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https://github.com/holub/mame
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MAME 0.239
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This commit is contained in:
commit
b62c7bad9d
@ -4,8 +4,8 @@
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.mamedev.mame"
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android:versionCode="238"
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android:versionName="0.238"
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android:versionCode="239"
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android:versionName="0.239"
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android:installLocation="auto">
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<!-- OpenGL ES 2.0 -->
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4
makefile
4
makefile
@ -1546,7 +1546,7 @@ endif
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ifeq (posix,$(SHELLTYPE))
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$(GENDIR)/version.cpp: makefile $(GENDIR)/git_desc | $(GEN_FOLDERS)
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@echo '#define BARE_BUILD_VERSION "0.238"' > $@
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@echo '#define BARE_BUILD_VERSION "0.239"' > $@
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@echo '#define BARE_VCS_REVISION "$(NEW_GIT_VERSION)"' >> $@
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@echo 'extern const char bare_build_version[];' >> $@
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@echo 'extern const char bare_vcs_revision[];' >> $@
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@ -1556,7 +1556,7 @@ $(GENDIR)/version.cpp: makefile $(GENDIR)/git_desc | $(GEN_FOLDERS)
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@echo 'const char build_version[] = BARE_BUILD_VERSION " (" BARE_VCS_REVISION ")";' >> $@
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else
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$(GENDIR)/version.cpp: makefile $(GENDIR)/git_desc | $(GEN_FOLDERS)
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@echo #define BARE_BUILD_VERSION "0.238" > $@
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@echo #define BARE_BUILD_VERSION "0.239" > $@
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@echo #define BARE_VCS_REVISION "$(NEW_GIT_VERSION)" >> $@
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@echo extern const char bare_build_version[]; >> $@
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@echo extern const char bare_vcs_revision[]; >> $@
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@ -348,7 +348,7 @@ GAME( 2004, masmario, 0, alien, alien, alien_state, empty_init, ROT0,
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GAME( 2004, masmarios, 0, alien, alien, alien_state, empty_init, ROT0, "Nintendo / Capcom", "Super Mario Fushigi no Korokoro Party (satellite)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2005, masmario2, 0, alien, alien, alien_state, empty_init, ROT0, "Nintendo / Capcom", "Super Mario Fushigi no Korokoro Party 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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// Medalusion 1
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GAME( 2006, mariojjl, 0, alien, alien, alien_state, empty_init, ROT0, "Nintendo / Capcom", "Super Mario Fushigi No JanJanLand", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2006, mariojjl, 0, alien, alien, alien_state, empty_init, ROT0, "Nintendo / Capcom", "Super Mario Fushigi no JanJanLand", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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GAME( 2005, mmaruchan, 0, alien, alien, alien_state, empty_init, ROT0, "Capcom", "Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // ちびまる子ちゃん「みんなですごろく遊び」の巻
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// Medalusion 2
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GAME( 2006, dokodemo, 0, alien, alien, alien_state, empty_init, ROT0, "Sony / Capcom", "Doko Demo Issho: Toro's Fishing", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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@ -50,10 +50,10 @@ Dip-switch 8 x1
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------------------------
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This ROMset comes from a bootleg PCB.The game is a coin-op conversion of the one developed for the Megadrive
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console.I cannot know gameplay differences since PCB is faulty.
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This ROMset comes from a bootleg PCB. The game is a coin-op conversion of the one developed for the Mega Drive
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console. I cannot know gameplay differences since PCB is faulty.
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However,hardware is totally different.It seems to be based on Sega Mega Drive hardware with CPU clock increased,
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However, hardware is totally different. It seems to be based on Sega Mega Drive hardware with CPU clock increased,
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and since exists an "unlicensed" porting of the game for this system probably the "producers" are the same.
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@ -99,11 +99,11 @@ Stephh's notes (based on the game M68000 code and some tests) :
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4) Controls notes
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- This game is a one player only game (same as the MegaDrive version);
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- This game is a one player only game (same as the Mega Drive version);
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that's why I've "blanked" player 2 inputs which are never read.
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- I've labelled the buttons the same way as in 'g_aladj' with default options.
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5) MegaDrive comparison ('g_aladj' in HazeMD)
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5) Mega Drive comparison ('g_aladj' in HazeMD)
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- There is no "OPTIONS" menu as the difficulty is handled via the MCU / Dip Switches.
