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https://github.com/holub/mame
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xmen: use shared_ptr_array
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@ -8,13 +8,19 @@ driver by Nicola Salmoria
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notes:
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the way the double screen works in xmen6p is not fully understood
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The way the double screen works in xmen6p is not fully understood.
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the board only has one of each gfx chip, the only additional chip not found
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One of the screens probably has a buffer to delay it by 1 frame. If you
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hardcode buffering to the right screen, the intro is synced correctly,
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but in-game is not. Buffer the left screen and then in-game is correct,
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but the intro is not.
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The board only has one of each gfx chip, the only additional chip not found
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on the 2/4p board is 053253. This chip is also on Run n Gun which is
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likewise a 2 screen game
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likewise a 2 screen game.
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***************************************************************************/
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#include "emu.h"
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#include "includes/xmen.h"
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#include "includes/konamipt.h"
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@ -46,8 +52,10 @@ void xmen_state::eeprom_w(offs_t offset, uint16_t data, uint16_t mem_mask)
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/* bit 2 is data */
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/* bit 3 is clock (active high) */
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/* bit 4 is cs (active low) */
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/* bit 5 is enabled in IRQ3, disabled in IRQ5 (sprite DMA start?) */
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ioport("EEPROMOUT")->write(data, 0xff);
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/* bit 5 is enabled in IRQ3, disabled in IRQ5 (sprite DMA start?) */
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/* bit 7 used in xmen6p to select other tilemap bank (see halfway level 5) */
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m_xmen6p_tilemap_select = BIT(data, 7);
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}
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if (ACCESSING_BITS_8_15)
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@ -57,7 +65,7 @@ void xmen_state::eeprom_w(offs_t offset, uint16_t data, uint16_t mem_mask)
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/* bit 9 = enable char ROM reading through the video RAM */
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/* bit 10 = sound irq, but with some kind of hold */
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m_k052109->set_rmrd_line((data & 0x0200) ? ASSERT_LINE : CLEAR_LINE);
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if(data & 0x4) {
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if(data & 0x400) {
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logerror("tick!\n");
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m_audiocpu->set_input_line(0, HOLD_LINE);
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}
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@ -115,9 +123,9 @@ void xmen_state::_6p_main_map(address_map &map)
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{
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map(0x000000, 0x03ffff).rom();
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map(0x080000, 0x0fffff).rom();
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map(0x100000, 0x100fff).ram().share("spriteramleft"); /* sprites (screen 1) */
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map(0x100000, 0x100fff).ram().share("spriteram0"); // left screen
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map(0x101000, 0x101fff).ram();
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map(0x102000, 0x102fff).ram().share("spriteramright"); /* sprites (screen 2) */
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map(0x102000, 0x102fff).ram().share("spriteram1"); // right screen
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map(0x103000, 0x103fff).ram(); /* 6p - a buffer? */
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map(0x104000, 0x104fff).ram().w("palette", FUNC(palette_device::write16)).share("palette");
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map(0x108000, 0x108001).w(FUNC(xmen_state::eeprom_w));
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@ -131,7 +139,7 @@ void xmen_state::_6p_main_map(address_map &map)
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map(0x10a00c, 0x10a00d).r(m_k053246, FUNC(k053247_device::k053246_r)); /* sprites */
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map(0x110000, 0x113fff).ram(); /* main RAM */
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/* map(0x18c000, 0x197fff).w("k052109", FUNC(k052109_device:write)).umask16(0x00ff).share("tilemapleft"); */
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map(0x18c000, 0x197fff).ram().share("tilemapleft"); /* left tilemap (p1,p2,p3 counters) */
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map(0x18c000, 0x197fff).ram().share("tilemap0"); // left screen
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map(0x18fa00, 0x18fa01).w(FUNC(xmen_state::xmen_18fa00_w));
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/*
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map(0x1ac000, 0x1af7ff).readonly();
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@ -143,7 +151,7 @@ void xmen_state::_6p_main_map(address_map &map)
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map(0x1b4000, 0x1b77ff).readonly();
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map(0x1b4000, 0x1b77ff).writeonly();
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*/
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map(0x1ac000, 0x1b7fff).ram().share("tilemapright"); /* right tilemap */
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map(0x1ac000, 0x1b7fff).ram().share("tilemap1"); // right screen
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/* what are the regions below buffers? (used by hw or software?) */
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/*
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@ -153,7 +161,7 @@ void xmen_state::_6p_main_map(address_map &map)
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map(0x1d0000, 0x1d37ff).readonly();
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map(0x1d0000, 0x1d37ff).writeonly();
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*/
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map(0x1cc000, 0x1d7fff).ram().share("tilemapleftalt"); /* tilemap ? */
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map(0x1cc000, 0x1d7fff).ram().share("tilemap2"); // left screen
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/* whats the stuff below, buffers? */
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/*
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@ -164,7 +172,7 @@ void xmen_state::_6p_main_map(address_map &map)
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map(0x1f4000, 0x1f77ff).readonly();
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map(0x1f4000, 0x1f77ff).writeonly();
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*/
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map(0x1ec000, 0x1f7fff).ram().share("tilemaprightalt"); /* tilemap ? */
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map(0x1ec000, 0x1f7fff).ram().share("tilemap3"); // right screen
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}
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@ -276,9 +284,7 @@ void xmen_state::machine_start()
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void xmen_state::machine_reset()
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{
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int i;
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for (i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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{
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m_layerpri[i] = 0;
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m_layer_colorbase[i] = 0;
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@ -297,7 +303,6 @@ TIMER_DEVICE_CALLBACK_MEMBER(xmen_state::xmen_scanline)
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if(scanline == 0) // sprite DMA irq?
