diff --git a/src/emu/ui/selgame.c b/src/emu/ui/selgame.c index 6a513303a8e..11ae66fe88b 100644 --- a/src/emu/ui/selgame.c +++ b/src/emu/ui/selgame.c @@ -30,11 +30,11 @@ ui_menu_select_game::ui_menu_select_game(running_machine &machine, render_container *container, const char *gamename) : ui_menu(machine, container) { - driverlist = global_alloc_array(const game_driver *, driver_list::total()+1); + m_driverlist = global_alloc_array(const game_driver *, driver_list::total()+1); build_driver_list(); if(gamename) - strcpy(search, gamename); - matchlist[0] = -1; + strcpy(m_search, gamename); + m_matchlist[0] = -1; } @@ -44,8 +44,8 @@ ui_menu_select_game::ui_menu_select_game(running_machine &machine, render_contai ui_menu_select_game::~ui_menu_select_game() { - global_free(drivlist); - global_free(driverlist); + global_free(m_drivlist); + global_free(m_driverlist); } @@ -58,8 +58,8 @@ ui_menu_select_game::~ui_menu_select_game() void ui_menu_select_game::build_driver_list() { // start with an empty list - drivlist = global_alloc(driver_enumerator(machine().options())); - drivlist->exclude_all(); + m_drivlist = global_alloc(driver_enumerator(machine().options())); + m_drivlist->exclude_all(); // open a path to the ROMs and find them in the array file_enumerator path(machine().options().media_path()); @@ -77,19 +77,19 @@ void ui_menu_select_game::build_driver_list() *dst++ = tolower((UINT8)*src); *dst = 0; - int drivnum = drivlist->find(drivername); + int drivnum = m_drivlist->find(drivername); if (drivnum != -1) - drivlist->include(drivnum); + m_drivlist->include(drivnum); } // now build the final list - drivlist->reset(); + m_drivlist->reset(); int listnum = 0; - while (drivlist->next()) - driverlist[listnum++] = &drivlist->driver(); + while (m_drivlist->next()) + m_driverlist[listnum++] = &m_drivlist->driver(); // NULL-terminate - driverlist[listnum] = NULL; + m_driverlist[listnum] = NULL; } @@ -108,11 +108,11 @@ void ui_menu_select_game::handle() if (menu_event != NULL && menu_event->itemref != NULL) { // reset the error on any future menu_event - if (error) - error = false; + if (m_error) + m_error = false; // handle selections - else if (menu_event->iptkey == IPT_UI_SELECT) + else { switch(menu_event->iptkey) { @@ -130,7 +130,7 @@ void ui_menu_select_game::handle() } // if we're in an error state, overlay an error message - if (error) + if (m_error) machine().ui().draw_text_box(container, "The selected game is missing one or more required ROM or CHD images. " "Please select a different game.\n\nPress any key to continue.", @@ -170,7 +170,7 @@ void ui_menu_select_game::inkey_select(const ui_menu_event *menu_event) else { reset(UI_MENU_RESET_REMEMBER_REF); - error = true; + m_error = true; } } } @@ -184,7 +184,7 @@ void ui_menu_select_game::inkey_select(const ui_menu_event *menu_event) void ui_menu_select_game::inkey_cancel(const ui_menu_event *menu_event) { // escape pressed with non-empty text clears the text - if (search[0] != 0) + if (m_search[0] != 0) { // since we have already been popped, we must recreate ourself from scratch ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_select_game(machine(), container, NULL))); @@ -198,21 +198,21 @@ void ui_menu_select_game::inkey_cancel(const ui_menu_event *menu_event) void ui_menu_select_game::inkey_special(const ui_menu_event *menu_event) { - int buflen = strlen(search); + int buflen = strlen(m_search); // if it's a backspace and we can handle it, do