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https://github.com/holub/mame
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igs/igs_m027.cpp: Added support for jking02 36+10 wiring option and clickable layout.
This commit is contained in:
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e9b2e7ad70
commit
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@ -46,6 +46,8 @@
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#include <algorithm>
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#include "jking02.lh"
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namespace {
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@ -121,7 +123,7 @@ private:
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optional_ioport_array<5> m_io_kbd;
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optional_ioport_array<3> m_io_dsw;
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output_finder<8> m_out_lamps;
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output_finder<16> m_out_lamps;
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u32 m_xor_table[0x100];
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u8 m_io_select[2];
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@ -136,7 +138,7 @@ private:
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void xor_table_w(offs_t offset, u8 data);
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void lamps_w(u8 data);
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template <unsigned Start> void lamps_w(u8 data);
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void mahjong_output_w(u8 data);
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void jking02_output_w(u8 data);
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void oceanpar_output_w(u8 data);
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@ -151,8 +153,8 @@ private:
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void igs_mahjong_map(address_map &map) ATTR_COLD;
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void igs_mahjong_xor_map(address_map &map) ATTR_COLD;
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void jking02_xor_map(address_map &map) ATTR_COLD;
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void lhdmg_xor_map(address_map &map) ATTR_COLD;
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void oceanpar_xor_map(address_map &map) ATTR_COLD;
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void extradraw_map(address_map &map) ATTR_COLD;
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};
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@ -208,6 +210,13 @@ void igs_m027_state::igs_mahjong_xor_map(address_map &map)
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map(0x08000000, 0x0807ffff).r(FUNC(igs_m027_state::external_rom_r)); // Game ROM
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}
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void igs_m027_state::jking02_xor_map(address_map &map)
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{
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igs_mahjong_xor_map(map);
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map(0x4000000c, 0x4000000f).portr("PLAYER");
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}
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void igs_m027_state::lhdmg_xor_map(address_map &map)
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{
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igs_mahjong_xor_map(map);
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@ -215,13 +224,6 @@ void igs_m027_state::lhdmg_xor_map(address_map &map)
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map(0x4000000c, 0x4000000f).r(FUNC(igs_m027_state::lhdmg_unk2_r));
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}
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void igs_m027_state::oceanpar_xor_map(address_map &map)
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{
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igs_mahjong_xor_map(map);
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map(0x4000000c, 0x4000000f).portr("PLAYER");
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}
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void igs_m027_state::extradraw_map(address_map &map)
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{
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igs_mahjong_map(map);
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@ -352,9 +354,7 @@ INPUT_PORTS_START( mahjong_joy )
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INPUT_PORTS_END
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INPUT_PORTS_START( jking02 )
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PORT_INCLUDE(base)
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PORT_MODIFY("DSW1")
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PORT_START("DSW1")
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PORT_DIPNAME( 0x1f, 0x1f, "ID Number") PORT_DIPLOCATION("SW1:1,2,3,4,5")
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PORT_DIPSETTING( 0x1f, "1" )
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PORT_DIPSETTING( 0x1e, "2" )
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@ -388,15 +388,17 @@ INPUT_PORTS_START( jking02 )
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PORT_DIPSETTING( 0x02, "20" )
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PORT_DIPSETTING( 0x01, "20" )
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PORT_DIPSETTING( 0x00, "20" )
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PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW1:6" )
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PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SW1:7" )
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PORT_DIPNAME( 0x80, 0x80, "PC Board Mode" ) PORT_DIPLOCATION("SW1:8")
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PORT_DIPSETTING( 0x80, "Single" )
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PORT_DIPSETTING( 0x00, "Linking" )
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PORT_MODIFY("DSW2")
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PORT_DIPNAME( 0x01, 0x00, "Wiring Diagram" ) PORT_DIPLOCATION("SW2:1") // only 28-pin is supported for now
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PORT_START("DSW2")
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PORT_DIPNAME( 0x01, 0x01, "Wiring Diagram" ) PORT_DIPLOCATION("SW2:1")
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PORT_DIPSETTING( 0x01, "36+10" )
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PORT_DIPSETTING( 0x00, "28-pin" )
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PORT_DIPNAME( 0x02, 0x02, "Odds Table" ) PORT_DIPLOCATION("SW2:2")
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PORT_DIPNAME( 0x02, 0x00, "Odds Table" ) PORT_DIPLOCATION("SW2:2")
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PORT_DIPSETTING( 0x02, DEF_STR(No) )
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PORT_DIPSETTING( 0x00, DEF_STR(Yes) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR(Demo_Sounds) ) PORT_DIPLOCATION("SW2:3")
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@ -418,7 +420,7 @@ INPUT_PORTS_START( jking02 )
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PORT_DIPSETTING( 0x80, DEF_STR(Normal) )
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PORT_DIPSETTING( 0x00, "Auto" )
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PORT_MODIFY("DSW3")
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PORT_START("DSW3")
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PORT_DIPNAME( 0x03, 0x03, "Score Box" ) PORT_DIPLOCATION("SW3:1,2")
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PORT_DIPSETTING( 0x03, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x02, DEF_STR( On ) )
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@ -435,19 +437,49 @@ INPUT_PORTS_START( jking02 )
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PORT_DIPSETTING( 0x20, "Legend" ) // characters from Journey to the West
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PORT_DIPSETTING( 0x10, "Both" ) // seems to do the same thing as "Fruit"
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PORT_DIPSETTING( 0x00, "Both" ) // seems to do the same thing as "Fruit"
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PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SW3:7" )
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PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW3:8" )
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PORT_MODIFY("PORTB")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SLOT_STOP4 ) PORT_NAME("Stop Reel 4 / Double Up")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) // also provides access to game setup (coinage, etc.)
