[toaplan1] modified the mix for the tilemaps (like rallybik and demonwld); this fix outzone bug and vimana bug

This commit is contained in:
Roberto Zandona 2010-08-27 19:23:27 +00:00
parent d4aa908f57
commit b85bf34e13

View File

@ -1197,10 +1197,9 @@ VIDEO_UPDATE( toaplan1 )
bitmap_fill(screen->machine->priority_bitmap,cliprect,0); bitmap_fill(screen->machine->priority_bitmap,cliprect,0);
bitmap_fill(bitmap,cliprect,0x120); bitmap_fill(bitmap,cliprect,0x120);
// it's really correct?
tilemap_draw(bitmap, cliprect, state->pf4_tilemap, TILEMAP_DRAW_OPAQUE, 0); tilemap_draw(bitmap, cliprect, state->pf1_tilemap, TILEMAP_DRAW_OPAQUE | 0, 0);
for (priority = 8; priority < 16; priority++) tilemap_draw(bitmap, cliprect, state->pf1_tilemap, TILEMAP_DRAW_OPAQUE | 1, 0);
tilemap_draw(bitmap, cliprect, state->pf1_tilemap, TILEMAP_DRAW_OPAQUE | priority, 0);
for (priority = 1; priority < 16; priority++) for (priority = 1; priority < 16; priority++)
{ {