Miscelaneous minor fixes:

Changed "Exception Points" to "Exceptionpoints" in the debugger
documentation and help.  This better matches "Watchpoints" and
"Registerpoints".  Also, it's very confusing that you see the help topic
listing showing "Exception Points" but typing "help Exception Points"
doesn't actually work.

cpu/e132xs: Fixed a flags issue in the recompiler.

misc/dgpix.cpp: Demoted The X-Files to not working with unemulated
protection.

skeleton/turnierdart.cpp: The srcclean on this file was missed.
This commit is contained in:
Vas Crabb 2025-03-30 06:29:08 +11:00
parent dd7e50dc84
commit b860e736f6
6 changed files with 76 additions and 74 deletions

View File

@ -63,9 +63,9 @@ copyright = u'1997-2025, MAMEdev and contributors'
# built documents.
#
# The short X.Y version.
version = '0.275'
version = '0.276'
# The full version, including alpha/beta/rc tags.
release = '0.275'
release = '0.276'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.

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@ -1,7 +1,7 @@
.. _debugger-exceptionpoint-list:
Exception Point Debugger Commands
=================================
Exceptionpoint Debugger Commands
================================
:ref:`debugger-command-epset`
sets a new exceptionpoint
@ -14,8 +14,8 @@ Exception Point Debugger Commands
:ref:`debugger-command-eplist`
lists exceptionpoints
Exception points halt execution and activate the debugger when
a CPU raises a particular exception number.
Exceptionpoints halt execution and activate the debugger when a CPU
raises a particular exception number.
.. _debugger-command-epset:
@ -31,11 +31,11 @@ will be evaluated each time the exception point is hit. If the result
of the expression is true (non-zero), the exceptionpoint will actually
halt execution at the start of the exception handler; otherwise,
execution will continue with no notification. The optional **<action>**
parameter provides a command that is executed whenever the exception
point is hit and the **<condition>** is true. Note that you may need to
embed the action within braces ``{ }`` in order to prevent commas and
semicolons from being interpreted as applying to the ``epset`` command
itself.
parameter provides a command that is executed whenever the
exceptionpoint is hit and the **<condition>** is true. Note that you
may need to embed the action within braces ``{ }`` in order to prevent
commas and semicolons from being interpreted as applying to the
``epset`` command itself.
The numbering of exceptions depends upon the CPU type. Causes of
exceptions may include internally or externally vectored interrupts,
@ -84,9 +84,9 @@ epdisable
The epdisable command disables exceptionpoints. If **<epnum>** is
specified, only the requested exceptionpoints are disabled, otherwise
all exception points are disabled. Note that disabling an exception
point does not delete it, it just temporarily marks the exception
point as inactive.
all exceptionpoints are disabled. Note that disabling an
exceptionpoint does not delete it, it just temporarily marks the
exceptionpoint as inactive.
Examples:

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@ -1633,8 +1633,10 @@ void hyperstone_device::generate_movi(drcuml_block &block, compiler_state &compi
UML_AND(block, DRC_SR, DRC_SR, ~(Z_MASK | N_MASK));
if (src)
UML_OR(block, DRC_SR, DRC_SR, (src & 0x80000000) ? (Z_MASK | N_MASK) : Z_MASK);
if (!src)
UML_OR(block, DRC_SR, DRC_SR, Z_MASK);
else if (src & 0x80000000)
UML_OR(block, DRC_SR, DRC_SR, N_MASK);
#if MISSIONCRAFT_FLAGS
UML_AND(block, DRC_SR, DRC_SR, ~V_MASK);

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@ -46,7 +46,7 @@ const help_item f_static_help_list[] =
" Breakpoints\n"
" Watchpoints\n"
" Registerpoints\n"
" Exception Points\n"
" Exceptionpoints\n"
" Expressions\n"
" Comments\n"
" Cheats\n"
@ -195,7 +195,7 @@ const help_item f_static_help_list[] =
{
"exceptionpoints",
"\n"
"Exception Point Commands\n"
"Exceptionpoint Commands\n"
"Type help <command> for further details on each command\n"
"\n"
" ep[set] <type>[,<condition>[,<action>]] -- sets exceptionpoint on <type>\n"
@ -1638,8 +1638,8 @@ const help_item f_static_help_list[] =
"\n"
"The epdisable command disables exceptionpoints. If <epnum> is specified, only the requested "
"exceptionpoints are disabled, otherwise all exceptionpoints are disabled. Note that "
"disabling an exception point does not delete it, it just temporarily marks the exception "
"point as inactive.\n"
"disabling an exceptionpoint does not delete it, it just temporarily marks the "
"exceptionpoint as inactive.\n"
"\n"
"Examples:\n"
"\n"

View File

@ -993,8 +993,8 @@ void dgpix_bmkey_state::init_btplay2k()
GAME( 1999, elfin, 0, dgpix, dgpix, dgpix_typea_state, init_elfin, ROT0, "dgPIX Entertainment Inc.", "Elfin", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1999, jumpjump, 0, dgpix, dgpix, dgpix_typea_state, init_jumpjump, ROT0, "dgPIX Entertainment Inc.", "Jump Jump", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1999, xfiles, 0, dgpix, dgpix, dgpix_typea_state, init_xfiles, ROT0, "dgPIX Entertainment Inc.", "The X-Files", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1999, xfilesk, xfiles, dgpix, dgpix, dgpix_typea_state, init_xfilesk, ROT0, "dgPIX Entertainment Inc.", "The X-Files (Censored, Korea)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1999, kdynastg, 0, dgpix_kdynastg, dgpix, dgpix_typea_state, init_kdynastg, ROT0, "EZ Graphics", "King of Dynast Gear (version 1.8)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1999, xfilesk, xfiles, dgpix, dgpix, dgpix_typea_state, init_xfilesk, ROT0, "dgPIX Entertainment Inc.", "The X-Files (censored, Korea)", MACHINE_NOT_WORKING | MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1999, kdynastg, 0, dgpix_kdynastg, dgpix, dgpix_typea_state, init_kdynastg, ROT0, "EZ Graphics", "King of Dynast Gear (version 1.8)", MACHINE_NOT_WORKING | MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1999, letsdnce, 0, dgpix, letsdnce, dgpix_bmkey_state, init_letsdnce, ROT0, "dgPIX Entertainment Inc.", "Let's Dance", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2000, btplay2k, 0, dgpix, btplay2k, dgpix_bmkey_state, init_btplay2k, ROT0, "dgPIX Entertainment Inc.", "Beat Player 2000", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 2000, fmaniac2p, 0, dgpix, dgpix, dgpix_typea_state, empty_init, ROT0, "Saero Entertainment", "Fishing Maniac 2+", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )