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this fixes golgo13 (note: namcos12 is the only place where psx vblank_state is used, we should be safe)
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@ -3800,7 +3800,7 @@ PALETTE_INIT_MEMBER( psxgpu_device, psx )
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MACHINE_CONFIG_FRAGMENT( psxgpu )
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_REFRESH_RATE( 60 )
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MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC( 0 ))
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MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
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MCFG_SCREEN_SIZE( 1024, 1024 )
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MCFG_SCREEN_VISIBLE_AREA( 0, 639, 0, 479 )
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MCFG_SCREEN_UPDATE_DEVICE( DEVICE_SELF, psxgpu_device, update_screen )
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