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Some code has been patched but most is still there (see the texts in the ROM ares);
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@ -143,7 +143,7 @@ Stephh's notes (based on the game M68000 code and some tests) :
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Sunset Riders info
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====================
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- title raster effect is broken (bug in megadrive code, happens with normal set too)
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- title raster effect is broken (bug in Mega Drive code, happens with normal set too)
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****************************************************************************
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@ -264,7 +264,7 @@ connector, but of course, I can be wrong.
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#include "includes/megadriv_acbl.h"
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/************************************ Megadrive Bootlegs *************************************/
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/************************************ Mega Drive Bootlegs *************************************/
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// smaller ROM region because some bootlegs check for RAM there (used by topshoot and hshavoc)
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void md_boot_state::md_bootleg_map(address_map &map)
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@ -1534,20 +1534,20 @@ ROM_END
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*
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*************************************/
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GAME( 1993, aladmdb, 0, megadrvb, aladmdb, md_boot_state, init_aladmdb, ROT0, "bootleg / Sega", "Aladdin (bootleg of Japanese Megadrive version)", 0 )
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GAME( 1996, mk3mdb, 0, megadrvb_6b, mk3mdb, md_boot_6button_state, init_mk3mdb, ROT0, "bootleg / Midway", "Mortal Kombat 3 (bootleg of Megadrive version)", 0 )
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GAME( 1994, ssf2mdb, 0, megadrvb_6b, ssf2mdb, md_boot_6button_state, init_ssf2mdb, ROT0, "bootleg / Capcom", "Super Street Fighter II - The New Challengers (bootleg of Japanese MegaDrive version)", 0 )
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GAME( 1993, srmdb, 0, megadrvb, srmdb, md_boot_state, init_srmdb, ROT0, "bootleg / Konami", "Sunset Riders (bootleg of Megadrive version)", 0 )
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GAME( 1995, topshoot, 0, md_bootleg, topshoot, md_boot_state, init_topshoot, ROT0, "Sun Mixing", "Top Shooter", 0 )
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GAME( 1996, sbubsm, 0, md_bootleg, sbubsm, md_boot_state, init_sbubsm, ROT0, "Sun Mixing", "Super Bubble Bobble (Sun Mixing, Megadrive clone hardware)", 0 )
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GAME( 1993, sonic2mb, 0, md_bootleg, sonic2mb, md_boot_state, init_sonic2mb, ROT0, "bootleg / Sega", "Sonic The Hedgehog 2 (bootleg of Megadrive version)", 0 ) // Flying wires going through the empty PIC space aren't completely understood
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GAME( 1993, sonic3mb, 0, md_bootleg, twinktmb, md_boot_state, init_sonic3mb, ROT0, "bootleg / Sega", "Sonic The Hedgehog 3 (bootleg of Megadrive version)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING ) // undumped PIC
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GAME( 1994, barek2mb, 0, md_bootleg, barek2, md_boot_state, init_barek2, ROT0, "bootleg / Sega", "Bare Knuckle II (bootleg of Megadrive version)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING ) // Needs PIC hook up
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GAME( 1994, barek3mb, 0, megadrvb, barek3, md_boot_state, init_barek3, ROT0, "bootleg / Sega", "Bare Knuckle III (bootleg of Megadrive version)", 0 )
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GAME( 1994, bk3ssrmb, 0, megadrvb_6b, bk3ssrmb, md_boot_6button_state, init_bk3ssrmb, ROT0, "bootleg / Sega", "Bare Knuckle III / Sunset Riders (bootleg of Megadrive versions)", MACHINE_NOT_WORKING ) // Currently boots as Bare Knuckle III, mechanism to switch game not found yet
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GAME( 1993, twinktmb, 0, md_bootleg, twinktmb, md_boot_state, init_twinktmb, ROT0, "bootleg / Sega", "Twinkle Tale (bootleg of Megadrive version)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING ) // Needs PIC decap or simulation
