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@ -5450,6 +5450,7 @@ src/mame/layout/goldnpkr.lay svneol=native#text/plain
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src/mame/layout/gorf.lay svneol=native#text/plain
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src/mame/layout/grchamp.lay svneol=native#text/plain
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src/mame/layout/gridiron.lay svneol=native#text/plain
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src/mame/layout/gunchamp.lay svneol=native#text/plain
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src/mame/layout/gunfight.lay svneol=native#text/plain
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src/mame/layout/gypsyjug.lay svneol=native#text/plain
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src/mame/layout/icecold.lay svneol=native#text/plain
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@ -201,6 +201,7 @@
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#include "cosmicm.lh"
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#include "galactic.lh"
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#include "gunchamp.lh"
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#include "shuttlei.lh"
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#include "spacecom.lh"
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@ -4681,7 +4682,7 @@ GAME( 1979, yosakdona, yosakdon, yosakdon, yosakdon, driver_device, 0, ROT270
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GAMEL(1979, shuttlei, 0, shuttlei, shuttlei, driver_device, 0, ROT270, "Omori Electric Co., Ltd.", "Shuttle Invader", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND, layout_shuttlei )
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GAMEL(1979, skylove, 0, shuttlei, skylove, driver_device, 0, ROT270, "Omori Electric Co., Ltd.", "Sky Love", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND, layout_shuttlei )
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GAME (1978, claybust, 0, claybust, claybust, driver_device, 0, ROT0, "Model Racing", "Claybuster", GAME_SUPPORTS_SAVE | GAME_NO_SOUND ) // no titlescreen, Claybuster according to flyers
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GAME (1980, gunchamp, 0, claybust, gunchamp, driver_device, 0, ROT0, "Model Racing", "Gun Champ", GAME_SUPPORTS_SAVE | GAME_NO_SOUND ) // no titlescreen, Gun Champ according to original cab
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GAMEL(1980, gunchamp, 0, claybust, gunchamp, driver_device, 0, ROT0, "Model Racing", "Gun Champ", GAME_SUPPORTS_SAVE | GAME_NO_SOUND, gunchamp ) // no titlescreen, Gun Champ according to original cab
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GAME( 1980?,astropal, 0, astropal, astropal, driver_device, 0, ROT0, "Sidam?", "Astropal", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
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GAME( 1979?,attackfc, 0, attackfc, attackfc, _8080bw_state, attackfc, ROT0, "Electronic Games Systems", "Attack Force", GAME_SUPPORTS_SAVE | GAME_NO_SOUND )
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@ -163,6 +163,9 @@ Given CS numbers this is released after the other GunChamp
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#include "emu.h"
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#include "cpu/scmp/scmp.h"
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#include "gunchamp.lh"
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class supershot_state : public driver_device
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{
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public:
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@ -396,4 +399,4 @@ ROM_END
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GAME( 1979, sshot, 0, supershot, supershot, driver_device, 0, ROT0, "Model Racing", "Super Shot", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND )
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GAME( 1980, gunchamps, gunchamp, supershot, supershot, driver_device, 0, ROT0, "Model Racing", "Gun Champ (newer, Super Shot hardware)", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND | GAME_NOT_WORKING)
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GAMEL(1980, gunchamps, gunchamp, supershot, supershot, driver_device, 0, ROT0, "Model Racing", "Gun Champ (newer, Super Shot hardware)", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND | GAME_NOT_WORKING, gunchamp )
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18
src/mame/layout/gunchamp.lay
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18
src/mame/layout/gunchamp.lay
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@ -0,0 +1,18 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<element name="overlay">
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<rect>
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<bounds left="0" top="0" right="400" bottom="300" />
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<color red="1.0" green="1.0" blue="1.0" />
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</rect>
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</element>
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<view name="Color Overlay">
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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<overlay element="overlay">
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<bounds left="0" top="0" right="4" bottom="3" />
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</overlay>
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</view>
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</mamelayout>
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@ -2267,6 +2267,7 @@ $(DRIVERS)/30test.o: $(LAYOUT)/30test.lh
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$(DRIVERS)/8080bw.o: $(LAYOUT)/cosmicm.lh \
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$(LAYOUT)/galactic.lh \
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$(LAYOUT)/gunchamp.lh \
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$(LAYOUT)/shuttlei.lh \
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$(LAYOUT)/spacecom.lh
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@ -2610,6 +2611,8 @@ $(DRIVERS)/sspeedr.o: $(LAYOUT)/sspeedr.lh
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$(DRIVERS)/stactics.o: $(LAYOUT)/stactics.lh
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$(DRIVERS)/sshot.o: $(LAYOUT)/gunchamp.lh
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$(DRIVERS)/sstrangr.o: $(LAYOUT)/sstrangr.lh
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$(DRIVERS)/subsino.o: $(LAYOUT)/victor5.lh \
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