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PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW ) // shows DIP switch settings
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SLOT_STOP3 ) PORT_NAME("Stop Reel 3 / Small")
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SLOT_STOP2 ) PORT_NAME("Stop Reel 2 / Big")
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PORT_START("PORTB")
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PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x01)
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PORT_SERVICE_NO_TOGGLE( 0x04, IP_ACTIVE_LOW ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01) // shows DIP switch settings
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01) // also provides access to game setup (coinage, etc.)
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PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SLOT_STOP4 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00) PORT_NAME("Stop Reel 4 / Double Up")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00) // also provides access to game setup (coinage, etc.)
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PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00) // shows DIP switch settings
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SLOT_STOP3 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00) PORT_NAME("Stop Reel 3 / Small")
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SLOT_STOP2 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00) PORT_NAME("Stop Reel 2 / Big")
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PORT_MODIFY("PORTC")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SLOT_STOP1 ) PORT_NAME("Stop Reel 1 / Take Score")
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PORT_START("PORTC")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x3e, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00) PORT_NAME("Play")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x78, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SLOT_STOP1 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00) PORT_NAME("Stop Reel 1 / Take Score")
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PORT_START("PLAYER")
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PORT_BIT( 0x00000007, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_SLOT_STOP4 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01) PORT_NAME("Stop Reel 4 / Start")
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PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_SLOT_STOP_ALL ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01) PORT_NAME("Stop All Reels / Big")
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PORT_BIT( 0x00000080, IP_ACTIVE_LOW, IPT_SLOT_STOP2 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01) PORT_NAME("Stop Reel 2 / Double Up")
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PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_SLOT_STOP3 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01) PORT_NAME("Stop Reel 3 / Small")
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PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_SLOT_STOP1 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01) PORT_NAME("Stop Reel 1 / Take Score")
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PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01) PORT_NAME("Play")
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PORT_BIT( 0x000007f8, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x0007f800, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0xfff00000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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INPUT_PORTS_START( qlgs )
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@ -809,7 +841,7 @@ INPUT_PORTS_START( oceanpara )
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PORT_BIT( 0x00000080, IP_ACTIVE_LOW, IPT_SLOT_STOP1 ) PORT_NAME("Stop Reel 1 / Double Up")
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PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_SLOT_STOP2 ) PORT_NAME("Stop Reel 2 / Small")
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PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_SLOT_STOP3 ) PORT_NAME("Stop Reel 3 / Take Score")
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PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_GAMBLE_BET )
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PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Play")
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PORT_BIT( 0x00003800, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Ticket") // TICKET
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PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("ticket", ticket_dispenser_device, line_r) // TKSW
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@ -961,23 +993,34 @@ void igs_m027_state::xor_table_w(offs_t offset, u8 data)
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// I/O? maybe serial?
