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https://github.com/holub/mame
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namcos2: suspicion that marvland is a proto, thanks https://twitter.com/GoldS_TCRF (nw)
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@ -3858,9 +3858,8 @@ ROM_START( marvland )
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ROM_LOAD16_BYTE( "mv2_spr0", 0x000000, 0x010000, CRC(aa418f29) SHA1(413798d9c1d98cfcadb045a5436aaee61ce6718f) )
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ROM_LOAD16_BYTE( "mv2_spr1", 0x000001, 0x010000, CRC(dbd94def) SHA1(56a8d7acd483bc4d12c8bc5b7e90ffdb132be670) )
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// This needs re-dumping, sound is very poor in this version and doesn't match Japanese version or any of the ports. High res photos of PCB required too.
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ROM_REGION( 0x020000, "audiocpu", 0 ) /* Sound CPU (Banked) */
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ROM_LOAD( "mv2_snd0", 0x000000, 0x020000, BAD_DUMP CRC(a5b99162) SHA1(cafe8d1dae1e981c7ff9b70076b3e1d52cd806f7) )
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ROM_LOAD( "mv2_snd0", 0x000000, 0x020000, CRC(a5b99162) SHA1(cafe8d1dae1e981c7ff9b70076b3e1d52cd806f7) )
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ROM_REGION( 0x8000, "c65mcu:external", ROMREGION_ERASE00 ) /* I/O MCU */
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ROM_LOAD( "sys2c65c.bin", 0x000000, 0x008000, CRC(a5b2a4ff) SHA1(068bdfcc71a5e83706e8b23330691973c1c214dc) )
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@ -3894,7 +3893,7 @@ ROM_START( marvland )
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NAMCOS2_DATA_LOAD_O_128K( "mv2_dat3.13n", 0x100000, CRC(6df76955) SHA1(fcfb520399acdd3776f66944121d6980552d3100) )
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ROM_REGION( 0x100000, "c140", 0 ) /* Sound voices */
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ROM_LOAD( "mv1-voi1.bin", 0x000000, 0x080000, CRC(de5cac09) SHA1(2d73e54c4f159e52db2c403a59d6c137cce6f53e) )
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ROM_LOAD( "mv1-voi1.bin", 0x000000, 0x080000, BAD_DUMP CRC(de5cac09) SHA1(2d73e54c4f159e52db2c403a59d6c137cce6f53e) ) // either undumped, or PCB was wrongly populated with JP samples ROM?
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ROM_END
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/* MARVEL LAND (JAPAN) */
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@ -5825,10 +5824,10 @@ GAMEL( 1987, finallapc, finallap, finallap, finallap, namcos2_state, init_final
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GAMEL( 1987, finallapjc, finallap, finallap, finallap, namcos2_state, init_finallap, ROT0, "Namco", "Final Lap (Japan, Rev C)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap )
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GAMEL( 1987, finallapjb, finallap, finallap, finallap, namcos2_state, init_finallap, ROT0, "Namco", "Final Lap (Japan, Rev B)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NODEVICE_LAN, layout_finallap )
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GAME( 1988, assault, 0, base2, assault, namcos2_state, init_assault, ROT90, "Namco", "Assault (Rev B)", 0 )
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GAME( 1988, assaultj, assault, base2, assault, namcos2_state, init_assaultj, ROT90, "Namco", "Assault (Japan)", 0 )
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GAME( 1988, assaultp, assault, assaultp, assault, namcos2_state, init_assaultp, ROT90, "Namco", "Assault Plus (Japan)", 0)
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GAME( 1988, assault, 0, base2, assault, namcos2_state, init_assault, ROT90, "Namco", "Assault (Rev B)", 0 )
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GAME( 1988, assaultj, assault, base2, assault, namcos2_state, init_assaultj, ROT90, "Namco", "Assault (Japan)", 0 )
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GAME( 1988, assaultp, assault, assaultp, assault, namcos2_state, init_assaultp, ROT90, "Namco", "Assault Plus (Japan)", 0)
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GAME( 1988, metlhawk, 0, metlhawk, metlhawk, namcos2_state, init_metlhawk, ROT90, "Namco", "Metal Hawk (Rev C)", 0 )
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GAME( 1988, metlhawkj, metlhawk, metlhawk, metlhawk, namcos2_state, init_metlhawk, ROT90, "Namco", "Metal Hawk (Japan, Rev F)", 0 )
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@ -5854,7 +5853,7 @@ GAME( 1989, finehour, 0, base2, base, namcos2_state, init_fineh
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GAME( 1989, burnforc, 0, base3, base, namcos2_state, init_burnforc, ROT0, "Namco", "Burning Force (Japan, new version (Rev C))", 0 )
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GAME( 1989, burnforco, burnforc, base3, base, namcos2_state, init_burnforc, ROT0, "Namco", "Burning Force (Japan, old version)", 0 )
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GAME( 1989, marvland, 0, base, base, namcos2_state, init_marvland, ROT0, "Namco", "Marvel Land (US)", MACHINE_IMPERFECT_SOUND )
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GAME( 1989, marvland, 0, base, base, namcos2_state, init_marvland, ROT0, "Namco", "Marvel Land (US, prototype?)", MACHINE_IMPERFECT_SOUND )
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GAME( 1989, marvlandj, marvland, base, base, namcos2_state, init_marvlanj, ROT0, "Namco", "Marvel Land (Japan)", 0 )
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GAME( 1990, kyukaidk, 0, base, kyukaidk, namcos2_state, init_kyukaidk, ROT0, "Namco", "Kyuukai Douchuuki (Japan, new version (Rev B))", 0 )
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