEMBER(wildfire_state::write_a)
{
m_a = data;
leds_update();
}
@ -62,10 +149,10 @@ WRITE16_MEMBER(wildfire_state::write_a)
static INPUT_PORTS_START( wildfire )
PORT_START("IN1") // I
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Shooter Button")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Left Flipper")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Right Flipper")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Shooter Button")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Flipper")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Flipper")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
@ -78,6 +165,21 @@ INPUT_PORTS_END
void wildfire_state::machine_start()
{
// zerofill
memset(m_leds_state, 0, sizeof(m_leds_state));
memset(m_leds_cache, 0, sizeof(m_leds_cache));
memset(m_leds_decay, 0, sizeof(m_leds_decay));
m_d = 0;
m_a = 0;
// register for savestates
save_item(NAME(m_leds_state));
save_item(NAME(m_leds_cache));
save_item(NAME(m_leds_decay));
save_item(NAME(m_d));
save_item(NAME(m_a));
}
@ -89,6 +191,8 @@ static MACHINE_CONFIG_START( wildfire, wildfire_state )
MCFG_AMI_S2000_WRITE_D_CB(WRITE8(wildfire_state, write_d))
MCFG_AMI_S2000_WRITE_A_CB(WRITE16(wildfire_state, write_a))
MCFG_TIMER_DRIVER_ADD_PERIODIC("leds_decay", wildfire_state, leds_decay_tick, attotime::from_msec(10))
MCFG_DEFAULT_LAYOUT(layout_wildfire)
/* no video! */

View File

@ -5,6 +5,10 @@
<element name="static_black"><rect><color red="0.0" green="0.0" blue="0.0" /></rect></element>
<element name="digit" defstate="0">
<led7seg><color red="1.0" green="0.20" blue="0.22" /></led7seg>
</element>
<!-- build screen -->
@ -14,5 +18,9 @@
<bounds left="0" right="100" top="0" bottom="100" />
</bezel>
<bezel name="digit0" element="digit"><bounds x="0" y="0" width="10" height="15" /></bezel>
<bezel name="digit1" element="digit"><bounds x="10" y="0" width="10" height="15" /></bezel>
<bezel name="digit2" element="digit"><bounds x="20" y="0" width="10" height="15" /></bezel>
</view>
</mamelayout>