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m_maincpu->set_input_line(5, HOLD_LINE);
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}
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void xmen_state::xmen(machine_config &config)
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@ -20,12 +20,8 @@ class xmen_state : public driver_device
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public:
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xmen_state(const machine_config &mconfig, device_type type, const char *tag) :
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driver_device(mconfig, type, tag),
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m_xmen6p_spriteramleft(*this, "spriteramleft"),
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m_xmen6p_spriteramright(*this, "spriteramright"),
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m_xmen6p_tilemapleft(*this, "tilemapleft"),
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m_xmen6p_tilemapright(*this, "tilemapright"),
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m_xmen6p_tilemapleftalt(*this, "tilemapleftalt"),
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m_xmen6p_tilemaprightalt(*this, "tilemaprightalt"),
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m_xmen6p_spriteram(*this, "spriteram%u", 0),
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m_xmen6p_tilemap(*this, "tilemap%u", 0),
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m_maincpu(*this, "maincpu"),
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m_audiocpu(*this, "audiocpu"),
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m_k054539(*this, "k054539"),
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@ -51,17 +47,13 @@ private:
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/* for xmen6p */
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std::unique_ptr<bitmap_ind16> m_screen_right;
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std::unique_ptr<bitmap_ind16> m_screen_left;
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optional_shared_ptr<uint16_t> m_xmen6p_spriteramleft;
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optional_shared_ptr<uint16_t> m_xmen6p_spriteramright;
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optional_shared_ptr<uint16_t> m_xmen6p_tilemapleft;
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optional_shared_ptr<uint16_t> m_xmen6p_tilemapright;
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optional_shared_ptr<uint16_t> m_xmen6p_tilemapleftalt;
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optional_shared_ptr<uint16_t> m_xmen6p_tilemaprightalt;
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uint16_t * m_k053247_ram;
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optional_shared_ptr_array<uint16_t, 2> m_xmen6p_spriteram;
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optional_shared_ptr_array<uint16_t, 4> m_xmen6p_tilemap;
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uint16_t * m_k053247_ram;
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bool m_xmen6p_tilemap_select;
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/* misc */
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uint8_t m_vblank_irq_mask;
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bool m_xmen6p_tilemap_select;
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uint8_t m_vblank_irq_mask;
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/* devices */
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required_device<cpu_device> m_maincpu;
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@ -95,7 +95,7 @@ uint32_t xmen_state::screen_update_xmen(screen_device &screen, bitmap_ind16 &bit
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m_k052109->tilemap_draw(screen, bitmap, cliprect, layer[1], 0, 2);
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m_k052109->tilemap_draw(screen, bitmap, cliprect, layer[2], 0, 4);
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/* this isn't supported anymore and it is unsure if still needed; keeping here for reference
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/* this isn't supported anymore and it is unsure if still needed; keeping here for reference
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pdrawgfx_shadow_lowpri = 1; fix shadows of boulders in front of feet */
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m_k053246->k053247_sprites_draw( bitmap, cliprect);
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return 0;
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@ -104,14 +104,12 @@ uint32_t xmen_state::screen_update_xmen(screen_device &screen, bitmap_ind16 &bit
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uint32_t xmen_state::screen_update_xmen6p_left(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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int x, y;
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for(y = 0; y < 32 * 8; y++)
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for(int y = 0; y < 32 * 8; y++)
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{
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uint16_t* line_dest = &bitmap.pix16(y);
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uint16_t* line_src = &m_screen_left->pix16(y);
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for (x = 12 * 8; x < 52 * 8; x++)
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for (int x = 12 * 8; x < 52 * 8; x++)
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line_dest[x] = line_src[x];
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}
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@ -120,14 +118,12 @@ uint32_t xmen_state::screen_update_xmen6p_left(screen_device &screen, bitmap_ind
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uint32_t xmen_state::screen_update_xmen6p_right(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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int x, y;
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for(y = 0; y < 32 * 8; y++)
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for(int y = 0; y < 32 * 8; y++)
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{
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uint16_t* line_dest = &bitmap.pix16(y);
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uint16_t* line_src = &m_screen_right->pix16(y);
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for (x = 12 * 8; x < 52 * 8; x++)
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for (int x = 12 * 8; x < 52 * 8; x++)
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line_dest[x] = line_src[x];
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}
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@ -143,62 +139,27 @@ WRITE_LINE_MEMBER(xmen_state::screen_vblank_xmen6p)