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template <unsigned Start>
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void igs_m027_state::lamps_w(u8 data)
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{
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// active high outputs
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// +------+---------------+---------------+
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// | lamp | jking02 | oceanpar |
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// +------+---------------+---------------+
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// | 0 | bet | start |
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// | 1 | start | stop 2/small |
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// | 2 | | bet |
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// | 3 | stop 1/take | stop 3/take |
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// | 4 | stop 2/big | stop 1/double |
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// | 5 | stop 4/double | stop all/big |
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// | 6 | stop 3/small | |
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// | 7 | | |
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// +------+---------------+---------------+
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// +------+-------------------------------+---------------+
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// | lamp | jking02 | oceanpar |
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// | +---------------+---------------+ |
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// | | 36+10 | 28-Pin | |
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// +------+---------------+---------------+---------------+
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// | 1 | stop 4/start | | start |
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// | 2 | stop 3/small | | stop 2/small |
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// | 3 | bet | | bet |
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// | 4 | stop 1/take | | stop 3/take |
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// | 5 | stop 2/double | | stop 1/double |
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// | 6 | stop all | | stop all/big |
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// | 7 | | | |
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// | 8 | | | |
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// | 9 | | bet | |
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// | 10 | | start | |
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// | 11 | | | |
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// | 12 | | stop 1/take | |
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// | 13 | | stop 2/big | |
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// | 14 | | stop 4/double | |
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// | 15 | | stop 3/small | |
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// | 16 | | | |
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// +------+---------------+---------------+---------------+
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for (unsigned i = 0; 8 > i; ++i)
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m_out_lamps[i] = BIT(data, i);
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m_out_lamps[Start + i] = BIT(data, i);
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}
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void igs_m027_state::mahjong_output_w(u8 data)
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@ -990,7 +1033,13 @@ void igs_m027_state::mahjong_output_w(u8 data)
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void igs_m027_state::jking02_output_w(u8 data)
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{
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machine().bookkeeping().coin_counter_w(0, BIT(data, 5)); // one pulse per coin accepted
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machine().bookkeeping().coin_counter_w(0, BIT(data, 0)); // one pulse per coin 1 accepted (36+10)
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machine().bookkeeping().coin_counter_w(2, BIT(data, 1)); // one pulse per key-in accepted (36+10
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machine().bookkeeping().coin_counter_w(1, BIT(data, 3)); // one pulse per key-in accepted (36+10)
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machine().bookkeeping().coin_counter_w(3, BIT(data, 4)); // one pulse per key-out (36+10)
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machine().bookkeeping().coin_counter_w(4, BIT(data, 5)); // one pulse per coin accepted (28-pin)
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machine().bookkeeping().coin_counter_w(5, BIT(data, 6)); // one pulse per key-out (28-pin)
