-osd/mac, osd/sdl: Show prescale popup when it hasn't changed due to hitting the limit.

* This makes it easier to see that you’ve hit the limit and MAME isn't
  just ignoring your keystrokes.

-emu/inpttype.ipp: Restored tabulation.
This commit is contained in:
Vas Crabb 2024-02-18 04:41:45 +11:00
parent fb131c9514
commit b5abcac141
5 changed files with 72 additions and 72 deletions

View File

@ -209,17 +209,17 @@ enum
// union to simplify accessing data via the instruction stream
union drcbec_instruction
{
uint32_t i;
uint32_t i;
void * v;
char * c;
uint8_t * puint8;
int8_t * pint8;
uint16_t * puint16;
int16_t * pint16;
uint32_t * puint32;
int32_t * pint32;
uint64_t * puint64;
int64_t * pint64;
uint8_t * puint8;
int8_t * pint8;
uint16_t * puint16;
int16_t * pint16;
uint32_t * puint32;
int32_t * pint32;
uint64_t * puint64;
int64_t * pint64;
float * pfloat;
double * pdouble;
void (*cfunc)(void *);

View File

@ -8,10 +8,10 @@
***************************************************************************/
#pragma once
#ifndef MAME_CPU_DRCBEC_H
#define MAME_CPU_DRCBEC_H
#ifndef __DRCBEC_H__
#define __DRCBEC_H__
#pragma once
#include "drcuml.h"
#include "drcbeut.h"
@ -58,4 +58,4 @@ private:
};
#endif /* __DRCBEC_H__ */
#endif // MAME_CPU_DRCBEC_H

