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Fix compile
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@ -6811,7 +6811,7 @@ static void draw_sprites(running_machine &machine, bitmap_rgb32 &bitmap, const r
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/*shadow - in reality, we should check from what layer pixel beneath comes...*/
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if ( STV_VDP2_SDCTL & 0x3f )
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{
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UINT32 p;// = bitmap_line[x];
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UINT32 p = bitmap_line[x];
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if(double_x)
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{
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p = bitmap_line[x*2];
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@ -6884,7 +6884,7 @@ static void draw_sprites(running_machine &machine, bitmap_rgb32 &bitmap, const r
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{
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if ( pix & ~sprite_shadow )
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{
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UINT32 p; //= bitmap_line[x];
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UINT32 p = bitmap_line[x];
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if(double_x)
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{
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p = bitmap_line[x*2];
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