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int layer[3], bg_colorbase;
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bitmap_ind16 * renderbitmap;
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rectangle cliprect;
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int offset;
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// const rectangle *visarea = m_screen->visible_area();
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// cliprect = *visarea;
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// const rectangle *visarea = m_screen->visible_area();
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// cliprect = *visarea;
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cliprect.set(0, 64 * 8 - 1, 2 * 8, 30 * 8 - 1);
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int index = m_screen->frame_number() & 1;
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renderbitmap = index ? m_screen_right.get() : m_screen_left.get();
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if (m_screen->frame_number() & 0x01)
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/* copy the desired spritelist to the chip */
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memcpy(m_k053247_ram, m_xmen6p_spriteram[index], 0x1000);
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/* we write the entire content of the tileram to the chip to ensure
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everything gets marked as dirty and the desired tilemap is rendered
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this is not very efficient!
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*/
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index += m_xmen6p_tilemap_select ? 2 : 0;
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for (int offset = 0; offset < (0xc000 / 2); offset++)
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{
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/* copy the desired spritelist to the chip */
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memcpy(m_k053247_ram, m_xmen6p_spriteramright, 0x1000);
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/* we write the entire content of the tileram to the chip to ensure
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everything gets marked as dirty and the desired tilemap is rendered
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this is not very efficient!
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*/
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for (offset = 0; offset < (0xc000 / 2); offset++)
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{
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if (offset != 0x1c80 && offset != 0x1e80)
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{
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if (m_xmen6p_tilemap_select)
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m_k052109->write(offset, m_xmen6p_tilemaprightalt[offset] & 0x00ff);
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else
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m_k052109->write(offset, m_xmen6p_tilemapright[offset] & 0x00ff);
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}
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}
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renderbitmap = m_screen_right.get();
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if (index == 0 || (offset != 0x1c80 && offset != 0x1e80))
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m_k052109->write(offset, m_xmen6p_tilemap[index][offset] & 0x00ff);
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}
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else
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{
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/* copy the desired spritelist to the chip */
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memcpy(m_k053247_ram, m_xmen6p_spriteramleft, 0x1000);
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/* we write the entire content of the tileram to the chip to ensure
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everything gets marked as dirty and the desired tilemap is rendered
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this is not very efficient!
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*/
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for (offset = 0; offset < (0xc000 / 2); offset++)
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{
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{
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if (m_xmen6p_tilemap_select)
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{
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if (offset != 0x1c80 && offset != 0x1e80)
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m_k052109->write(offset, m_xmen6p_tilemapleftalt[offset] & 0x00ff);
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}
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else
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m_k052109->write(offset, m_xmen6p_tilemapleft[offset] & 0x00ff);
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}
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}
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renderbitmap = m_screen_left.get();
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}
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bg_colorbase = m_k053251->get_palette_index(k053251_device::CI4);
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m_sprite_colorbase = m_k053251->get_palette_index(k053251_device::CI1);
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@ -224,8 +185,8 @@ WRITE_LINE_MEMBER(xmen_state::screen_vblank_xmen6p)
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m_k052109->tilemap_draw(*m_screen, *renderbitmap, cliprect, layer[1], 0, 2);
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m_k052109->tilemap_draw(*m_screen, *renderbitmap, cliprect, layer[2], 0, 4);
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/* this isn't supported anymore and it is unsure if still needed; keeping here for reference
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/* this isn't supported anymore and it is unsure if still needed; keeping here for reference
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pdrawgfx_shadow_lowpri = 1; fix shadows of boulders in front of feet */
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m_k053246->k053247_sprites_draw( *renderbitmap, cliprect);
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m_k053246->k053247_sprites_draw(*renderbitmap, cliprect);
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}
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}
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