View File

@ -869,63 +869,63 @@ namespace {
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, KEYBOARD, N_p("input-name", "Keyboard"), input_seq() ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_UI \
CORE_INPUT_TYPES_BEGIN(ui) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_MENU, N_p("input-name", "Show/Hide Menu"), input_seq(KEYCODE_TAB)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SELECT, N_p("input-name", "UI Select"), input_seq(KEYCODE_ENTER, input_seq::not_code, KEYCODE_LALT, input_seq::not_code, KEYCODE_RALT, input_seq::or_code, KEYCODE_ENTER_PAD)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_BACK, N_p("input-name", "UI Back"), input_seq(KEYCODE_ESC)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_CANCEL, N_p("input-name", "UI Cancel"), input_seq(KEYCODE_ESC)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_CLEAR, N_p("input-name", "UI Clear"), input_seq(KEYCODE_DEL)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_HELP, N_p("input-name", "UI Help"), input_seq(KEYCODE_F1)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_UP, N_p("input-name", "UI Up"), input_seq(KEYCODE_UP)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DOWN, N_p("input-name", "UI Down"), input_seq(KEYCODE_DOWN)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_LEFT, N_p("input-name", "UI Left"), input_seq(KEYCODE_LEFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RIGHT, N_p("input-name", "UI Right"), input_seq(KEYCODE_RIGHT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_HOME, N_p("input-name", "UI Home"), input_seq(KEYCODE_HOME)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_END, N_p("input-name", "UI End"), input_seq(KEYCODE_END)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAGE_UP, N_p("input-name", "UI Page Up"), input_seq(KEYCODE_PGUP)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAGE_DOWN, N_p("input-name", "UI Page Down"), input_seq(KEYCODE_PGDN)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PREV_GROUP, N_p("input-name", "UI Previous Group"), input_seq(KEYCODE_OPENBRACE)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_NEXT_GROUP, N_p("input-name", "UI Next Group"), input_seq(KEYCODE_CLOSEBRACE)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ON_SCREEN_DISPLAY, N_p("input-name", "On Screen Display"), input_seq(KEYCODE_TILDE)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TOGGLE_UI, N_p("input-name", "Toggle UI Controls"), input_seq(KEYCODE_SCRLOCK, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DEBUG_BREAK, N_p("input-name", "Break in Debugger"), input_seq(KEYCODE_TILDE)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAUSE, N_p("input-name", "Pause"), input_seq(KEYCODE_F5, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAUSE_SINGLE, N_p("input-name", "Pause - Single Step"), input_seq(KEYCODE_F5, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F5, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_REWIND_SINGLE, N_p("input-name", "Rewind - Single Step"), input_seq(KEYCODE_F4, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F4, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SAVE_STATE, N_p("input-name", "Save State"), input_seq(KEYCODE_F6, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SAVE_STATE_QUICK, N_p("input-name", "Quick Save State"), input_seq(KEYCODE_F6, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F6, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_LOAD_STATE, N_p("input-name", "Load State"), input_seq(KEYCODE_F7, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_LOAD_STATE_QUICK, N_p("input-name", "Quick Load State"), input_seq(KEYCODE_F7, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F7, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RESET_MACHINE, N_p("input-name", "Reset Machine"), input_seq(KEYCODE_F3, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F3, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SOFT_RESET, N_p("input-name", "Soft Reset"), input_seq(KEYCODE_F3, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SHOW_GFX, N_p("input-name", "Show Decoded Graphics"), input_seq(KEYCODE_F4, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FRAMESKIP_DEC, N_p("input-name", "Frameskip Dec"), input_seq(KEYCODE_F8, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FRAMESKIP_INC, N_p("input-name", "Frameskip Inc"), input_seq(KEYCODE_F9)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_THROTTLE, N_p("input-name", "Throttle"), input_seq(KEYCODE_F10)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FAST_FORWARD, N_p("input-name", "Fast Forward"), input_seq(KEYCODE_INSERT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SHOW_FPS, N_p("input-name", "Show FPS"), input_seq(KEYCODE_F11, input_seq::not_code, KEYCODE_LSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SNAPSHOT, N_p("input-name", "Save Snapshot"), input_seq(KEYCODE_F12, input_seq::not_code, KEYCODE_LSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RECORD_MNG, N_p("input-name", "Record MNG"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_LCONTROL)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RECORD_AVI, N_p("input-name", "Record AVI"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, KEYCODE_LCONTROL)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TOGGLE_CHEAT, N_p("input-name", "Toggle Cheat"), input_seq(KEYCODE_F8, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F8, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DISPLAY_COMMENT, N_p("input-name", "UI Display Comment"), input_seq(KEYCODE_SPACE)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ZOOM_IN, N_p("input-name", "UI Zoom In"), input_seq(KEYCODE_EQUALS)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ZOOM_OUT, N_p("input-name", "UI Zoom Out"), input_seq(KEYCODE_MINUS)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ZOOM_DEFAULT, N_p("input-name", "UI Default Zoom"), input_seq(KEYCODE_0)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ROTATE, N_p("input-name", "UI Rotate"), input_seq(KEYCODE_R)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SHOW_PROFILER, N_p("input-name", "Show Profiler"), input_seq(KEYCODE_F11, KEYCODE_LSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RELEASE_POINTER, N_p("input-name", "UI Release Pointer"), input_seq(KEYCODE_RCONTROL, KEYCODE_RALT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PASTE, N_p("input-name", "UI Paste Text"), input_seq(KEYCODE_SCRLOCK, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_SCRLOCK, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TAPE_START, N_p("input-name", "UI (First) Tape Start"), input_seq(KEYCODE_F2, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TAPE_STOP, N_p("input-name", "UI (First) Tape Stop"), input_seq(KEYCODE_F2, KEYCODE_LSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FOCUS_NEXT, N_p("input-name", "UI Focus Next"), input_seq(KEYCODE_TAB, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FOCUS_PREV, N_p("input-name", "UI Focus Previous"), input_seq(KEYCODE_TAB, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_TAB, KEYCODE_RSHIFT)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DATS, N_p("input-name", "UI External DAT View"), input_seq(KEYCODE_LALT, KEYCODE_D)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FAVORITES, N_p("input-name", "UI Add/Remove Favorite"), input_seq(KEYCODE_LALT, KEYCODE_F)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_EXPORT, N_p("input-name", "UI Export List"), input_seq(KEYCODE_LALT, KEYCODE_E)) \
INPUT_PORT_DIGITAL_TYPE(0, UI, UI_AUDIT, N_p("input-name", "UI Audit Media"), input_seq(KEYCODE_F1, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_UI \