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// no key-in counter for 28-pin wiring diagram?
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}
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void igs_m027_state::oceanpar_output_w(u8 data)
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@ -1081,9 +1130,11 @@ void igs_m027_state::jking02_xor(machine_config &config)
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{
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m027_xor(config);
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m_ppi->out_pa_callback().set(FUNC(igs_m027_state::lamps_w));
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m_maincpu->set_addrmap(AS_PROGRAM, &igs_m027_state::jking02_xor_map);
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m_ppi->out_pa_callback().set(FUNC(igs_m027_state::lamps_w<8>));
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m_ppi->out_pb_callback().set(FUNC(igs_m027_state::jking02_output_w));
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//m_ppi->out_pc_callback().set(...);
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m_ppi->out_pc_callback().set(FUNC(igs_m027_state::lamps_w<0>));
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}
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void igs_m027_state::lhdmg_xor(machine_config &config)
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@ -1155,11 +1206,11 @@ void igs_m027_state::oceanpar_xor(machine_config &config)
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{
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m027_xor(config);
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m_maincpu->set_addrmap(AS_PROGRAM, &igs_m027_state::oceanpar_xor_map);
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m_maincpu->set_addrmap(AS_PROGRAM, &igs_m027_state::jking02_xor_map);
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m_ppi->out_pa_callback().set(m_ticket, FUNC(ticket_dispenser_device::motor_w)).bit(7);
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m_ppi->out_pb_callback().set(FUNC(igs_m027_state::oceanpar_output_w));
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m_ppi->out_pc_callback().set(FUNC(igs_m027_state::lamps_w));
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m_ppi->out_pc_callback().set(FUNC(igs_m027_state::lamps_w<0>));
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HOPPER(config, m_hopper, attotime::from_msec(50));
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TICKET_DISPENSER(config, m_ticket, attotime::from_msec(200));
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@ -2255,35 +2306,35 @@ void igs_m027_state::init_lhdmg()
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***************************************************************************/
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// Complete dumps
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GAME( 1999, slqz3, 0, slqz3_xor, base, igs_m027_state, init_slqz3, ROT0, "IGS", "Mahjong Shuang Long Qiang Zhu 3 (China, VS107C)", MACHINE_NOT_WORKING )
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GAME( 1999, qlgs, 0, m027_xor, qlgs, igs_m027_state, init_qlgs, ROT0, "IGS", "Que Long Gao Shou", MACHINE_NOT_WORKING )
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GAME( 1999, fruitpar, 0, m027_xor, base, igs_m027_state, init_fruitpar, ROT0, "IGS", "Fruit Paradise (V214)", MACHINE_NOT_WORKING )
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GAME( 1999, fruitpara, fruitpar, m027_xor, base, igs_m027_state, init_fruitpar, ROT0, "IGS", "Fruit Paradise (V206US)", MACHINE_NOT_WORKING )
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GAME( 1999, lhdmg, 0, lhdmg_xor, lhdmg, igs_m027_state, init_lhdmg, ROT0, "IGS", "Long Hu Da Manguan", MACHINE_NOT_WORKING ) // 龙虎大满贯
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GAME( 1999, lhdmgp, lhdmg, lhdmg_xor, lhdmg, igs_m027_state, init_lhdmg, ROT0, "IGS", "Long Hu Da Manguan Plus", MACHINE_NOT_WORKING ) // 龙虎大满贯
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GAME( 1999, lhzb3, 0, lhdmg_xor, lhzb3, igs_m027_state, init_lhdmg, ROT0, "IGS", "Long Hu Zhengba III", MACHINE_NOT_WORKING ) // 龙虎争霸Ⅲ
|
||||
GAME( 2004, lhzb4, 0, lhzb4_xor, lhzb4, igs_m027_state, init_lhzb4, ROT0, "IGS", "Long Hu Zhengba 4", MACHINE_NOT_WORKING ) // 龙虎争霸4
|
||||
GAME( 1999, lthy, 0, lthy_xor, lthy, igs_m027_state, init_lthy, ROT0, "IGS", "Long Teng Hu Yue", MACHINE_NOT_WORKING ) // 龙腾虎跃
|
||||
GAME( 2000, zhongguo, 0, zhongguo_xor, zhongguo, igs_m027_state, init_zhongguo, ROT0, "IGS", "Zhongguo Chu Da D", MACHINE_NOT_WORKING ) // 中国锄大D
|
||||
GAME( 200?, jking02, 0, jking02_xor, jking02, igs_m027_state, init_jking02, ROT0, "IGS", "Jungle King 2002 (V209US)", MACHINE_NOT_WORKING )
|
||||
GAME( 2003, mgzz, 0, mgzz_xor, mgzz, igs_m027_state, init_mgzz, ROT0, "IGS", "Man Guan Zhi Zun (V101CN)", MACHINE_NOT_WORKING )
