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https://github.com/holub/mame
synced 2025-10-08 09:30:17 +03:00
wildfire 7segleds and buttons work
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374c31e070
commit
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@ -33,7 +33,7 @@ ADDRESS_MAP_END
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static ADDRESS_MAP_START(program_1_5k, AS_PROGRAM, 8, amis2000_device)
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static ADDRESS_MAP_START(program_1_5k, AS_PROGRAM, 8, amis2000_device)
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AM_RANGE(0x0000, 0x03ff) AM_ROM
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AM_RANGE(0x0000, 0x03ff) AM_ROM
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AM_RANGE(0x0400, 0x05ff) AM_NOP
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AM_RANGE(0x0400, 0x05ff) AM_NOP // 0x00
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AM_RANGE(0x0600, 0x07ff) AM_ROM
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AM_RANGE(0x0600, 0x07ff) AM_ROM
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ADDRESS_MAP_END
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ADDRESS_MAP_END
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@ -128,8 +128,8 @@ void amis2000_device::device_start()
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m_program = &space(AS_PROGRAM);
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m_program = &space(AS_PROGRAM);
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m_data = &space(AS_DATA);
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m_data = &space(AS_DATA);
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m_read_k.resolve_safe(0);
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m_read_k.resolve_safe(0xf);
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m_read_i.resolve_safe(0);
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m_read_i.resolve_safe(0xf);
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m_read_d.resolve_safe(0);
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m_read_d.resolve_safe(0);
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m_write_d.resolve_safe();
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m_write_d.resolve_safe();
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m_write_a.resolve_safe();
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m_write_a.resolve_safe();
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@ -209,8 +209,8 @@ void amis2000_device::device_reset()
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m_d_polarity = 0;
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m_d_polarity = 0;
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m_d = 0; d_latch_out(false);
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m_d = 0; d_latch_out(false);
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m_a = 0; m_write_a(0, 0, 0xffff);
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m_a = 0; m_write_a(0, 0, 0xffff);
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m_i = 0;
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m_i = 0xf;
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m_k = 0;
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m_k = 0xf;
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}
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}
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@ -103,8 +103,7 @@ void splitsec_state::leds_update()
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for (int i = 0; i < 0x10; i++)
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for (int i = 0; i < 0x10; i++)
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{
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{
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// update current state
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// update current state
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if (m_r >> i & 1)
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m_leds_state[i] = (m_r >> i & 1) ? m_o : 0;
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m_leds_state[i] = m_o;
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active_state[i] = 0;
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active_state[i] = 0;
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@ -138,8 +138,7 @@ void tispeak_state::leds_update()
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for (int i = 0; i < 0x10; i++)
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for (int i = 0; i < 0x10; i++)
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{
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{
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// update current state
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// update current state
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if (m_r >> i & 1)
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m_leds_state[i] = (m_r >> i & 1) ? m_o : 0;
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m_leds_state[i] = m_o;
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active_state[i] = 0;
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active_state[i] = 0;
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@ -31,13 +31,96 @@ public:
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required_device<cpu_device> m_maincpu;
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required_device<cpu_device> m_maincpu;
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required_device<speaker_sound_device> m_speaker;
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required_device<speaker_sound_device> m_speaker;
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UINT8 m_d;
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UINT16 m_a;
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UINT16 m_leds_state[0x10];
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UINT16 m_leds_cache[0x10];
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UINT8 m_leds_decay[0x100];
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DECLARE_WRITE8_MEMBER(write_d);
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DECLARE_WRITE8_MEMBER(write_d);
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DECLARE_WRITE16_MEMBER(write_a);
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DECLARE_WRITE16_MEMBER(write_a);
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TIMER_DEVICE_CALLBACK_MEMBER(leds_decay_tick);
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void leds_update();
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bool index_is_7segled(int i);
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virtual void machine_start();
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virtual void machine_start();
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};
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};
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/***************************************************************************
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LEDs
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***************************************************************************/
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// The device strobes the outputs very fast, it is unnoticeable to the user.
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// To prevent flickering here, we need to simulate a decay.
