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cinemat.cpp: Starhawk typo fix (#9568)
Title has no space in the middle in the marquee, art, flyers, or operator's manual.
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@ -12,7 +12,7 @@
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Games supported:
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* Space Wars
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* Barrier
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* Star Hawk
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* Starhawk
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* Star Castle
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* Tailgunner
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* Rip Off
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@ -1591,7 +1591,7 @@ GAME( 1977, spacewar, 0, spacewar, spacewar, cinemat_state, empt
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GAME( 1978, spaceshp, spacewar, spacewar, spaceshp, cinemat_state, empty_init, ORIENTATION_FLIP_Y, "Cinematronics (Sega license)", "Space Ship", MACHINE_SUPPORTS_SAVE )
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GAMEL( 1979, barrier, 0, barrier, barrier, cinemat_state, empty_init, ORIENTATION_FLIP_X ^ ROT270, "Cinematronics (Vectorbeam license)", "Barrier", MACHINE_SUPPORTS_SAVE, layout_barrier ) // developed by Cinematronics, then (when they noticed it wasn't going to be a successful game) sold to Vectorbeam, and ultimately back in the hands of Cinematronics again after they bought the dying company Vectorbeam
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GAMEL( 1979, speedfrk, 0, speedfrk, speedfrk, cinemat_state, init_speedfrk, ORIENTATION_FLIP_Y, "Vectorbeam", "Speed Freak", MACHINE_SUPPORTS_SAVE, layout_speedfrk )
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GAME( 1979, starhawk, 0, starhawk, starhawk, cinemat_state, empty_init, ORIENTATION_FLIP_Y, "Cinematronics", "Star Hawk", MACHINE_SUPPORTS_SAVE )
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GAME( 1979, starhawk, 0, starhawk, starhawk, cinemat_state, empty_init, ORIENTATION_FLIP_Y, "Cinematronics", "Starhawk", MACHINE_SUPPORTS_SAVE )
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GAMEL( 1979, sundance, 0, sundance, sundance, cinemat_16level_state, init_sundance, ORIENTATION_FLIP_X ^ ROT270, "Cinematronics", "Sundance", MACHINE_SUPPORTS_SAVE, layout_sundance )
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GAMEL( 1979, tailg, 0, tailg, tailg, cinemat_state, empty_init, ORIENTATION_FLIP_Y, "Cinematronics", "Tailgunner", MACHINE_SUPPORTS_SAVE, layout_tailg )
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GAMEL( 1979, warrior, 0, warrior, warrior, cinemat_state, empty_init, ORIENTATION_FLIP_Y, "Vectorbeam", "Warrior", MACHINE_SUPPORTS_SAVE, layout_warrior )
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