|
||||
GAME( 2000, mgzza, mgzz, mgzz_xor, mgzza, igs_m027_state, init_mgzz, ROT0, "IGS", "Man Guan Zhi Zun (V100CN)", MACHINE_NOT_WORKING )
|
||||
GAME( 2007, mgcs3, 0, m027_xor, base, igs_m027_state, init_mgcs3, ROT0, "IGS", "Man Guan Caishen 3 (V101CN)", MACHINE_NOT_WORKING )
|
||||
GAME( 1999, oceanpar, 0, oceanpar_xor, oceanpar, igs_m027_state, init_oceanpar, ROT0, "IGS", "Ocean Paradise (V105US)", MACHINE_NOT_WORKING ) // 1999 copyright in ROM
|
||||
GAME( 1999, oceanpara, oceanpar, oceanpar_xor, oceanpar, igs_m027_state, init_oceanpar, ROT0, "IGS", "Ocean Paradise (V101US)", MACHINE_NOT_WORKING ) // 1999 copyright in ROM
|
||||
GAME( 200?, cjddz, 0, m027_xor, base, igs_m027_state, init_cjddz, ROT0, "IGS", "Chaoji Dou Dizhu", MACHINE_NOT_WORKING ) // 超级斗地主
|
||||
GAME( 200?, extradrw, 0, extradraw, base, igs_m027_state, init_extradrw, ROT0, "IGS", "Extra Draw", MACHINE_NOT_WORKING )
|
||||
GAME( 1999, slqz3, 0, slqz3_xor, base, igs_m027_state, init_slqz3, ROT0, "IGS", "Mahjong Shuang Long Qiang Zhu 3 (China, VS107C)", MACHINE_NOT_WORKING )
|
||||
GAME( 1999, qlgs, 0, m027_xor, qlgs, igs_m027_state, init_qlgs, ROT0, "IGS", "Que Long Gao Shou", MACHINE_NOT_WORKING )
|
||||
GAME( 1999, fruitpar, 0, m027_xor, base, igs_m027_state, init_fruitpar, ROT0, "IGS", "Fruit Paradise (V214)", MACHINE_NOT_WORKING )
|
||||
GAME( 1999, fruitpara, fruitpar, m027_xor, base, igs_m027_state, init_fruitpar, ROT0, "IGS", "Fruit Paradise (V206US)", MACHINE_NOT_WORKING )
|
||||
GAME( 1999, lhdmg, 0, lhdmg_xor, lhdmg, igs_m027_state, init_lhdmg, ROT0, "IGS", "Long Hu Da Manguan", MACHINE_NOT_WORKING ) // 龙虎大满贯
|
||||
GAME( 1999, lhdmgp, lhdmg, lhdmg_xor, lhdmg, igs_m027_state, init_lhdmg, ROT0, "IGS", "Long Hu Da Manguan Plus", MACHINE_NOT_WORKING ) // 龙虎大满贯
|
||||
GAME( 1999, lhzb3, 0, lhdmg_xor, lhzb3, igs_m027_state, init_lhdmg, ROT0, "IGS", "Long Hu Zhengba III", MACHINE_NOT_WORKING ) // 龙虎争霸Ⅲ
|
||||
GAME( 2004, lhzb4, 0, lhzb4_xor, lhzb4, igs_m027_state, init_lhzb4, ROT0, "IGS", "Long Hu Zhengba 4", MACHINE_NOT_WORKING ) // 龙虎争霸4
|
||||
GAME( 1999, lthy, 0, lthy_xor, lthy, igs_m027_state, init_lthy, ROT0, "IGS", "Long Teng Hu Yue", MACHINE_NOT_WORKING ) // 龙腾虎跃
|
||||
GAME( 2000, zhongguo, 0, zhongguo_xor, zhongguo, igs_m027_state, init_zhongguo, ROT0, "IGS", "Zhongguo Chu Da D", MACHINE_NOT_WORKING ) // 中国锄大D
|
||||
GAMEL( 200?, jking02, 0, jking02_xor, jking02, igs_m027_state, init_jking02, ROT0, "IGS", "Jungle King 2002 (V209US)", MACHINE_NOT_WORKING, layout_jking02 )
|
||||
GAME( 2003, mgzz, 0, mgzz_xor, mgzz, igs_m027_state, init_mgzz, ROT0, "IGS", "Man Guan Zhi Zun (V101CN)", MACHINE_NOT_WORKING )
|
||||
GAME( 2000, mgzza, mgzz, mgzz_xor, mgzza, igs_m027_state, init_mgzz, ROT0, "IGS", "Man Guan Zhi Zun (V100CN)", MACHINE_NOT_WORKING )
|
||||
GAME( 2007, mgcs3, 0, m027_xor, base, igs_m027_state, init_mgcs3, ROT0, "IGS", "Man Guan Caishen 3 (V101CN)", MACHINE_NOT_WORKING )
|
||||
GAME( 1999, oceanpar, 0, oceanpar_xor, oceanpar, igs_m027_state, init_oceanpar, ROT0, "IGS", "Ocean Paradise (V105US)", MACHINE_NOT_WORKING ) // 1999 copyright in ROM
|
||||
GAME( 1999, oceanpara, oceanpar, oceanpar_xor, oceanpar, igs_m027_state, init_oceanpar, ROT0, "IGS", "Ocean Paradise (V101US)", MACHINE_NOT_WORKING ) // 1999 copyright in ROM
|
||||
GAME( 200?, cjddz, 0, m027_xor, base, igs_m027_state, init_cjddz, ROT0, "IGS", "Chaoji Dou Dizhu", MACHINE_NOT_WORKING ) // 超级斗地主
|
||||
GAME( 200?, extradrw, 0, extradraw, base, igs_m027_state, init_extradrw, ROT0, "IGS", "Extra Draw", MACHINE_NOT_WORKING )
|
||||
// these have an IGS025 protection device instead of the 8255
|
||||
GAME( 2002, chessc2, 0, m027_xor, base, igs_m027_state, init_chessc2, ROT0, "IGS", "Chess Challenge II", MACHINE_NOT_WORKING )
|
||||
|
||||
// Incomplete dumps
|
||||
GAME( 1999, amazonia, 0, m027, amazonia, igs_m027_state, init_amazonia, ROT0, "IGS", "Amazonia King (V104BR)", MACHINE_NOT_WORKING )
|
||||
GAME( 1999, amazonkp, amazonia, m027, amazonia, igs_m027_state, init_amazonia, ROT0, "IGS", "Amazonia King Plus (V204BR)", MACHINE_NOT_WORKING )
|
||||
GAME( 2005, olympic5, 0, m027, base, igs_m027_state, init_olympic5, ROT0, "IGS", "Olympic 5 (V112US)", MACHINE_NOT_WORKING ) // IGS FOR V112US 2005 02 14
|
||||
GAME( 2003, olympic5a, olympic5, m027, base, igs_m027_state, init_olympic5, ROT0, "IGS", "Olympic 5 (V107US)", MACHINE_NOT_WORKING ) // IGS FOR V107US 2003 10 2
|
||||
GAME( 200?, luckycrs, 0, m027, base, igs_m027_state, init_luckycrs, ROT0, "IGS", "Lucky Cross (V106SA)", MACHINE_NOT_WORKING )
|
||||
GAME( 2003, amazoni2, 0, m027, base, igs_m027_state, init_amazoni2, ROT0, "IGS", "Amazonia King II (V202BR)", MACHINE_NOT_WORKING )
|
||||
GAME( 2002, sdwx, 0, m027, base, igs_m027_state, init_sdwx, ROT0, "IGS", "Sheng Dan Wu Xian", MACHINE_NOT_WORKING ) // aka Christmas 5 Line? (or Amazonia King II, shares roms at least?)