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// decay time, in steps of 10ms
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#define LEDS_DECAY_TIME 4
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bool wildfire_state::index_is_7segled(int i)
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{
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// first 3 A are 7segleds
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return (i < 3);
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}
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void wildfire_state::leds_update()
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{
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UINT16 active_state[0x10];
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for (int i = 0; i < 0x10; i++)
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{
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// update current state
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m_leds_state[i] = (~m_a >> i & 1) ? m_d : 0;
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if (index_is_7segled(i))
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m_leds_state[i] = BITSWAP8(m_leds_state[i],7,0,1,2,3,4,5,6);
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active_state[i] = 0;
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for (int j = 0; j < 0x10; j++)
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{
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int di = j << 4 | i;
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// turn on powered leds
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if (m_leds_state[i] >> j & 1)
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m_leds_decay[di] = LEDS_DECAY_TIME;
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// determine active state
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int ds = (m_leds_decay[di] != 0) ? 1 : 0;
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active_state[i] |= (ds << j);
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}
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}
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// on difference, send to output
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for (int i = 0; i < 0x10; i++)
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if (m_leds_cache[i] != active_state[i])
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{
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if (index_is_7segled(i))
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output_set_digit_value(i, active_state[i] & 0x7f);
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for (int j = 0; j < 8; j++)
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output_set_lamp_value(i*10 + j, active_state[i] >> j & 1);
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}
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memcpy(m_leds_cache, active_state, sizeof(m_leds_cache));
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}
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TIMER_DEVICE_CALLBACK_MEMBER(wildfire_state::leds_decay_tick)
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{
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// slowly turn off unpowered leds
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for (int i = 0; i < 0x100; i++)
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if (!(m_leds_state[i & 0xf] >> (i>>4) & 1) && m_leds_decay[i])
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m_leds_decay[i]--;
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leds_update();
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}
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/***************************************************************************
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/***************************************************************************
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I/O
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I/O
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@ -46,10 +129,14 @@ public:
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WRITE8_MEMBER(wildfire_state::write_d)
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WRITE8_MEMBER(wildfire_state::write_d)
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{
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{
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m_d = data;
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leds_update();
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}
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}
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WRITE16_MEMBER(wildfire_state::write_a)
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WRITE16_MEMBER(wildfire_state::write_a)
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{
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{
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m_a = data;
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leds_update();
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}
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}
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@ -62,10 +149,10 @@ WRITE16_MEMBER(wildfire_state::write_a)
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static INPUT_PORTS_START( wildfire )
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static INPUT_PORTS_START( wildfire )
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PORT_START("IN1") // I
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PORT_START("IN1") // I
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Shooter Button")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Shooter Button")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Left Flipper")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Flipper")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Right Flipper")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Flipper")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
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INPUT_PORTS_END
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INPUT_PORTS_END
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@ -78,6 +165,21 @@ INPUT_PORTS_END
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void wildfire_state::machine_start()
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void wildfire_state::machine_start()
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{
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{
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// zerofill
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memset(m_leds_state, 0, sizeof(m_leds_state));
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memset(m_leds_cache, 0, sizeof(m_leds_cache));
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memset(m_leds_decay, 0, sizeof(m_leds_decay));
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m_d = 0;
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m_a = 0;
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// register for savestates
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save_item(NAME(m_leds_state));
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save_item(NAME(m_leds_cache));
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save_item(NAME(m_leds_decay));
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save_item(NAME(m_d));
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save_item(NAME(m_a));
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}
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}
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@ -89,6 +191,8 @@ static MACHINE_CONFIG_START( wildfire, wildfire_state )
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MCFG_AMI_S2000_WRITE_D_CB(WRITE8(wildfire_state, write_d))
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MCFG_AMI_S2000_WRITE_D_CB(WRITE8(wildfire_state, write_d))
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MCFG_AMI_S2000_WRITE_A_CB(WRITE16(wildfire_state, write_a))
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MCFG_AMI_S2000_WRITE_A_CB(WRITE16(wildfire_state, write_a))
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MCFG_TIMER_DRIVER_ADD_PERIODIC("leds_decay", wildfire_state, leds_decay_tick, attotime::from_msec(10))
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MCFG_DEFAULT_LAYOUT(layout_wildfire)
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MCFG_DEFAULT_LAYOUT(layout_wildfire)
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/* no video! */
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/* no video! */
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@ -5,6 +5,10 @@
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<element name="static_black"><rect><color red="0.0" green="0.0" blue="0.0" /></rect></element>
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<element name="static_black"><rect><color red="0.0" green="0.0" blue="0.0" /></rect></element>
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<element name="digit" defstate="0">
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<led7seg><color red="1.0" green="0.20" blue="0.22" /></led7seg>
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</element>
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<!-- build screen -->
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<!-- build screen -->
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@ -14,5 +18,9 @@
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<bounds left="0" right="100" top="0" bottom="100" />
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<bounds left="0" right="100" top="0" bottom="100" />
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</bezel>
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</bezel>
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<bezel name="digit0" element="digit"><bounds x="0" y="0" width="10" height="15" /></bezel>
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<bezel name="digit1" element="digit"><bounds x="10" y="0" width="10" height="15" /></bezel>
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<bezel name="digit2" element="digit"><bounds x="20" y="0" width="10" height="15" /></bezel>
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</view>
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</view>
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</mamelayout>
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</mamelayout>
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