Fix compile

This commit is contained in:
Angelo Salese 2013-02-06 19:46:55 +00:00
parent 30acea03a2
commit b5313c7841

View File

@ -6811,7 +6811,7 @@ static void draw_sprites(running_machine &machine, bitmap_rgb32 &bitmap, const r
/*shadow - in reality, we should check from what layer pixel beneath comes...*/
if ( STV_VDP2_SDCTL & 0x3f )
{
UINT32 p;// = bitmap_line[x];
UINT32 p = bitmap_line[x];
if(double_x)
{
p = bitmap_line[x*2];
@ -6884,7 +6884,7 @@ static void draw_sprites(running_machine &machine, bitmap_rgb32 &bitmap, const r
{
if ( pix & ~sprite_shadow )
{
UINT32 p; //= bitmap_line[x];
UINT32 p = bitmap_line[x];
if(double_x)
{
p = bitmap_line[x*2];