|
||||
GAME( 200?, klxyj, 0, m027, base, igs_m027_state, init_klxyj, ROT0, "IGS", "Kuai Le Xi You Ji", MACHINE_NOT_WORKING )
|
||||
GAME( 1999, amazonia, 0, m027, amazonia, igs_m027_state, init_amazonia, ROT0, "IGS", "Amazonia King (V104BR)", MACHINE_NOT_WORKING )
|
||||
GAME( 1999, amazonkp, amazonia, m027, amazonia, igs_m027_state, init_amazonia, ROT0, "IGS", "Amazonia King Plus (V204BR)", MACHINE_NOT_WORKING )
|
||||
GAME( 2005, olympic5, 0, m027, base, igs_m027_state, init_olympic5, ROT0, "IGS", "Olympic 5 (V112US)", MACHINE_NOT_WORKING ) // IGS FOR V112US 2005 02 14
|
||||
GAME( 2003, olympic5a, olympic5, m027, base, igs_m027_state, init_olympic5, ROT0, "IGS", "Olympic 5 (V107US)", MACHINE_NOT_WORKING ) // IGS FOR V107US 2003 10 2
|
||||
GAME( 200?, luckycrs, 0, m027, base, igs_m027_state, init_luckycrs, ROT0, "IGS", "Lucky Cross (V106SA)", MACHINE_NOT_WORKING )
|
||||
GAME( 2003, amazoni2, 0, m027, base, igs_m027_state, init_amazoni2, ROT0, "IGS", "Amazonia King II (V202BR)", MACHINE_NOT_WORKING )
|
||||
GAME( 2002, sdwx, 0, m027, base, igs_m027_state, init_sdwx, ROT0, "IGS", "Sheng Dan Wu Xian", MACHINE_NOT_WORKING ) // aka Christmas 5 Line? (or Amazonia King II, shares roms at least?)
|
||||
GAME( 200?, klxyj, 0, m027, base, igs_m027_state, init_klxyj, ROT0, "IGS", "Kuai Le Xi You Ji", MACHINE_NOT_WORKING )
|
||||
// these have an IGS025 protection device instead of the 8255
|
||||
GAME( 200?, gonefsh2, 0, m027, base, igs_m027_state, init_gonefsh2, ROT0, "IGS", "Gone Fishing 2", MACHINE_NOT_WORKING )
|
||||
GAME( 200?, gonefsh2, 0, m027, base, igs_m027_state, init_gonefsh2, ROT0, "IGS", "Gone Fishing 2", MACHINE_NOT_WORKING )
|
||||
|
332
src/mame/layout/jking02.lay
Normal file
332
src/mame/layout/jking02.lay
Normal file
@ -0,0 +1,332 @@
|
||||
<?xml version="1.0"?>
|
||||
<!--
|
||||
license:CC0-1.0
|
||||
copyright-holders:Vas Crabb
|
||||
|
||||
Jungle King 2002 control panel
|
||||
May or may not match arrangement/colour of real control panel
|
||||
-->
|
||||
<mamelayout version="2">
|
||||
|
||||
<element name="blank">
|
||||
<rect />
|
||||
</element>
|
||||
|
||||
<element name="warning">
|
||||
<rect>
|
||||
<color red="0" green="0" blue="0" />
|
||||
</rect>
|
||||
<text string="Please set the view to match the Wiring Diagram DIP switch setting">
|
||||
<bounds x="0.01" y="0.05" width="0.98" height="0.9" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="bet" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="0.0" green="1.0" blue="1.0" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.0" green="0.15" blue="0.15" />
|
||||
</rect>
|
||||
<text string="PLAY">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.3" width="1" height="0.4" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="start" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="0.0" green="1.0" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.0" green="0.15" blue="0.0" />
|
||||
</rect>
|
||||
<text string="START">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.3" width="1" height="0.4" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="stop" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="1.0" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.15" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<text string="STOP ALL">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="0.4" />
|
||||
</text>
|
||||
<text string="BIG">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.5" width="1" height="0.4" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="stop1" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="1.0" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.15" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<text string="STOP 1">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="0.4" />
|
||||
</text>
|
||||
<text string="TAKE">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.5" width="1" height="0.4" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="stop2a" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="1.0" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.15" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<text string="STOP 2">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="0.4" />
