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[toaplan1] modified the mix for the tilemaps (like rallybik and demonwld); this fix outzone bug and vimana bug
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@ -1197,10 +1197,9 @@ VIDEO_UPDATE( toaplan1 )
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bitmap_fill(screen->machine->priority_bitmap,cliprect,0);
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bitmap_fill(screen->machine->priority_bitmap,cliprect,0);
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bitmap_fill(bitmap,cliprect,0x120);
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bitmap_fill(bitmap,cliprect,0x120);
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// it's really correct?
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tilemap_draw(bitmap, cliprect, state->pf4_tilemap, TILEMAP_DRAW_OPAQUE, 0);
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tilemap_draw(bitmap, cliprect, state->pf1_tilemap, TILEMAP_DRAW_OPAQUE | 0, 0);
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for (priority = 8; priority < 16; priority++)
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tilemap_draw(bitmap, cliprect, state->pf1_tilemap, TILEMAP_DRAW_OPAQUE | 1, 0);
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tilemap_draw(bitmap, cliprect, state->pf1_tilemap, TILEMAP_DRAW_OPAQUE | priority, 0);
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for (priority = 1; priority < 16; priority++)
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for (priority = 1; priority < 16; priority++)
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{
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{
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