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Miscelaneous minor fixes:
Changed "Exception Points" to "Exceptionpoints" in the debugger documentation and help. This better matches "Watchpoints" and "Registerpoints". Also, it's very confusing that you see the help topic listing showing "Exception Points" but typing "help Exception Points" doesn't actually work. cpu/e132xs: Fixed a flags issue in the recompiler. misc/dgpix.cpp: Demoted The X-Files to not working with unemulated protection. skeleton/turnierdart.cpp: The srcclean on this file was missed.
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@ -63,9 +63,9 @@ copyright = u'1997-2025, MAMEdev and contributors'
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# built documents.
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#
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# The short X.Y version.
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version = '0.275'
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version = '0.276'
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# The full version, including alpha/beta/rc tags.
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release = '0.275'
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release = '0.276'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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@ -1,7 +1,7 @@
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.. _debugger-exceptionpoint-list:
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Exception Point Debugger Commands
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=================================
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Exceptionpoint Debugger Commands
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================================
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:ref:`debugger-command-epset`
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sets a new exceptionpoint
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@ -14,8 +14,8 @@ Exception Point Debugger Commands
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:ref:`debugger-command-eplist`
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lists exceptionpoints
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Exception points halt execution and activate the debugger when
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a CPU raises a particular exception number.
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Exceptionpoints halt execution and activate the debugger when a CPU
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raises a particular exception number.
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.. _debugger-command-epset:
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@ -31,11 +31,11 @@ will be evaluated each time the exception point is hit. If the result
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of the expression is true (non-zero), the exceptionpoint will actually
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halt execution at the start of the exception handler; otherwise,
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execution will continue with no notification. The optional **<action>**
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parameter provides a command that is executed whenever the exception
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point is hit and the **<condition>** is true. Note that you may need to
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embed the action within braces ``{ }`` in order to prevent commas and
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semicolons from being interpreted as applying to the ``epset`` command
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itself.
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parameter provides a command that is executed whenever the
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exceptionpoint is hit and the **<condition>** is true. Note that you
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may need to embed the action within braces ``{ }`` in order to prevent
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commas and semicolons from being interpreted as applying to the
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``epset`` command itself.
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The numbering of exceptions depends upon the CPU type. Causes of
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exceptions may include internally or externally vectored interrupts,
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@ -84,9 +84,9 @@ epdisable
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The epdisable command disables exceptionpoints. If **<epnum>** is
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specified, only the requested exceptionpoints are disabled, otherwise
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all exception points are disabled. Note that disabling an exception
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point does not delete it, it just temporarily marks the exception
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point as inactive.
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all exceptionpoints are disabled. Note that disabling an
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exceptionpoint does not delete it, it just temporarily marks the
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exceptionpoint as inactive.
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Examples:
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@ -1633,8 +1633,10 @@ void hyperstone_device::generate_movi(drcuml_block &block, compiler_state &compi
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UML_AND(block, DRC_SR, DRC_SR, ~(Z_MASK | N_MASK));
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if (src)
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UML_OR(block, DRC_SR, DRC_SR, (src & 0x80000000) ? (Z_MASK | N_MASK) : Z_MASK);
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if (!src)
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UML_OR(block, DRC_SR, DRC_SR, Z_MASK);
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else if (src & 0x80000000)
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UML_OR(block, DRC_SR, DRC_SR, N_MASK);
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#if MISSIONCRAFT_FLAGS
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UML_AND(block, DRC_SR, DRC_SR, ~V_MASK);
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@ -46,7 +46,7 @@ const help_item f_static_help_list[] =
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" Breakpoints\n"
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" Watchpoints\n"
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" Registerpoints\n"
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" Exception Points\n"
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" Exceptionpoints\n"
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" Expressions\n"
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" Comments\n"
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" Cheats\n"
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@ -195,7 +195,7 @@ const help_item f_static_help_list[] =
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{
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"exceptionpoints",
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"\n"
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"Exception Point Commands\n"
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"Exceptionpoint Commands\n"
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"Type help <command> for further details on each command\n"
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"\n"
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" ep[set] <type>[,<condition>[,<action>]] -- sets exceptionpoint on <type>\n"
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@ -1638,8 +1638,8 @@ const help_item f_static_help_list[] =
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"\n"
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"The epdisable command disables exceptionpoints. If <epnum> is specified, only the requested "
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"exceptionpoints are disabled, otherwise all exceptionpoints are disabled. Note that "
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"disabling an exception point does not delete it, it just temporarily marks the exception "
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"point as inactive.\n"
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"disabling an exceptionpoint does not delete it, it just temporarily marks the "
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"exceptionpoint as inactive.\n"
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"\n"
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"Examples:\n"
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"\n"
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@ -993,8 +993,8 @@ void dgpix_bmkey_state::init_btplay2k()
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GAME( 1999, elfin, 0, dgpix, dgpix, dgpix_typea_state, init_elfin, ROT0, "dgPIX Entertainment Inc.", "Elfin", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1999, jumpjump, 0, dgpix, dgpix, dgpix_typea_state, init_jumpjump, ROT0, "dgPIX Entertainment Inc.", "Jump Jump", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1999, xfiles, 0, dgpix, dgpix, dgpix_typea_state, init_xfiles, ROT0, "dgPIX Entertainment Inc.", "The X-Files", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1999, xfilesk, xfiles, dgpix, dgpix, dgpix_typea_state, init_xfilesk, ROT0, "dgPIX Entertainment Inc.", "The X-Files (Censored, Korea)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1999, kdynastg, 0, dgpix_kdynastg, dgpix, dgpix_typea_state, init_kdynastg, ROT0, "EZ Graphics", "King of Dynast Gear (version 1.8)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1999, xfilesk, xfiles, dgpix, dgpix, dgpix_typea_state, init_xfilesk, ROT0, "dgPIX Entertainment Inc.", "The X-Files (censored, Korea)", MACHINE_NOT_WORKING | MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1999, kdynastg, 0, dgpix_kdynastg, dgpix, dgpix_typea_state, init_kdynastg, ROT0, "EZ Graphics", "King of Dynast Gear (version 1.8)", MACHINE_NOT_WORKING | MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1999, letsdnce, 0, dgpix, letsdnce, dgpix_bmkey_state, init_letsdnce, ROT0, "dgPIX Entertainment Inc.", "Let's Dance", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 2000, btplay2k, 0, dgpix, btplay2k, dgpix_bmkey_state, init_btplay2k, ROT0, "dgPIX Entertainment Inc.", "Beat Player 2000", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 2000, fmaniac2p, 0, dgpix, dgpix, dgpix_typea_state, empty_init, ROT0, "Saero Entertainment", "Fishing Maniac 2+", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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