diff --git a/src/mame/video/namcos22.c b/src/mame/video/namcos22.c index 45b6ba8155a..ac5abd47f5e 100644 --- a/src/mame/video/namcos22.c +++ b/src/mame/video/namcos22.c @@ -9,10 +9,16 @@ * (is this related to dsp? or cpu?) * - find out how/where vics num_sprites is determined exactly, it causes major sprite problems in airco22b * dirtdash would have this issue too, if not for the current workaround - * - improve ss22 fogging, lighting, and spot + * - improve ss22 fogging: + * + scene changes too rapidly sometimes, eg. dirtdash snow level finish (see attract), or aquajet going down the waterfall + * + 100% fog if you start dirtdash at the hill level + * - improve ss22 lighting, eg. mountains in alpinr2b selection screen + * - improve ss22 spot: + * + dirtdash spotlight is opaque for a short time when exiting the jungle level + * + dirtdash speedometer has wrong colors when in the jungle level + * + dirtdash record time message creates a 'gap' in the spotlight when entering the jungle level (possibly just a game bug) + * - dirtdash polys are broken at the start section of the mountain level * - window clipping (acedrvrw, victlapw) - * - using rgbint to set brightness may cause problems if a color channel is 00 (eg. victlapw attract) - * (probably a bug in rgbint, not here?) * - propcycl scoreboard sprite part should fade out in attract mode and just before game over, fader or fog related? * - ridgerac fogging isn't applied to the upper/side part of the sky (best seen when driving down a hill), it's fine in ridgera2 * czram contents is rather odd here and partly cleared (probably the cause?): @@ -21,6 +27,8 @@ * $1000-$19ff - $00, huh!? (it's specifically cleared, memsetting czram at boot does not fix the issue) * $1a00-$0dff - $77 * $1e00-$1fff - $78 + * - using rgbint to set brightness may cause problems if a color channel is 00 (eg. victlapw attract) + * (probably a bug in rgbint, not here?) * * - lots of smaller issues *