so if ((menu_event->unichar == 8 || menu_event->unichar == 0x7f) && buflen > 0) { - *(char *)utf8_previous_char(&search[buflen]) = 0; - rerandomize = true; + *(char *)utf8_previous_char(&m_search[buflen]) = 0; + m_rerandomize = true; reset(UI_MENU_RESET_SELECT_FIRST); } // if it's any other key and we're not maxed out, update else if (menu_event->unichar >= ' ' && menu_event->unichar < 0x7f) { - buflen += utf8_from_uchar(&search[buflen], ARRAY_LENGTH(search) - buflen, menu_event->unichar); - search[buflen] = 0; + buflen += utf8_from_uchar(&m_search[buflen], ARRAY_LENGTH(m_search) - buflen, menu_event->unichar); + m_search[buflen] = 0; reset(UI_MENU_RESET_SELECT_FIRST); } } @@ -227,8 +227,8 @@ void ui_menu_select_game::populate() int matchcount; int curitem; - for (curitem = matchcount = 0; driverlist[curitem] != NULL && matchcount < VISIBLE_GAMES_IN_LIST; curitem++) - if (!(driverlist[curitem]->flags & GAME_NO_STANDALONE)) + for (curitem = matchcount = 0; m_driverlist[curitem] != NULL && matchcount < VISIBLE_GAMES_IN_LIST; curitem++) + if (!(m_driverlist[curitem]->flags & GAME_NO_STANDALONE)) matchcount++; // if nothing there, add a single multiline item and return @@ -246,19 +246,19 @@ void ui_menu_select_game::populate() } // otherwise, rebuild the match list - assert(drivlist != NULL); - if (search[0] != 0 || matchlist[0] == -1 || rerandomize) - drivlist->find_approximate_matches(search, matchcount, matchlist); - rerandomize = false; + assert(m_drivlist != NULL); + if (m_search[0] != 0 || m_matchlist[0] == -1 || m_rerandomize) + m_drivlist->find_approximate_matches(m_search, matchcount, m_matchlist); + m_rerandomize = false; // iterate over entries for (curitem = 0; curitem < matchcount; curitem++) { - int curmatch = matchlist[curitem]; + int curmatch = m_matchlist[curitem]; if (curmatch != -1) { - int cloneof = drivlist->non_bios_clone(curmatch); - item_append(drivlist->driver(curmatch).name, drivlist->driver(curmatch).description, (cloneof == -1) ? 0 : MENU_FLAG_INVERT, (void *)&drivlist->driver(curmatch)); + int cloneof = m_drivlist->non_bios_clone(curmatch); + item_append(m_drivlist->driver(curmatch).name, m_drivlist->driver(curmatch).description, (cloneof == -1) ? 0 : MENU_FLAG_INVERT, (void *)&m_drivlist->driver(curmatch)); } } @@ -289,8 +289,8 @@ void ui_menu_select_game::custom_render(void *selectedref, float top, float bott int line; // display the current typeahead - if (search[0] != 0) - tempbuf[0].printf("Type name or select: %s_", search); + if (m_search[0] != 0) + tempbuf[0].printf("Type name or select: %s_", m_search); else tempbuf[0].printf("Type name or select: (random)"); diff --git a/src/emu/ui/selgame.h b/src/emu/ui/selgame.h index d482363b82b..b1d9b2111dc 100644 --- a/src/emu/ui/selgame.h +++ b/src/emu/ui/selgame.h @@ -29,15 +29,16 @@ public: static void force_game_select(running_machine &machine, render_container *container); private: + // internal state enum { VISIBLE_GAMES_IN_LIST = 15 }; - UINT8 error; - UINT8 rerandomize; - char search[40]; - int matchlist[VISIBLE_GAMES_IN_LIST]; - const game_driver **driverlist; - - driver_enumerator *drivlist; + UINT8 m_error; + UINT8 m_rerandomize; + char m_search[40]; + int m_matchlist[VISIBLE_GAMES_IN_LIST]; + const game_driver ** m_driverlist; + driver_enumerator * m_drivlist; + // internal methods void build_driver_list(); void inkey_select(const ui_menu_event *menu_event); void inkey_cancel(const ui_menu_event *menu_event);