|
||||
</text>
|
||||
<text string="DOUBLE">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.5" width="1" height="0.4" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="stop2b" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="1.0" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.15" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<text string="STOP 2">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="0.4" />
|
||||
</text>
|
||||
<text string="BIG">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.5" width="1" height="0.4" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="stop3" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="1.0" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.15" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<text string="STOP 3">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="0.4" />
|
||||
</text>
|
||||
<text string="SMALL">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.5" width="1" height="0.4" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="stop4a" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="1.0" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.15" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<text string="STOP 4">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="0.4" />
|
||||
</text>
|
||||
<text string="START">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.5" width="1" height="0.4" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="stop4b" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="1.0" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.15" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<text string="STOP 4">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.1" width="1" height="0.4" />
|
||||
</text>
|
||||
<text string="DOUBLE">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.5" width="1" height="0.4" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="bet_b" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="0.0" green="0.7" blue="0.7" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.0" green="0.1" blue="0.1" />
|
||||
</rect>
|
||||
</element>
|
||||
|
||||
<element name="start_b" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="0.0" green="0.7" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.0" green="0.1" blue="0.0" />
|
||||
</rect>
|
||||
</element>
|
||||
|
||||
<element name="stop_b" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="0.7" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.1" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
</element>
|
||||
|
||||
<group name="cpanel">
|
||||
<screen index="0">
|
||||
<bounds left="0" top="0" right="4" bottom="3" />
|
||||
</screen>
|
||||
|
||||
<element ref="blank">
|
||||
<bounds left="0" right="4" top="3" bottom="3.40" />
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
</element>
|
||||
<element ref="blank">
|
||||
<bounds left="0" right="4" top="3.01" bottom="3.39" />
|
||||
<color red="0.20" green="0.20" blue="0.20" />
|
||||
</element>
|
||||
<element ref="blank">
|
||||
<bounds left="0" right="4" top="3.02" bottom="3.38" />
|
||||
<color red="0.15" green="0.15" blue="0.15" />
|
||||
</element>
|
||||
<element ref="blank">
|
||||
<bounds left="0" right="4" top="3.03" bottom="3.37" />
|
||||
<color red="0.10" green="0.10" blue="0.10" />
|
||||
</element>
|
||||
<element ref="blank">
|
||||
<bounds left="0" right="4" top="3.04" bottom="3.36" />
|
||||
<color red="0.05" green="0.05" blue="0.05" />
|
||||
</element>
|
||||
<element ref="blank">
|
||||
<bounds left="0" right="4" top="3.05" bottom="3.35" />
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
</element>
|
||||
</group>
|
||||
|
||||
<view name="36+10">
|
||||
<group ref="cpanel" />
|
||||
|
||||
<element ref="bet_b" name="lamp3" inputtag="PLAYER" inputmask="0x00000400">
|
||||
<bounds x="0.10" y="3.08" width="0.50" height="0.24" />
|
||||
</element>
|
||||
<element ref="bet" name="lamp3" inputtag="PLAYER" inputmask="0x00000400">
|
||||
<bounds x="0.12" y="3.10" width="0.46" height="0.20" />
|
||||
</element>
|
||||
|
||||
<element ref="stop_b" name="lamp6" inputtag="PLAYER" inputmask="0x00000040">