CORE_INPUT_TYPES_BEGIN(ui) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_MENU, N_p("input-name", "Show/Hide Menu"), input_seq(KEYCODE_TAB) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SELECT, N_p("input-name", "UI Select"), input_seq(KEYCODE_ENTER, input_seq::not_code, KEYCODE_LALT, input_seq::not_code, KEYCODE_RALT, input_seq::or_code, KEYCODE_ENTER_PAD) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_BACK, N_p("input-name", "UI Back"), input_seq(KEYCODE_ESC) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_CANCEL, N_p("input-name", "UI Cancel"), input_seq(KEYCODE_ESC) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_CLEAR, N_p("input-name", "UI Clear"), input_seq(KEYCODE_DEL) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_HELP, N_p("input-name", "UI Help"), input_seq(KEYCODE_F1) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_UP, N_p("input-name", "UI Up"), input_seq(KEYCODE_UP) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DOWN, N_p("input-name", "UI Down"), input_seq(KEYCODE_DOWN) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_LEFT, N_p("input-name", "UI Left"), input_seq(KEYCODE_LEFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RIGHT, N_p("input-name", "UI Right"), input_seq(KEYCODE_RIGHT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_HOME, N_p("input-name", "UI Home"), input_seq(KEYCODE_HOME) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_END, N_p("input-name", "UI End"), input_seq(KEYCODE_END) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAGE_UP, N_p("input-name", "UI Page Up"), input_seq(KEYCODE_PGUP) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAGE_DOWN, N_p("input-name", "UI Page Down"), input_seq(KEYCODE_PGDN) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PREV_GROUP, N_p("input-name", "UI Previous Group"), input_seq(KEYCODE_OPENBRACE) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_NEXT_GROUP, N_p("input-name", "UI Next Group"), input_seq(KEYCODE_CLOSEBRACE) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ON_SCREEN_DISPLAY, N_p("input-name", "On Screen Display"), input_seq(KEYCODE_TILDE) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TOGGLE_UI, N_p("input-name", "Toggle UI Controls"), input_seq(KEYCODE_SCRLOCK, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DEBUG_BREAK, N_p("input-name", "Break in Debugger"), input_seq(KEYCODE_TILDE) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAUSE, N_p("input-name", "Pause"), input_seq(KEYCODE_F5, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAUSE_SINGLE, N_p("input-name", "Pause - Single Step"), input_seq(KEYCODE_F5, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F5, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_REWIND_SINGLE, N_p("input-name", "Rewind - Single Step"), input_seq(KEYCODE_F4, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F4, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SAVE_STATE, N_p("input-name", "Save State"), input_seq(KEYCODE_F6, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SAVE_STATE_QUICK, N_p("input-name", "Quick Save State"), input_seq(KEYCODE_F6, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F6, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_LOAD_STATE, N_p("input-name", "Load State"), input_seq(KEYCODE_F7, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_LOAD_STATE_QUICK, N_p("input-name", "Quick Load State"), input_seq(KEYCODE_F7, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F7, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RESET_MACHINE, N_p("input-name", "Reset Machine"), input_seq(KEYCODE_F3, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F3, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SOFT_RESET, N_p("input-name", "Soft Reset"), input_seq(KEYCODE_F3, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_GFX, N_p("input-name", "Show Decoded Graphics"), input_seq(KEYCODE_F4, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_DEC, N_p("input-name", "Frameskip Dec"), input_seq(KEYCODE_F8, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_INC, N_p("input-name", "Frameskip Inc"), input_seq(KEYCODE_F9) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_THROTTLE, N_p("input-name", "Throttle"), input_seq(KEYCODE_F10) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FAST_FORWARD, N_p("input-name", "Fast Forward"), input_seq(KEYCODE_INSERT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_FPS, N_p("input-name", "Show FPS"), input_seq(KEYCODE_F11, input_seq::not_code, KEYCODE_LSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SNAPSHOT, N_p("input-name", "Save Snapshot"), input_seq(KEYCODE_F12, input_seq::not_code, KEYCODE_LSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RECORD_MNG, N_p("input-name", "Record MNG"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_LCONTROL) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RECORD_AVI, N_p("input-name", "Record AVI"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, KEYCODE_LCONTROL) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TOGGLE_CHEAT, N_p("input-name", "Toggle Cheat"), input_seq(KEYCODE_F8, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F8, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DISPLAY_COMMENT, N_p("input-name", "UI Display Comment"), input_seq(KEYCODE_SPACE) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ZOOM_IN, N_p("input-name", "UI Zoom In"), input_seq(KEYCODE_EQUALS) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ZOOM_OUT, N_p("input-name", "UI Zoom Out"), input_seq(KEYCODE_MINUS) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ZOOM_DEFAULT, N_p("input-name", "UI Default Zoom"), input_seq(KEYCODE_0) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ROTATE, N_p("input-name", "UI Rotate"), input_seq(KEYCODE_R) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_PROFILER, N_p("input-name", "Show Profiler"), input_seq(KEYCODE_F11, KEYCODE_LSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RELEASE_POINTER, N_p("input-name", "UI Release Pointer"), input_seq(KEYCODE_RCONTROL, KEYCODE_RALT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PASTE, N_p("input-name", "UI Paste Text"), input_seq(KEYCODE_SCRLOCK, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_SCRLOCK, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TAPE_START, N_p("input-name", "UI (First) Tape Start"), input_seq(KEYCODE_F2, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TAPE_STOP, N_p("input-name", "UI (First) Tape Stop"), input_seq(KEYCODE_F2, KEYCODE_LSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FOCUS_NEXT, N_p("input-name", "UI Focus Next"), input_seq(KEYCODE_TAB, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FOCUS_PREV, N_p("input-name", "UI Focus Previous"), input_seq(KEYCODE_TAB, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_TAB, KEYCODE_RSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DATS, N_p("input-name", "UI External DAT View"), input_seq(KEYCODE_LALT, KEYCODE_D) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FAVORITES, N_p("input-name", "UI Add/Remove Favorite"), input_seq(KEYCODE_LALT, KEYCODE_F) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_EXPORT, N_p("input-name", "UI Export List"), input_seq(KEYCODE_LALT, KEYCODE_E) ) \
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_AUDIT, N_p("input-name", "UI Audit Media"), input_seq(KEYCODE_F1, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_OSD \
CORE_INPUT_TYPES_BEGIN(osd) \

View File

@ -243,8 +243,8 @@ void mac_window_info::modify_prescale(int dir)
notify_changed();
m_prescale = new_prescale;
}
machine().ui().popup_time(1, "Prescale %d", prescale());
}
machine().ui().popup_time(1, "Prescale %d", prescale());
}
//============================================================

View File

@ -286,8 +286,8 @@ void sdl_window_info::modify_prescale(int dir)
m_prescale = new_prescale;
notify_changed();
}
machine().ui().popup_time(1, "Prescale %d", prescale());
}
machine().ui().popup_time(1, "Prescale %d", prescale());
}
//============================================================