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GAME( 1993, jparkmb, 0, md_bootleg, twinktmb, md_boot_state, init_jparkmb, ROT0, "bootleg / Sega", "Jurassic Park (bootleg of Megadrive version)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING ) // Needs PIC decap or simulation
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GAME( 1993, aladmdb, 0, megadrvb, aladmdb, md_boot_state, init_aladmdb, ROT0, "bootleg / Sega", "Aladdin (bootleg of Japanese Mega Drive version)", 0 )
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GAME( 1996, mk3mdb, 0, megadrvb_6b, mk3mdb, md_boot_6button_state, init_mk3mdb, ROT0, "bootleg / Midway", "Mortal Kombat 3 (bootleg of Mega Drive version)", 0 )
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GAME( 1994, ssf2mdb, 0, megadrvb_6b, ssf2mdb, md_boot_6button_state, init_ssf2mdb, ROT0, "bootleg / Capcom", "Super Street Fighter II - The New Challengers (bootleg of Japanese Mega Drive version)", 0 )
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GAME( 1993, srmdb, 0, megadrvb, srmdb, md_boot_state, init_srmdb, ROT0, "bootleg / Konami", "Sunset Riders (bootleg of Mega Drive version)", 0 )
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GAME( 1995, topshoot, 0, md_bootleg, topshoot, md_boot_state, init_topshoot, ROT0, "Sun Mixing", "Top Shooter", 0 )
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GAME( 1996, sbubsm, 0, md_bootleg, sbubsm, md_boot_state, init_sbubsm, ROT0, "Sun Mixing", "Super Bubble Bobble (Sun Mixing, Mega Drive clone hardware)", 0 )
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GAME( 1993, sonic2mb, 0, md_bootleg, sonic2mb, md_boot_state, init_sonic2mb, ROT0, "bootleg / Sega", "Sonic The Hedgehog 2 (bootleg of Mega Drive version)", 0 ) // Flying wires going through the empty PIC space aren't completely understood
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GAME( 1993, sonic3mb, 0, md_bootleg, twinktmb, md_boot_state, init_sonic3mb, ROT0, "bootleg / Sega", "Sonic The Hedgehog 3 (bootleg of Mega Drive version)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING ) // undumped PIC
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GAME( 1994, barek2mb, 0, md_bootleg, barek2, md_boot_state, init_barek2, ROT0, "bootleg / Sega", "Bare Knuckle II (bootleg of Mega Drive version)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING ) // Needs PIC hook up
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GAME( 1994, barek3mb, 0, megadrvb, barek3, md_boot_state, init_barek3, ROT0, "bootleg / Sega", "Bare Knuckle III (bootleg of Mega Drive version)", 0 )
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GAME( 1994, bk3ssrmb, 0, megadrvb_6b, bk3ssrmb, md_boot_6button_state, init_bk3ssrmb, ROT0, "bootleg / Sega", "Bare Knuckle III / Sunset Riders (bootleg of Mega Drive versions)", MACHINE_NOT_WORKING ) // Currently boots as Bare Knuckle III, mechanism to switch game not found yet
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GAME( 1993, twinktmb, 0, md_bootleg, twinktmb, md_boot_state, init_twinktmb, ROT0, "bootleg / Sega", "Twinkle Tale (bootleg of Mega Drive version)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING ) // Needs PIC decap or simulation
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GAME( 1993, jparkmb, 0, md_bootleg, twinktmb, md_boot_state, init_jparkmb, ROT0, "bootleg / Sega", "Jurassic Park (bootleg of Mega Drive version)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING ) // Needs PIC decap or simulation
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// Chinese bootlegs. Very clean looking with custom chips marked TA-04, TA-05 and TA-06.
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GAME( 1994, barekch, 0, megadrvb_6b, barekch, md_boot_6button_state, init_barekch, ROT0, "bootleg", "Bare Knuckle (Chinese bootleg of Megadrive version)", 0 )
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GAME( 1994, barek2ch, 0, md_bootleg, barek2ch, md_boot_state, init_barek2ch, ROT0, "bootleg", "Bare Knuckle II (Chinese bootleg of Megadrive version)", 0 )
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GAME( 1994, barekch, 0, megadrvb_6b, barekch, md_boot_6button_state, init_barekch, ROT0, "bootleg", "Bare Knuckle (Chinese bootleg of Mega Drive version)", 0 )
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GAME( 1994, barek2ch, 0, md_bootleg, barek2ch, md_boot_state, init_barek2ch, ROT0, "bootleg", "Bare Knuckle II (Chinese bootleg of Mega Drive version)", 0 )
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