|
||||
<bounds x="1.00" y="3.08" width="0.50" height="0.24" />
|
||||
</element>
|
||||
<element ref="stop" name="lamp6" inputtag="PLAYER" inputmask="0x00000040">
|
||||
<bounds x="1.02" y="3.10" width="0.46" height="0.20" />
|
||||
</element>
|
||||
|
||||
<element ref="stop_b" name="lamp4" inputtag="PLAYER" inputmask="0x00000200">
|
||||
<bounds x="1.60" y="3.08" width="0.50" height="0.24" />
|
||||
</element>
|
||||
<element ref="stop1" name="lamp4" inputtag="PLAYER" inputmask="0x00000200">
|
||||
<bounds x="1.62" y="3.10" width="0.46" height="0.20" />
|
||||
</element>
|
||||
|
||||
<element ref="stop_b" name="lamp5" inputtag="PLAYER" inputmask="0x00000080">
|
||||
<bounds x="2.20" y="3.08" width="0.50" height="0.24" />
|
||||
</element>
|
||||
<element ref="stop2a" name="lamp5" inputtag="PLAYER" inputmask="0x00000080">
|
||||
<bounds x="2.22" y="3.10" width="0.46" height="0.20" />
|
||||
</element>
|
||||
|
||||
<element ref="stop_b" name="lamp2" inputtag="PLAYER" inputmask="0x00000100">
|
||||
<bounds x="2.80" y="3.08" width="0.50" height="0.24" />
|
||||
</element>
|
||||
<element ref="stop3" name="lamp2" inputtag="PLAYER" inputmask="0x00000100">
|
||||
<bounds x="2.82" y="3.10" width="0.46" height="0.20" />
|
||||
</element>
|
||||
|
||||
<element ref="stop_b" name="lamp1" inputtag="PLAYER" inputmask="0x00000020">
|
||||
<bounds x="3.40" y="3.08" width="0.50" height="0.24" />
|
||||
</element>
|
||||
<element ref="stop4a" name="lamp1" inputtag="PLAYER" inputmask="0x00000020">
|
||||
<bounds x="3.42" y="3.10" width="0.46" height="0.20" />
|
||||
</element>
|
||||
|
||||
<element ref="warning">
|
||||
<bounds left="0" right="4" top="3.05" bottom="3.35" />
|
||||
<animate inputtag="DSW2" mask="0x01" />
|
||||
<color state="0" alpha="1" />
|
||||
<color state="1" alpha="0" />
|
||||
</element>
|
||||
</view>
|
||||
|
||||
<view name="28-pin">
|
||||
<group ref="cpanel" />
|
||||
|
||||
<element ref="bet_b" name="lamp9" inputtag="PORTC" inputmask="0x01">
|
||||
<bounds x="0.10" y="3.08" width="0.50" height="0.24" />
|
||||
</element>
|
||||
<element ref="bet" name="lamp9" inputtag="PORTC" inputmask="0x01">
|
||||
<bounds x="0.12" y="3.10" width="0.46" height="0.20" />
|
||||
</element>
|
||||
|
||||
<element ref="stop_b" name="lamp12" inputtag="PORTC" inputmask="0x80">
|
||||
<bounds x="0.85" y="3.08" width="0.50" height="0.24" />
|
||||
</element>
|
||||
<element ref="stop1" name="lamp12" inputtag="PORTC" inputmask="0x80">
|
||||
<bounds x="0.87" y="3.10" width="0.46" height="0.20" />
|
||||
</element>
|
||||
|
||||
<element ref="stop_b" name="lamp13" inputtag="PORTB" inputmask="0x80">
|
||||
<bounds x="1.45" y="3.08" width="0.50" height="0.24" />
|
||||
</element>
|
||||
<element ref="stop2b" name="lamp13" inputtag="PORTB" inputmask="0x80">
|
||||
<bounds x="1.47" y="3.10" width="0.46" height="0.20" />
|
||||
</element>
|
||||
|
||||
<element ref="stop_b" name="lamp15" inputtag="PORTB" inputmask="0x40">
|
||||
<bounds x="2.05" y="3.08" width="0.50" height="0.24" />
|
||||
</element>
|
||||
<element ref="stop3" name="lamp15" inputtag="PORTB" inputmask="0x40">
|
||||
<bounds x="2.07" y="3.10" width="0.46" height="0.20" />
|
||||
</element>
|
||||
|
||||
<element ref="stop_b" name="lamp14" inputtag="PORTB" inputmask="0x02">
|
||||
<bounds x="2.65" y="3.08" width="0.50" height="0.24" />
|
||||
</element>
|
||||
<element ref="stop4b" name="lamp14" inputtag="PORTB" inputmask="0x02">
|
||||
<bounds x="2.67" y="3.10" width="0.46" height="0.20" />
|
||||
</element>
|
||||
|
||||
<element ref="start_b" name="lamp10" inputtag="PORTC" inputmask="0x04">
|
||||
<bounds x="3.40" y="3.08" width="0.50" height="0.24" />
|
||||
</element>
|
||||
<element ref="start" name="lamp10" inputtag="PORTC" inputmask="0x04">
|
||||
<bounds x="3.42" y="3.10" width="0.46" height="0.20" />
|
||||
</element>
|
||||
|
||||
<element ref="warning">
|
||||
<bounds left="0" right="4" top="3.05" bottom="3.35" />
|
||||
<animate inputtag="DSW2" mask="0x01" />
|
||||
<color state="0" alpha="0" />
|
||||
<color state="1" alpha="1" />
|
||||
</element>
|
||||
</view>
|
||||
</mamelayout>
|
Loading…
Reference in New Issue
Block a user