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Fixed #03309: All Sets in ojankohs.c: When game issues a sound/voice, the game crashes.
Another cpu->tag correction identified and corrected.
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@ -117,7 +117,7 @@ static void ojankohs_adpcm_int(const device_config *device)
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/* generate an NMI if we're out of data */
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if (!ojankohs_vclk_left)
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cputag_set_input_line(device->machine, "audiocpu", INPUT_LINE_NMI, PULSE_LINE);
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cputag_set_input_line(device->machine, "maincpu", INPUT_LINE_NMI, PULSE_LINE);
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}
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static WRITE8_HANDLER( ojankoc_ctrl_w )
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